1
0
forked from 0ad/0ad
Replace the greaves from textures and add meshes for have normal map and
specularity.

Textures will be replaced in another committ


Thread:
https://wildfiregames.com/forum/index.php?/topic/26774-task-greaves/page/2/#comments

This was SVN commit r22722.
This commit is contained in:
Alexandermb 2019-08-20 13:47:58 +00:00
parent 9ef5e274c7
commit ff8fadcd22
106 changed files with 830 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_01_l.dae</mesh>
<textures>
<texture file="props/armor/greave_01_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_01_norm.png" name="normTex"/>
<texture file="props/armor/greave_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_01_r.dae</mesh>
<textures>
<texture file="props/armor/greave_01_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_01_norm.png" name="normTex"/>
<texture file="props/armor/greave_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_01_l.dae</mesh>
<textures>
<texture file="props/armor/greave_01_silver.png" name="baseTex"/>
<texture file="props/armor/greave_01_norm.png" name="normTex"/>
<texture file="props/armor/greave_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_01_r.dae</mesh>
<textures>
<texture file="props/armor/greave_01_silver.png" name="baseTex"/>
<texture file="props/armor/greave_01_norm.png" name="normTex"/>
<texture file="props/armor/greave_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_02_l.dae</mesh>
<textures>
<texture file="props/armor/greave_02_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_02_norm.png" name="normTex"/>
<texture file="props/armor/greave_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_02_r.dae</mesh>
<textures>
<texture file="props/armor/greave_02_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_02_norm.png" name="normTex"/>
<texture file="props/armor/greave_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_02_l.dae</mesh>
<textures>
<texture file="props/armor/greave_02_silver.png" name="baseTex"/>
<texture file="props/armor/greave_02_norm.png" name="normTex"/>
<texture file="props/armor/greave_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_02_r.dae</mesh>
<textures>
<texture file="props/armor/greave_02_silver.png" name="baseTex"/>
<texture file="props/armor/greave_02_norm.png" name="normTex"/>
<texture file="props/armor/greave_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_02_l.dae</mesh>
<textures>
<texture file="props/armor/greave_02_white.png" name="baseTex"/>
<texture file="props/armor/greave_02_norm.png" name="normTex"/>
<texture file="props/armor/greave_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_02_r.dae</mesh>
<textures>
<texture file="props/armor/greave_02_white.png" name="baseTex"/>
<texture file="props/armor/greave_02_norm.png" name="normTex"/>
<texture file="props/armor/greave_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_03_l.dae</mesh>
<textures>
<texture file="props/armor/greave_03_norm.png" name="normTex"/>
<texture file="props/armor/greave_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-01">
<textures>
<texture file="props/armor/greave_03_bronze_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/armor/greave_03_bronze_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-01">
<textures>
<texture file="props/armor/greave_03_bronze_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_03_r.dae</mesh>
<textures>
<texture file="props/armor/greave_03_norm.png" name="normTex"/>
<texture file="props/armor/greave_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-01">
<textures>
<texture file="props/armor/greave_03_bronze_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/armor/greave_03_bronze_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-01">
<textures>
<texture file="props/armor/greave_03_bronze_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_04_r.dae</mesh>
<textures>
<texture file="props/armor/greave_04_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_04_norm.png" name="normTex"/>
<texture file="props/armor/greave_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_04_r.dae</mesh>
<textures>
<texture file="props/armor/greave_04_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_04_norm.png" name="normTex"/>
<texture file="props/armor/greave_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_05_l.dae</mesh>
<textures>
<texture file="props/armor/greave_05_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_05_norm.png" name="normTex"/>
<texture file="props/armor/greave_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_05_r.dae</mesh>
<textures>
<texture file="props/armor/greave_05_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_05_norm.png" name="normTex"/>
<texture file="props/armor/greave_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_05_l.dae</mesh>
<textures>
<texture file="props/armor/greave_05_silver.png" name="baseTex"/>
<texture file="props/armor/greave_05_norm.png" name="normTex"/>
<texture file="props/armor/greave_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_05_r.dae</mesh>
<textures>
<texture file="props/armor/greave_05_silver.png" name="baseTex"/>
<texture file="props/armor/greave_05_norm.png" name="normTex"/>
<texture file="props/armor/greave_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_06_l.dae</mesh>
<textures>
<texture file="props/armor/greave_06_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_06_norm.png" name="normTex"/>
<texture file="props/armor/greave_06_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_06_r.dae</mesh>
<textures>
<texture file="props/armor/greave_06_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_06_norm.png" name="normTex"/>
<texture file="props/armor/greave_06_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_07_l.dae</mesh>
<textures>
<texture file="props/armor/greave_07_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_07_norm.png" name="normTex"/>
<texture file="props/armor/greave_07_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_07_r.dae</mesh>
<textures>
<texture file="props/armor/greave_07_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_07_norm.png" name="normTex"/>
<texture file="props/armor/greave_07_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_07_l.dae</mesh>
<textures>
<texture file="props/armor/greave_07_silver.png" name="baseTex"/>
<texture file="props/armor/greave_07_norm.png" name="normTex"/>
<texture file="props/armor/greave_07_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_07_r.dae</mesh>
<textures>
<texture file="props/armor/greave_07_silver.png" name="baseTex"/>
<texture file="props/armor/greave_07_norm.png" name="normTex"/>
<texture file="props/armor/greave_07_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_08_l.dae</mesh>
<textures>
<texture file="props/armor/greave_08_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_08_norm.png" name="normTex"/>
<texture file="props/armor/greave_08_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_08_r.dae</mesh>
<textures>
<texture file="props/armor/greave_08_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_08_norm.png" name="normTex"/>
<texture file="props/armor/greave_08_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_08_l.dae</mesh>
<textures>
<texture file="props/armor/greave_08_silver.png" name="baseTex"/>
<texture file="props/armor/greave_08_norm.png" name="normTex"/>
<texture file="props/armor/greave_08_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_08_r.dae</mesh>
<textures>
<texture file="props/armor/greave_08_silver.png" name="baseTex"/>
<texture file="props/armor/greave_08_norm.png" name="normTex"/>
<texture file="props/armor/greave_08_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_08_l.dae</mesh>
<textures>
<texture file="props/armor/greave_09_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_09_norm.png" name="normTex"/>
<texture file="props/armor/greave_09_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_08_r.dae</mesh>
<textures>
<texture file="props/armor/greave_09_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_09_norm.png" name="normTex"/>
<texture file="props/armor/greave_09_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_10_l.dae</mesh>
<textures>
<texture file="props/armor/greave_10_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_10_norm.png" name="normTex"/>
<texture file="props/armor/greave_10_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_10_r.dae</mesh>
<textures>
<texture file="props/armor/greave_10_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_10_norm.png" name="normTex"/>
<texture file="props/armor/greave_10_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_10_l.dae</mesh>
<textures>
<texture file="props/armor/greave_10_silver.png" name="baseTex"/>
<texture file="props/armor/greave_10_norm.png" name="normTex"/>
<texture file="props/armor/greave_10_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_10_r.dae</mesh>
<textures>
<texture file="props/armor/greave_10_silver.png" name="baseTex"/>
<texture file="props/armor/greave_10_norm.png" name="normTex"/>
<texture file="props/armor/greave_10_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_11_l.dae</mesh>
<textures>
<texture file="props/armor/greave_11_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_11_norm.png" name="normTex"/>
<texture file="props/armor/greave_11_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_11_r.dae</mesh>
<textures>
<texture file="props/armor/greave_11_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_11_norm.png" name="normTex"/>
<texture file="props/armor/greave_11_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_10_l.dae</mesh>
<textures>
<texture file="props/armor/greave_12_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_12_norm.png" name="normTex"/>
<texture file="props/armor/greave_12_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_10_r.dae</mesh>
<textures>
<texture file="props/armor/greave_12_bronze.png" name="baseTex"/>
<texture file="props/armor/greave_12_norm.png" name="normTex"/>
<texture file="props/armor/greave_12_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_10_l.dae</mesh>
<textures>
<texture file="props/armor/greave_12_silver.png" name="baseTex"/>
<texture file="props/armor/greave_12_norm.png" name="normTex"/>
<texture file="props/armor/greave_12_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/armor/greave_10_r.dae</mesh>
<textures>
<texture file="props/armor/greave_12_silver.png" name="baseTex"/>
<texture file="props/armor/greave_12_norm.png" name="normTex"/>
<texture file="props/armor/greave_12_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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