Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
This was SVN commit r814.
This commit is contained in:
parent
3f7797b762
commit
fe1bee706b
@ -154,7 +154,6 @@ const wchar_t* GetErrorString(PSRETURN code)
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for (sort keys %types) {
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(my $name = $_) =~ s/~/_/;
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# $name =~ s/.*?_//;
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print $out qq{\tcase 0x}.unpack('H*',$types{$_}).qq{: return L"$name"; break;\n};
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}
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@ -45,12 +45,6 @@ JSClass GUIClass = {
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extern int g_xres, g_yres;
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// TODO Gee: how to draw overlays?
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void render(COverlayText* overlaytext)
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{
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}
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//-------------------------------------------------------------------
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// called from main loop when (input) events are received.
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@ -367,7 +361,9 @@ void CGUI::DrawSprite(const CStr& SpriteName,
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if (SpriteName == CStr())
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return;
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// TODO: Clipping?
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bool DoClipping = (Clipping != CRect());
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CGUISprite Sprite;
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// Fetch real sprite from name
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@ -653,7 +649,7 @@ SGUIText CGUI::GenerateText(const CGUIString &string, /*const CColor &Color, */
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prelim_line_height = max(prelim_line_height, Feedback.m_Size.cy);
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// If Width is 0, then there's no word-wrapping, disable NewLine.
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if ((WordWrapping && (x > Width-BufferZone || Feedback.m_NewLine)) || i == string.m_Words.size()-2)
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if ((WordWrapping && (x > Width-BufferZone || Feedback.m_NewLine)) || i == (int)string.m_Words.size()-2)
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{
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// Change from to i, but first keep a copy of its value.
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int temp_from = from;
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@ -802,7 +798,7 @@ SGUIText CGUI::GenerateText(const CGUIString &string, /*const CColor &Color, */
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Text.m_TextCalls.insert(Text.m_TextCalls.end(), Feedback2.m_TextCalls.begin(), Feedback2.m_TextCalls.end());
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Text.m_SpriteCalls.insert(Text.m_SpriteCalls.end(), Feedback2.m_SpriteCalls.begin(), Feedback2.m_SpriteCalls.end());
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if (j == string.m_Words.size()-2)
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if (j == (int)string.m_Words.size()-2)
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done = true;
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}
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@ -883,23 +879,17 @@ void CGUI::ReportParseError(const CStr& str, ...)
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// Print header
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if (m_Errors==0)
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{
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/// g_nemLog("*** GUI Tree Creation Errors");
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LOG(ERROR, "*** GUI Tree Creation Errors");
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}
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// Important, set ParseError to true
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++m_Errors;
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/* TODO Gee: (MEGA)
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char buffer[512];
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va_list args;
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// get arguments
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// Pass the varargs list to the CLogger
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va_list args;
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va_start(args, str);
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vsprintf(buffer, str.c_str(), args);
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LOG(ERROR, str.c_str(), args);
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va_end(args);
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*/
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/// g_nemLog(" %s", buffer);
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}
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/**
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@ -240,7 +240,7 @@ void CGUIString::SetValue(const CStr& str)
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{
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m_RawString += str.GetSubstring(position, str.Length()-position);
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if (from != m_RawString.Length())
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if (from != (long)m_RawString.Length())
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{
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CurrentTextChunk.m_From = from;
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CurrentTextChunk.m_To = (int)m_RawString.Length();
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@ -120,8 +120,6 @@ bool __ParseString<CColor>(const CStr& Value, CColor &Output)
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template <>
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bool __ParseString<CGUIString>(const CStr& Value, CGUIString &Output)
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{
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const char * buf = Value;
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Output.SetValue(Value);
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return true;
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}
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@ -54,8 +54,6 @@ IGUIObject::IGUIObject() :
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bool hidden=true;
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GUI<bool>::GetSetting(this, "hidden", hidden);
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int hej=23;
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}
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IGUIObject::~IGUIObject()
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@ -464,8 +462,12 @@ void IGUIObject::ScriptEvent(const CStr& Action)
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jsval result;
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JSBool ok = JS_CallFunction(g_ScriptingHost.getContext(), jsGuiObject, (JSFunction*)((*it).second), 1, paramData, &result);
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if (!ok)
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{
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JS_ReportError(g_ScriptingHost.getContext(), "Errors executing script action \"%s\"", Action.c_str());
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}
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// Allow the temporary parameters to be collected
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// Allow the temporary parameters to be garbage-collected
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JS_RemoveRoot(g_ScriptingHost.getContext(), &mouseObj);
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JS_RemoveRoot(g_ScriptingHost.getContext(), &jsGuiObject);
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}
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@ -312,7 +312,7 @@ protected:
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*
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* @param Message GUI Message
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*/
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virtual void HandleMessage(const SGUIMessage &Message) {};
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virtual void HandleMessage(const SGUIMessage& UNUSEDPARAM(Message)) {};
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/**
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* Draws the object.
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@ -514,7 +514,7 @@ class CGUIDummyObject : public IGUIObject
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GUI_OBJECT(CGUIDummyObject)
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public:
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virtual void HandleMessage(const SGUIMessage &Message) {}
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virtual void HandleMessage(const SGUIMessage& UNUSEDPARAM(Message)) {}
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virtual void Draw() {}
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};
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@ -170,7 +170,7 @@ public:
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* @param m_y mouse y
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* @return True if mouse positions are hovering the button
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*/
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virtual bool HoveringButtonMinus(const CPos &mouse) { return false; }
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virtual bool HoveringButtonMinus(const CPos& UNUSEDPARAM(mouse)) { return false; }
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/**
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* Hovering the scroll plus button
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@ -179,7 +179,7 @@ public:
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* @param m_y mouse y
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* @return True if mouse positions are hovering the button
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*/
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virtual bool HoveringButtonPlus(const CPos &mouse) { return false; }
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virtual bool HoveringButtonPlus(const CPos& UNUSEDPARAM(mouse)) { return false; }
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/**
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* Get scroll-position
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@ -58,7 +58,7 @@ void IGUITextOwner::HandleMessage(const SGUIMessage &Message)
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}
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void IGUITextOwner::Draw(const int &index, const CColor &color, const CPos &pos,
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const float &z, const CRect &clipping)
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const float &z, const CRect &UNUSEDPARAM(clipping))
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{
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if (index < 0 || index >= (int)m_GeneratedTexts.size())
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// janwas fixed bug here; was i < 0 && i >= size - impossible.
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@ -1,4 +1,4 @@
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// $Id: JSInterface_GUITypes.cpp,v 1.4 2004/07/12 15:52:53 philip Exp $
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// $Id: JSInterface_GUITypes.cpp,v 1.5 2004/07/24 14:03:16 philip Exp $
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#include "precompiled.h"
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@ -35,7 +35,7 @@ JSFunctionSpec JSI_GUISize::JSI_methods[] =
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{ 0 }
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};
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JSBool JSI_GUISize::construct(JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval)
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JSBool JSI_GUISize::construct(JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval))
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{
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if (argc == 8)
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{
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@ -85,7 +85,7 @@ CStr ToPercentString(int pix, int per)
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return CStr(per)+CStr("%")+( pix == 0 ? CStr() : pix > 0 ? CStr("+")+CStr(pix) : CStr(pix) );
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}
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JSBool JSI_GUISize::toString(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval)
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JSBool JSI_GUISize::toString(JSContext* cx, JSObject* obj, uintN UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* rval)
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{
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char buffer[256];
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snprintf(buffer, 256, "%s %s %s %s",
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@ -130,7 +130,7 @@ JSFunctionSpec JSI_GUIColor::JSI_methods[] =
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{ 0 }
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};
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JSBool JSI_GUIColor::construct(JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval)
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JSBool JSI_GUIColor::construct(JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval))
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{
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if (argc == 4)
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{
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@ -1,4 +1,4 @@
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// $Id: JSInterface_IGUIObject.cpp,v 1.6 2004/07/17 17:05:10 philip Exp $
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// $Id: JSInterface_IGUIObject.cpp,v 1.7 2004/07/24 14:03:16 philip Exp $
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#include "precompiled.h"
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@ -33,7 +33,8 @@ JSBool JSI_IGUIObject::getProperty(JSContext* cx, JSObject* obj, jsval id, jsval
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// Skip some things which are known to be functions rather than properties.
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// ("constructor" *must* be here, else it'll try to GetSettingType before
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// the private IGUIObject* has been set (and thus crash). The others are
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// just for efficiency.)
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// just for efficiency, and to allow correct reporting of attempts to access
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// nonexistent properties.)
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if (propName == (CStr)"constructor" ||
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propName == (CStr)"toString" ||
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propName == (CStr)"getByName"
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@ -66,6 +67,7 @@ JSBool JSI_IGUIObject::getProperty(JSContext* cx, JSObject* obj, jsval id, jsval
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*vp = STRING_TO_JSVAL(JS_NewStringCopyZ(cx, e->GetName()));
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return JS_TRUE;
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}
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// Handle all other properties
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else
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{
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EGUISettingType Type;
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@ -167,12 +169,7 @@ JSBool JSI_IGUIObject::getProperty(JSContext* cx, JSObject* obj, jsval id, jsval
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assert(! "This shouldn't happen");
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return JS_FALSE;
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}
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return JS_TRUE;
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}
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// Automatically falls through to methods
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return JS_TRUE;
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}
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JSBool JSI_IGUIObject::setProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp)
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@ -315,7 +312,7 @@ JSBool JSI_IGUIObject::setProperty(JSContext* cx, JSObject* obj, jsval id, jsval
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}
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JSBool JSI_IGUIObject::construct(JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval)
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JSBool JSI_IGUIObject::construct(JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval))
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{
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if (argc == 0)
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{
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@ -333,7 +330,7 @@ JSBool JSI_IGUIObject::construct(JSContext* cx, JSObject* obj, unsigned int argc
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}
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JSBool JSI_IGUIObject::getByName(JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval)
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JSBool JSI_IGUIObject::getByName(JSContext* cx, JSObject* UNUSEDPARAM(obj), unsigned int argc, jsval* argv, jsval* rval)
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{
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assert(argc == 1);
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@ -360,7 +357,7 @@ void JSI_IGUIObject::init()
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g_ScriptingHost.DefineCustomObjectType(&JSI_class, construct, 1, JSI_props, JSI_methods, NULL, NULL);
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}
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JSBool JSI_IGUIObject::toString(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval)
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JSBool JSI_IGUIObject::toString(JSContext* cx, JSObject* obj, uintN UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* rval)
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{
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IGUIObject* e = (IGUIObject*)JS_GetPrivate( cx, obj );
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@ -102,7 +102,7 @@ STMT(\
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// recommended use: assert2(expr && "descriptive string")
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#define assert2(expr)\
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{\
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static int suppress__;\
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static int suppress__ = 0;\
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if(!suppress__ && !expr)\
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switch(debug_assert_failed(__FILE__, __LINE__, #expr))\
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{\
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@ -141,7 +141,11 @@ enum LibError
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#endif
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// For insertion into code, to avoid unused warnings:
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#define UNUSED(param) (void)param;
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// For using in parameters ("void f(int UNUSEDPARAM(x))"),
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// to avoid 'unreferenced formal parameter' warnings:
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#define UNUSEDPARAM(param)
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@ -1,5 +1,5 @@
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/*
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$Id: unifont.cpp,v 1.9 2004/07/15 19:58:12 philip Exp $
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$Id: unifont.cpp,v 1.10 2004/07/24 14:03:25 philip Exp $
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Unicode OpenGL texture font
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@ -40,7 +40,7 @@ struct UniFont
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H_TYPE_DEFINE(UniFont);
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static void UniFont_init(UniFont* f, va_list args)
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static void UniFont_init(UniFont* f, va_list UNUSEDPARAM(args))
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{
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f->glyphs_id = new glyphmap_id;
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f->glyphs_size = new glyphmap_size;
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@ -55,7 +55,7 @@ static void UniFont_dtor(UniFont* f)
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}
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static int UniFont_reload(UniFont* f, const char* fn, Handle h)
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static int UniFont_reload(UniFont* f, const char* fn, Handle UNUSEDPARAM(h))
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{
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// fn is the base filename, like "console"
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// The font definition file is "fonts/"+fn+".fnt" and the texture is "fonts/"+fn+".tga"
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@ -94,6 +94,8 @@ static int UniFont_reload(UniFont* f, const char* fn, Handle h)
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int Codepoint, TextureX, TextureY, Width, Height, OffsetX, OffsetY, Advance;
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FNTStream >> Codepoint >> TextureX >> TextureY >> Width >> Height >> OffsetX >> OffsetY >> Advance;
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assert(Codepoint <= 0xffff);
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GLfloat u = (GLfloat)TextureX / (GLfloat)TextureWidth;
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GLfloat v = (GLfloat)TextureY / (GLfloat)TextureHeight;
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GLfloat w = (GLfloat)Width / (GLfloat)TextureWidth;
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@ -109,7 +111,7 @@ static int UniFont_reload(UniFont* f, const char* fn, Handle h)
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glTranslatef((GLfloat)Advance, 0, 0);
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glEndList();
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(*f->glyphs_id)[(wchar_t)Codepoint] = i;
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(*f->glyphs_id)[(wchar_t)Codepoint] = (unsigned short)i;
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(*f->glyphs_size)[(wchar_t)Codepoint] = Advance;
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}
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@ -74,7 +74,6 @@ void debug_microlog(const wchar_t *fmt, ...)
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{
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va_list argp;
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wchar_t buffer[512];
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int count = 0;
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va_start(argp, fmt);
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vswprintf(buffer, sizeof(buffer), fmt, argp);
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@ -653,7 +653,7 @@ static void set_exception_handler()
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void abort_timer(); // from wtime.cpp
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int debug_main_exception_filter(unsigned int code, PEXCEPTION_POINTERS ep)
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int debug_main_exception_filter(unsigned int UNUSEDPARAM(code), PEXCEPTION_POINTERS ep)
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{
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// If something crashes after we've already crashed (i.e. when shutting
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// down everything), don't bother logging it, because the first crash
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@ -778,7 +778,6 @@ int debug_main_exception_filter(unsigned int code, PEXCEPTION_POINTERS ep)
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#endif
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exit(EXIT_FAILURE);
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return EXCEPTION_EXECUTE_HANDLER;
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}
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@ -838,6 +837,9 @@ static void DumpMiniDump(HANDLE hFile, PEXCEPTION_POINTERS excpInfo)
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eInfo.ExceptionPointers = excpInfo;
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eInfo.ClientPointers = FALSE;
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// TODO: Store the crashlog.txt inside the UserStreamParam
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// so that people only have to send us one file?
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// note: MiniDumpWithIndirectlyReferencedMemory does not work on Win98
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if (!_MiniDumpWriteDump(
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GetCurrentProcess(),
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|
@ -255,7 +255,8 @@ void cursor_set(const char* name)
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assert(! "Invalid contents of cursor hotspot .txt file (should be like \"123 456\")");
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return;
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}
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// TODO: Do I have to unload the file?
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// TODO: Unload the file
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}
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sprintf(filename, "art/textures/cursors/%s.png", name);
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@ -281,7 +282,7 @@ void cursor_set(const char* name)
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}
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else if (fmt == GL_RGBA)
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{
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// Convert ABGR -> ARGB (assume little-endian)
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// Convert ABGR -> ARGB (little-endian)
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imgdata_bgra = new u32[w*h];
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for (int i=0; i<w*h; ++i)
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{
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|
@ -343,7 +343,8 @@ return_char:
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default:
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if( msg.message >= WM_APP )
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{
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ev->type = SDL_USEREVENT + ( msg.message - WM_APP );
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assert( SDL_USEREVENT+(msg.message-WM_APP) <= 0xff && "Message too far above WM_APP");
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ev->type = (u8)(SDL_USEREVENT+(msg.message-WM_APP));
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ev->user.code = (int)msg.wParam;
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return 1;
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}
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|
@ -540,10 +540,6 @@ static void Render()
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}
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static void do_tick()
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{
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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// UpdateWorld: update time dependent data in the simulation to account for changes over
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// some fixed simulation timestep.
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@ -647,16 +643,16 @@ void ParseArgs(int argc, char* argv[])
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}
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CConfigValue *val;
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if (val=g_ConfigDB.GetValue(CFG_SYSTEM, "xres"))
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if ((val=g_ConfigDB.GetValue(CFG_SYSTEM, "xres")))
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val->GetInt(g_xres);
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if (val=g_ConfigDB.GetValue(CFG_SYSTEM, "yres"))
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if ((val=g_ConfigDB.GetValue(CFG_SYSTEM, "yres")))
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val->GetInt(g_yres);
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if (val=g_ConfigDB.GetValue(CFG_SYSTEM, "vsync"))
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if ((val=g_ConfigDB.GetValue(CFG_SYSTEM, "vsync")))
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val->GetBool(g_VSync);
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if (val=g_ConfigDB.GetValue(CFG_SYSTEM, "novbo"))
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if ((val=g_ConfigDB.GetValue(CFG_SYSTEM, "novbo")))
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val->GetBool(g_NoGLVBO);
|
||||
if (val=g_ConfigDB.GetValue(CFG_SYSTEM, "shadows"))
|
||||
if ((val=g_ConfigDB.GetValue(CFG_SYSTEM, "shadows")))
|
||||
val->GetBool(g_Shadows);
|
||||
|
||||
LOG(NORMAL, "g_x/yres is %dx%d", g_xres, g_yres);
|
||||
@ -1091,7 +1087,7 @@ static void Frame()
|
||||
#endif // #if defined(MOVIE_RECORD) || define(MOVIE_CREATE)
|
||||
|
||||
// TODO: limiter in case simulation can't keep up?
|
||||
const double TICK_TIME = 30e-3; // [s]
|
||||
// const double TICK_TIME = 30e-3; // [s]
|
||||
const float SIM_UPDATE_INTERVAL = 1.0f / (float)SIM_FRAMERATE; // Simulation runs at 10 fps.
|
||||
|
||||
MICROLOG(L"input");
|
||||
@ -1202,5 +1198,4 @@ int main(int argc, char* argv[])
|
||||
#endif
|
||||
|
||||
exit(0);
|
||||
return 0;
|
||||
}
|
||||
|
@ -117,7 +117,7 @@ JSBool JSI_Vector3D::setProperty( JSContext* cx, JSObject* obj, jsval id, jsval*
|
||||
return( JS_TRUE );
|
||||
}
|
||||
|
||||
JSBool JSI_Vector3D::construct( JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval )
|
||||
JSBool JSI_Vector3D::construct( JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* UNUSEDPARAM(rval) )
|
||||
{
|
||||
if( argc == 0 )
|
||||
{
|
||||
|
@ -1,9 +1,9 @@
|
||||
#ifndef _ERRORS_H_
|
||||
#define _ERRORS_H_
|
||||
|
||||
#include <stdlib.h> // for wchar_t
|
||||
#include "lib/types.h"
|
||||
|
||||
typedef unsigned long PSRETURN;
|
||||
typedef u32 PSRETURN;
|
||||
|
||||
class PSERROR
|
||||
{
|
||||
|
@ -295,10 +295,10 @@ int hotkeyInputHandler( const SDL_Event* ev )
|
||||
if( accept )
|
||||
{
|
||||
hotkeys[it->mapsTo] = true;
|
||||
if( ( closestMap == -1 ) || ( it->requires.size() > closestMapMatch ) )
|
||||
if( ( closestMap == -1 ) || ( it->requires.size() > (size_t)closestMapMatch ) )
|
||||
{
|
||||
closestMap = it->mapsTo;
|
||||
closestMapMatch = it->requires.size();
|
||||
closestMapMatch = (int)it->requires.size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -699,7 +699,8 @@ int interactInputHandler( const SDL_Event* ev )
|
||||
default:
|
||||
if( ( ev->user.code >= HOTKEY_SELECTION_GROUP_0 ) && ( ev->key.keysym.sym <= HOTKEY_SELECTION_GROUP_19 ) )
|
||||
{
|
||||
u8 id = ev->user.code - HOTKEY_SELECTION_GROUP_0;
|
||||
// The above test limits it to 20 groups, so don't worry about overflowing
|
||||
u8 id = (u8)( ev->user.code - HOTKEY_SELECTION_GROUP_0 );
|
||||
|
||||
if( hotkeys[HOTKEY_SELECTION_GROUP_ADD] )
|
||||
{
|
||||
@ -726,7 +727,8 @@ int interactInputHandler( const SDL_Event* ev )
|
||||
}
|
||||
else if( ( ev->user.code >= HOTKEY_CAMERA_BOOKMARK_0 ) && ( ev->user.code <= HOTKEY_CAMERA_BOOKMARK_9 ) )
|
||||
{
|
||||
u8 id = ev->user.code - HOTKEY_CAMERA_BOOKMARK_0;
|
||||
// The above test limits it to 10 bookmarks, so don't worry about overflowing
|
||||
u8 id = (u8)( ev->user.code - HOTKEY_CAMERA_BOOKMARK_0 );
|
||||
if( hotkeys[HOTKEY_CAMERA_BOOKMARK_SAVE] )
|
||||
{
|
||||
// Attempt to track the ground we're looking at
|
||||
|
@ -108,7 +108,7 @@ const char *prevpathcomp(const char *end, const char *beginning)
|
||||
return end;
|
||||
}
|
||||
|
||||
InputSource *CVFSEntityResolver::resolveEntity(const XMLCh *const publicId,
|
||||
InputSource *CVFSEntityResolver::resolveEntity(const XMLCh *const UNUSEDPARAM(publicId),
|
||||
const XMLCh *const systemId)
|
||||
{
|
||||
CVFSInputSource *ret=new CVFSInputSource();
|
||||
@ -117,7 +117,6 @@ InputSource *CVFSEntityResolver::resolveEntity(const XMLCh *const publicId,
|
||||
|
||||
char abspath[VFS_MAX_PATH];
|
||||
const char *end=strchr(m_DocName, '\0');
|
||||
const char *orgend=end;
|
||||
|
||||
if (IS_PATH_SEP(*path))
|
||||
path++;
|
||||
|
@ -1,4 +1,4 @@
|
||||
// $Id: XeroXMB.cpp,v 1.5 2004/07/12 15:49:31 philip Exp $
|
||||
// $Id: XeroXMB.cpp,v 1.6 2004/07/24 14:03:44 philip Exp $
|
||||
|
||||
#include "precompiled.h"
|
||||
|
||||
@ -19,7 +19,7 @@ void XMBFile::Initialise(char* FileData)
|
||||
int Header = *(int*)m_Pointer; m_Pointer += 4;
|
||||
assert(Header == HeaderMagic && "Invalid XMB header!");
|
||||
|
||||
int Checksum = *(int*)m_Pointer; m_Pointer += 4;
|
||||
/*int Checksum = *(int*)m_Pointer;*/ m_Pointer += 4;
|
||||
|
||||
int i;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// $Id: Xeromyces.cpp,v 1.9 2004/07/23 19:03:40 philip Exp $
|
||||
// $Id: Xeromyces.cpp,v 1.10 2004/07/24 14:03:44 philip Exp $
|
||||
|
||||
#include "precompiled.h"
|
||||
|
||||
@ -277,8 +277,8 @@ bool CXeromyces::ReadXMBFile(const char* filename, bool CheckCRC, unsigned long
|
||||
|
||||
void* buffer;
|
||||
size_t bufferSize;
|
||||
int err;
|
||||
if ( (err=vfs_map(file, 0, buffer, bufferSize)) )
|
||||
int err = vfs_map(file, 0, buffer, bufferSize);
|
||||
if (err)
|
||||
{
|
||||
LOG(ERROR, "CXeromyces: file '%s' couldn't be read (vfs_map: %d)", filename, err);
|
||||
vfs_close(file);
|
||||
@ -332,7 +332,7 @@ std::string lowercase_ascii(const XMLCh *a)
|
||||
return b;
|
||||
}
|
||||
|
||||
void XeroHandler::startElement(const XMLCh* const uri, const XMLCh* const localname, const XMLCh* const qname, const Attributes& attrs)
|
||||
void XeroHandler::startElement(const XMLCh* const UNUSEDPARAM(uri), const XMLCh* const localname, const XMLCh* const UNUSEDPARAM(qname), const Attributes& attrs)
|
||||
{
|
||||
std::string elementName = lowercase_ascii(localname);
|
||||
ElementNames.insert(elementName);
|
||||
@ -361,12 +361,12 @@ void XeroHandler::startElement(const XMLCh* const uri, const XMLCh* const localn
|
||||
ElementStack.push(e);
|
||||
}
|
||||
|
||||
void XeroHandler::endElement(const XMLCh* const uri, const XMLCh* const localname, const XMLCh* const qname)
|
||||
void XeroHandler::endElement(const XMLCh* const UNUSEDPARAM(uri), const XMLCh* const UNUSEDPARAM(localname), const XMLCh* const UNUSEDPARAM(qname))
|
||||
{
|
||||
ElementStack.pop();
|
||||
}
|
||||
|
||||
void XeroHandler::characters(const XMLCh* const chars, const unsigned int length)
|
||||
void XeroHandler::characters(const XMLCh* const chars, const unsigned int UNUSEDPARAM(length))
|
||||
{
|
||||
ElementStack.top()->text += utf16string(chars, chars+XMLString::stringLen(chars));
|
||||
}
|
||||
|
@ -35,9 +35,9 @@ inline int clamp(int x,int min,int max)
|
||||
static SColor4ub ConvertColor(const RGBColor& src)
|
||||
{
|
||||
SColor4ub result;
|
||||
result.R=clamp(int(src.X*255),0,255);
|
||||
result.G=clamp(int(src.Y*255),0,255);
|
||||
result.B=clamp(int(src.Z*255),0,255);
|
||||
result.R=(u8)clamp(int(src.X*255),0,255);
|
||||
result.G=(u8)clamp(int(src.Y*255),0,255);
|
||||
result.B=(u8)clamp(int(src.Z*255),0,255);
|
||||
result.A=0xff;
|
||||
return result;
|
||||
}
|
||||
@ -131,12 +131,12 @@ void CPatchRData::BuildBlends()
|
||||
}
|
||||
}
|
||||
if (neighbourTextures.size()>0) {
|
||||
u32 count=(u32)neighbourTextures.size();
|
||||
// sort textures from lowest to highest priority
|
||||
std::sort(neighbourTextures.begin(),neighbourTextures.end());
|
||||
|
||||
// for each of the neighbouring textures ..
|
||||
for (uint k=0;k<(uint)neighbourTextures.size();++k) {
|
||||
uint count=(uint)neighbourTextures.size();
|
||||
for (uint k=0;k<count;++k) {
|
||||
|
||||
// now build the grid of blends dependent on whether the tile adjacent to the current tile
|
||||
// uses the current neighbour texture
|
||||
@ -241,10 +241,10 @@ void CPatchRData::BuildBlends()
|
||||
// build a splat for this quad
|
||||
STmpSplat splat;
|
||||
splat.m_Texture=neighbourTextures[k].m_Handle;
|
||||
splat.m_Indices[0]=vindex;
|
||||
splat.m_Indices[1]=vindex+1;
|
||||
splat.m_Indices[2]=vindex+2;
|
||||
splat.m_Indices[3]=vindex+3;
|
||||
splat.m_Indices[0]=(u16)(vindex);
|
||||
splat.m_Indices[1]=(u16)(vindex+1);
|
||||
splat.m_Indices[2]=(u16)(vindex+2);
|
||||
splat.m_Indices[3]=(u16)(vindex+3);
|
||||
splats.push_back(splat);
|
||||
|
||||
// add this texture to set of unique splat textures
|
||||
@ -267,7 +267,8 @@ void CPatchRData::BuildBlends()
|
||||
m_BlendSplats.resize(splatTextures.size());
|
||||
int splatCount=0;
|
||||
|
||||
u32 base=(u32)m_VBBlends->m_Index;
|
||||
assert(m_VBBlends->m_Index < 65536);
|
||||
unsigned short base = (unsigned short)m_VBBlends->m_Index;
|
||||
std::set<Handle>::iterator iter=splatTextures.begin();
|
||||
for (;iter!=splatTextures.end();++iter) {
|
||||
Handle tex=*iter;
|
||||
|
@ -72,9 +72,9 @@ static bool saveTGA(const char* filename,int width,int height,int bpp,unsigned c
|
||||
memset(header.pad,0,sizeof(header.pad));
|
||||
header.d_x_origin=0;
|
||||
header.d_y_origin=0;
|
||||
header.width=width;
|
||||
header.height=height;
|
||||
header.bpp=bpp;
|
||||
header.width=(unsigned short)width;
|
||||
header.height=(unsigned short)height;
|
||||
header.bpp=(unsigned char)bpp;
|
||||
header.image_descriptor=(bpp==32) ? 8 : 0;
|
||||
|
||||
if (fwrite(&header,sizeof(TGAHeader),1,fp)!=1) {
|
||||
@ -597,41 +597,40 @@ void CRenderer::RenderShadowMap()
|
||||
glPushMatrix();
|
||||
glLoadMatrixf(&m_LightTransform._11);
|
||||
|
||||
if (0)
|
||||
{
|
||||
// debug aid - render actual bounds of shadow casting objects; helps see where
|
||||
// the lights projection/transform can be optimised
|
||||
glColor3f(1.0,0.0,0.0);
|
||||
const CBound& bounds=m_ShadowBound;
|
||||
#if 0
|
||||
// debug aid - render actual bounds of shadow casting objects; helps see where
|
||||
// the lights projection/transform can be optimised
|
||||
glColor3f(1.0,0.0,0.0);
|
||||
const CBound& bounds=m_ShadowBound;
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(bounds[0].X,bounds[0].Y,bounds[0].Z);
|
||||
glVertex3f(bounds[0].X,bounds[0].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[0].X,bounds[1].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[0].X,bounds[1].Y,bounds[0].Z);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(bounds[0].X,bounds[0].Y,bounds[0].Z);
|
||||
glVertex3f(bounds[0].X,bounds[0].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[0].X,bounds[1].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[0].X,bounds[1].Y,bounds[0].Z);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(bounds[1].X,bounds[0].Y,bounds[0].Z);
|
||||
glVertex3f(bounds[1].X,bounds[0].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[1].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[1].Y,bounds[0].Z);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(bounds[1].X,bounds[0].Y,bounds[0].Z);
|
||||
glVertex3f(bounds[1].X,bounds[0].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[1].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[1].Y,bounds[0].Z);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(bounds[0].X,bounds[0].Y,bounds[0].Z);
|
||||
glVertex3f(bounds[0].X,bounds[0].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[0].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[0].Y,bounds[0].Z);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(bounds[0].X,bounds[0].Y,bounds[0].Z);
|
||||
glVertex3f(bounds[0].X,bounds[0].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[0].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[0].Y,bounds[0].Z);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(bounds[0].X,bounds[1].Y,bounds[0].Z);
|
||||
glVertex3f(bounds[0].X,bounds[1].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[1].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[1].Y,bounds[0].Z);
|
||||
glEnd();
|
||||
}
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(bounds[0].X,bounds[1].Y,bounds[0].Z);
|
||||
glVertex3f(bounds[0].X,bounds[1].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[1].Y,bounds[1].Z);
|
||||
glVertex3f(bounds[1].X,bounds[1].Y,bounds[0].Z);
|
||||
glEnd();
|
||||
#endif // 0
|
||||
|
||||
// setup client states
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
@ -675,23 +674,21 @@ void CRenderer::RenderShadowMap()
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
if (0)
|
||||
{
|
||||
#if 1
|
||||
// debug aid - dump generated shadow map to file; helps verify shadow map
|
||||
// space being well used (not that it is at the minute .. (TODO, RC))
|
||||
unsigned char* data=new unsigned char[m_ShadowMapWidth*m_ShadowMapHeight*3];
|
||||
glGetTexImage(GL_TEXTURE_2D,0,GL_BGR_EXT,GL_UNSIGNED_BYTE,data);
|
||||
saveTGA("d:\\test4.tga",m_ShadowMapWidth,m_ShadowMapHeight,24,data);
|
||||
delete[] data;
|
||||
#else
|
||||
unsigned char* data=new unsigned char[m_Width*m_Height*4];
|
||||
glReadBuffer(GL_BACK);
|
||||
glReadPixels(0,0,m_Width,m_Height,GL_BGRA_EXT,GL_UNSIGNED_BYTE,data);
|
||||
saveTGA("d:\\test3.tga",m_Width,m_Height,32,data);
|
||||
delete[] data;
|
||||
#endif
|
||||
}
|
||||
#if 0
|
||||
// debug aid - dump generated shadow map to file; helps verify shadow map
|
||||
// space being well used (not that it is at the minute .. (TODO, RC))
|
||||
unsigned char* data=new unsigned char[m_ShadowMapWidth*m_ShadowMapHeight*3];
|
||||
glGetTexImage(GL_TEXTURE_2D,0,GL_BGR_EXT,GL_UNSIGNED_BYTE,data);
|
||||
saveTGA("d:\\test4.tga",m_ShadowMapWidth,m_ShadowMapHeight,24,data);
|
||||
delete[] data;
|
||||
#endif // 0
|
||||
#if 0
|
||||
unsigned char* data=new unsigned char[m_Width*m_Height*4];
|
||||
glReadBuffer(GL_BACK);
|
||||
glReadPixels(0,0,m_Width,m_Height,GL_BGRA_EXT,GL_UNSIGNED_BYTE,data);
|
||||
saveTGA("d:\\test3.tga",m_Width,m_Height,32,data);
|
||||
delete[] data;
|
||||
#endif // 0
|
||||
}
|
||||
|
||||
void CRenderer::ApplyShadowMap()
|
||||
|
@ -98,9 +98,9 @@ CVertexBuffer::VBChunk* CVertexBuffer::Allocate(size_t vertexSize,size_t numVert
|
||||
if (numVertices<=(*iter)->m_Count) {
|
||||
chunk=*iter;
|
||||
// remove this chunk from the free list
|
||||
size_t size1=m_FreeList.size();
|
||||
// size_t size1=m_FreeList.size();
|
||||
m_FreeList.erase(iter);
|
||||
size_t size2=m_FreeList.size();
|
||||
// size_t size2=m_FreeList.size();
|
||||
// no need to search further ..
|
||||
break;
|
||||
}
|
||||
@ -154,7 +154,7 @@ void CVertexBuffer::ClearBatchIndices()
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// AppendBatch: add a batch to the render list for this buffer
|
||||
void CVertexBuffer::AppendBatch(VBChunk* chunk,Handle texture,size_t numIndices,u16* indices)
|
||||
void CVertexBuffer::AppendBatch(VBChunk* UNUSEDPARAM(chunk),Handle texture,size_t numIndices,u16* indices)
|
||||
{
|
||||
// try and find a batch using this texture
|
||||
size_t i;
|
||||
|
@ -20,7 +20,7 @@ JSPropertySpec Point2dProperties[] =
|
||||
{0}
|
||||
};
|
||||
|
||||
JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
|
||||
JSBool Point2d_Constructor(JSContext* UNUSEDPARAM(cx), JSObject* obj, uintN argc, jsval* argv, jsval* UNUSEDPARAM(rval))
|
||||
{
|
||||
if (argc == 2)
|
||||
{
|
||||
|
@ -56,7 +56,7 @@ JSPropertySpec ScriptGlobalTable[] =
|
||||
};
|
||||
|
||||
// Allow scripts to output to the global log file
|
||||
JSBool WriteLog(JSContext * context, JSObject * globalObject, unsigned int argc, jsval * argv, jsval * rval)
|
||||
JSBool WriteLog(JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval))
|
||||
{
|
||||
if (argc < 1)
|
||||
return JS_FALSE;
|
||||
@ -87,7 +87,7 @@ JSBool WriteLog(JSContext * context, JSObject * globalObject, unsigned int argc,
|
||||
return JS_TRUE;
|
||||
}
|
||||
|
||||
JSBool writeConsole( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval )
|
||||
JSBool writeConsole( JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval) )
|
||||
{
|
||||
assert( argc >= 1 );
|
||||
CStr output = g_ScriptingHost.ValueToString( argv[0] );
|
||||
@ -95,7 +95,7 @@ JSBool writeConsole( JSContext* context, JSObject* globalObject, unsigned int ar
|
||||
return( JS_TRUE );
|
||||
}
|
||||
|
||||
JSBool getEntityByHandle( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval )
|
||||
JSBool getEntityByHandle( JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* rval )
|
||||
{
|
||||
assert( argc >= 1 );
|
||||
i32 handle;
|
||||
@ -122,7 +122,7 @@ JSBool getEntityByHandle( JSContext* context, JSObject* globalObject, unsigned i
|
||||
return( JS_TRUE );
|
||||
}
|
||||
|
||||
JSBool getEntityTemplate( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval )
|
||||
JSBool getEntityTemplate( JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* rval )
|
||||
{
|
||||
assert( argc >= 1 );
|
||||
CStr templateName;
|
||||
@ -149,7 +149,7 @@ JSBool getEntityTemplate( JSContext* context, JSObject* globalObject, unsigned i
|
||||
return( JS_TRUE );
|
||||
}
|
||||
|
||||
JSBool setTimeout( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval )
|
||||
JSBool setTimeout( JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval) )
|
||||
{
|
||||
assert( argc >= 2 );
|
||||
size_t delay;
|
||||
@ -183,7 +183,7 @@ JSBool setTimeout( JSContext* context, JSObject* globalObject, unsigned int argc
|
||||
}
|
||||
}
|
||||
|
||||
JSBool setInterval( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval )
|
||||
JSBool setInterval( JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval) )
|
||||
{
|
||||
assert( argc >= 2 );
|
||||
size_t first, interval;
|
||||
@ -227,19 +227,19 @@ JSBool setInterval( JSContext* context, JSObject* globalObject, unsigned int arg
|
||||
}
|
||||
}
|
||||
|
||||
JSBool cancelInterval( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval )
|
||||
JSBool cancelInterval( JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* UNUSEDPARAM(rval) )
|
||||
{
|
||||
g_Scheduler.m_abortInterval = true;
|
||||
return( JS_TRUE );
|
||||
}
|
||||
|
||||
JSBool getGUIGlobal( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval )
|
||||
JSBool getGUIGlobal( JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* rval )
|
||||
{
|
||||
*rval = OBJECT_TO_JSVAL( g_GUI.GetScriptObject() );
|
||||
return( JS_TRUE );
|
||||
}
|
||||
|
||||
JSBool getGlobal( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval )
|
||||
JSBool getGlobal( JSContext* UNUSEDPARAM(context), JSObject* globalObject, unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* rval )
|
||||
{
|
||||
*rval = OBJECT_TO_JSVAL( globalObject );
|
||||
return( JS_TRUE );
|
||||
@ -248,13 +248,13 @@ JSBool getGlobal( JSContext* context, JSObject* globalObject, unsigned int argc,
|
||||
|
||||
extern void kill_mainloop(); // from main.cpp
|
||||
|
||||
JSBool exitProgram(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval)
|
||||
JSBool exitProgram(JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* UNUSEDPARAM(rval))
|
||||
{
|
||||
kill_mainloop();
|
||||
return JS_TRUE;
|
||||
}
|
||||
|
||||
JSBool crash(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval)
|
||||
JSBool crash(JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* UNUSEDPARAM(rval))
|
||||
{
|
||||
MICROLOG(L"Crashing at user's request.");
|
||||
uintptr_t ptr = 0xDEADC0DE;
|
||||
|
@ -308,6 +308,8 @@ double ScriptingHost::ValueToDouble(const jsval value)
|
||||
|
||||
void ScriptingHost::ErrorReporter(JSContext * context, const char * message, JSErrorReport * report)
|
||||
{
|
||||
UNUSED(context);
|
||||
|
||||
debug_out("%s(%d) : %s\n", report->filename, report->lineno, message);
|
||||
|
||||
if (g_Console)
|
||||
|
@ -62,7 +62,7 @@ void JSI_BaseEntity::init()
|
||||
g_ScriptingHost.DefineCustomObjectType( &JSI_class, NULL, 0, JSI_props, JSI_methods, NULL, NULL );
|
||||
}
|
||||
|
||||
JSBool JSI_BaseEntity::toString( JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval )
|
||||
JSBool JSI_BaseEntity::toString( JSContext* cx, JSObject* obj, uintN UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* rval )
|
||||
{
|
||||
CBaseEntity* e = (CBaseEntity*)JS_GetPrivate( cx, obj );
|
||||
|
||||
|
@ -65,7 +65,7 @@ JSBool JSI_Entity::setProperty( JSContext* cx, JSObject* obj, jsval id, jsval* v
|
||||
return( JS_TRUE );
|
||||
}
|
||||
|
||||
JSBool JSI_Entity::construct( JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval )
|
||||
JSBool JSI_Entity::construct( JSContext* cx, JSObject* UNUSEDPARAM(obj), unsigned int argc, jsval* argv, jsval* rval )
|
||||
{
|
||||
assert( argc >= 2 );
|
||||
CBaseEntity* baseEntity = NULL;
|
||||
|
@ -390,7 +390,7 @@ int terr_handler(const SDL_Event* ev)
|
||||
case HOTKEY_CAMERA_ROTATE_ABOUT_TARGET:
|
||||
{
|
||||
int x, z;
|
||||
CHFTracer tracer( g_Terrain.GetHeightMap(), g_Terrain.GetVerticesPerSide(), CELL_SIZE, HEIGHT_SCALE );
|
||||
CHFTracer tracer( g_Terrain.GetHeightMap(), g_Terrain.GetVerticesPerSide(), (float)CELL_SIZE, HEIGHT_SCALE );
|
||||
CVector3D origin, dir;
|
||||
origin = g_Camera.m_Orientation.GetTranslation();
|
||||
dir = g_Camera.m_Orientation.GetIn();
|
||||
|
Loading…
Reference in New Issue
Block a user