4bf0dddace
Add javelin to samnite skirmisher projectile attachpoint. Fixes #4005
...
This was SVN commit r18235.
2016-05-26 18:10:22 +00:00
0856dde011
fix a typo in 58e356babb
, plus a missing semicolon
...
This was SVN commit r18234.
2016-05-26 17:58:08 +00:00
1b0fbee2d9
Let auras and techs modify tech cost. Patch by fatherbushido. Fixes #3930
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This was SVN commit r18233.
2016-05-26 06:28:23 +00:00
9c67cd6743
transfer the entities angles to the AIs
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This was SVN commit r18231.
2016-05-25 19:03:41 +00:00
07007f1963
some cleanup in ai
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This was SVN commit r18230.
2016-05-25 18:43:48 +00:00
3d27d47d54
Seleucid corral
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This was SVN commit r18229.
2016-05-25 12:39:16 +00:00
09907351a0
Little update to the musicians list, plus alphabetic order for instrument players.
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This was SVN commit r18228.
2016-05-24 19:17:07 +00:00
d7e7a24168
Gamesetup cleanup (game/map-description), refs #3994 .
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Add linebreaks.
Eliminate unneeded variables mapName and gameDescription.
Remove a check as g_GameAttributes.map is always defined.
Sort the two one-line statements above the helper variable declarations
to make it more more obvious that the statements don't use them.
This was SVN commit r18227.
2016-05-24 12:56:52 +00:00
a99f314a61
Session cleanup.
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Use let instead of var.
This was SVN commit r18225.
2016-05-24 12:06:22 +00:00
6e17a7d2ff
Session / unit-actions cleanup.
...
Eliminate deprecated for-each.
Merge if-conditions.
Add linebreaks to objects, so that each property is declared on a
separate line, refs #252 .
For consistency, use returns in negative instead of positive cases.
Make three functions global, one of which had been defined thrice.
Remove comments stating the same as the code.
This was SVN commit r18224.
2016-05-24 12:03:33 +00:00
9cc98aaf47
Take new observermode into account in some missing places, refs #3850 , #3168 .
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This was SVN commit r18223.
2016-05-23 15:26:47 +00:00
33f6713f94
New attempt to get the aura translations included. See 1606d40f68
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This was SVN commit r18221.
2016-05-23 10:40:26 +00:00
6171f66d06
AI: fix serialization of template changes, fixes #3993 , refs #3858
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This was SVN commit r18219.
2016-05-22 20:25:41 +00:00
a951762d6c
Add support to the structure tree for units with technologies in their production queue. Patch by s0600204. Fixes #4001
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This was SVN commit r18218.
2016-05-22 15:32:47 +00:00
9c9796d8ad
Changes in AI: Decrease a bit the required number of champions in attacks because of the recent increase of their cost,
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Make more use of corrals when no fields and Cleanups
This was SVN commit r18216.
2016-05-21 17:06:25 +00:00
682086b7fb
do not let the captureStrength become infinite when capturing a damaged structure, fix #3973 , patch by fatherbushido
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This was SVN commit r18215.
2016-05-21 16:44:20 +00:00
4b5f8dfca6
Remove trailing whitespace and simplify some length checks. Refs #252 .
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This was SVN commit r18214.
2016-05-21 16:20:27 +00:00
a2bd82d171
Complete phase tooltips. Patch by fatherbushido. Fixes #3451
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This was SVN commit r18213.
2016-05-21 11:18:06 +00:00
1606d40f68
I18n of auras. Based on patch by fatherbushido. Fixes #3982
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This was SVN commit r18212.
2016-05-21 09:18:05 +00:00
ff342619c7
Fixes a bug in random map schwarzwald.js introduced in 7471a0db63
that prevented the starting positions to be flattened.
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This was SVN commit r18211.
2016-05-20 20:36:10 +00:00
a84b923380
Fix timing of previous patch
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This was SVN commit r18210.
2016-05-20 14:05:19 +00:00
804fd4be61
Update 'survival of the fittest' to work with capturing (include siege engines in the attacking units) + add some randomness to the waves + make the timing a bit more challenging
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This was SVN commit r18209.
2016-05-20 14:02:47 +00:00
7cd43ba8cf
Fix whitespace and remove duplicate comment, refs #1950 .
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This was SVN commit r18208.
2016-05-20 12:51:27 +00:00
9368ffe345
Fix tech modifications calculations so we don't bump into stupid mistakes again (f.e. multiplying two positive numbers is now guaranteed to stay positive). See 7f300bbf3d
and 0b8845eb4f
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This was SVN commit r18207.
2016-05-20 11:20:51 +00:00
ec1696ded3
Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950 .
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Pause animations then and on disconnect.
Don't unpause unintentionally when closing a message box in
singleplayer.
This was SVN commit r18204.
2016-05-19 22:10:38 +00:00
856dc1c999
Network cleanup.
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Send the "client has rejoined" message after the synchronization
finished instead of right after the loading screen.
Patch by echotangoecho, refs #1949 , #1950 .
This was SVN commit r18203.
2016-05-19 21:03:46 +00:00
1b3a12ea92
Also update this file following 1c5a7f6267
.
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This was SVN commit r18200.
2016-05-19 17:51:56 +00:00
09ceb841f3
Add some useful warnings on missing or abnormal template/technology data.
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This was SVN commit r18199.
2016-05-19 15:12:28 +00:00
1c5a7f6267
Moved BUILDING_ANGlE from the maps to BUILDING_ORIENTATION in a random map lib. Made some arguments optional with the default set to that constant, renamed some arguments and moved "orientation" in placeCivDefaultEntities to kwargs. Removed unneeded comments. Fixes #3988
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This was SVN commit r18198.
2016-05-19 14:48:21 +00:00
4921056b9e
Revert de06dc76f7
as it's broken in several ways and revealed a simulation bug. Refs #3288 .
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This was SVN commit r18197.
2016-05-19 09:33:17 +00:00
b57a103e81
petra cleanup, mainly unneeded parentheses
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This was SVN commit r18196.
2016-05-17 19:35:33 +00:00
329caed9dd
petra: be more inclined to help an ally attacked by several enemies
...
This was SVN commit r18195.
2016-05-17 19:31:03 +00:00
de06dc76f7
Show researchable techs of all selected entities, not only the first one. Fixes #3288 .
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This was SVN commit r18194.
2016-05-17 19:05:18 +00:00
67cdbedb24
Fix an option comment.
...
This was SVN commit r18192.
2016-05-17 16:35:48 +00:00
b49414b03e
Gamesetup cleanup.
...
Use JSdoc comments and use rgbToGuiColor as pointed out by sanderd17.
This was SVN commit r18191.
2016-05-17 16:05:36 +00:00
0501ff9f59
Fix Seleucus aura
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This was SVN commit r18190.
2016-05-17 11:44:29 +00:00
23a43cb0f6
Allow more choices for the wonder timeout, refs #3234 .
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This was SVN commit r18189.
2016-05-16 18:32:24 +00:00
2de117618b
Fix typo in 46ead523b8
. Patch by fatherbushido, refs #3792 .
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This was SVN commit r18188.
2016-05-16 13:57:45 +00:00
c34998b85a
Show the playerselection dropdown in front of the "Follow player" observer option in case they overlap.
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This was SVN commit r18187.
2016-05-16 13:18:26 +00:00
0b6c7ca1b0
ai: remove some unneeded parentheses
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This was SVN commit r18186.
2016-05-16 10:48:52 +00:00
7ddfc89c18
petra: fix buildLimit when it is 0, reported by fatherbushido
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This was SVN commit r18185.
2016-05-16 10:23:35 +00:00
24b262e4d1
Remove the trigger keyword from these maps as they either use the Tutorial AI for scripting or use a script only to place entities on load, refs #3013 .
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This was SVN commit r18182.
2016-05-16 00:21:44 +00:00
9eccf5cd07
Use an actual playername instead of "You" in singleplayer, fixes #3979 .
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Differentiate between SP and MP name and allow editing it in the
settings.
Defaults to the OS username.
Makes sharing singleplayer replays more effective.
Also fixes a troublesome colorization of "You" in a translated sentence,
refs #3501 .
This was SVN commit r18180.
2016-05-15 17:13:35 +00:00
6680fe82e2
Add maplist filter for maps that come with triggerscripts. Patch by fabio and Stan, refs #3013 .
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This was SVN commit r18179.
2016-05-15 04:19:45 +00:00
4944d9b83c
GUI / messagebox cleanup.
...
Remove pointless "mode" argument from messageBox and add newlines to its
calls.
Remove unused variable codes, trailing whitespace and useless comments.
Remove redundant button init code by using a loop (forEach to avoid a
closure).
Inline many unneeded variables.
Add missing translate to gamesetup_mp.js.
Quote object keys and capitalize globals correctly.
This was SVN commit r18178.
2016-05-15 04:04:31 +00:00
b562db2f27
Update the loading screen tooltips following 60a2af2988
.
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This was SVN commit r18177.
2016-05-15 01:14:33 +00:00
f64f1c4ade
Show a hint when failed to connect to a game stating that it is likely caused by the host not forwarding the UDP port. Patch by Stan, fixes #3570 .
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This was SVN commit r18176.
2016-05-15 00:37:58 +00:00
5a5f05f8d9
Remove gather penalty from some more units (the penalty is added as tech). Units discovered by fatherbushido.
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This was SVN commit r18175.
2016-05-14 20:17:04 +00:00
6dbdaf1160
fix 58e356babb
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This was SVN commit r18174.
2016-05-14 18:25:35 +00:00
dd26d683c6
Summary screen cleanup.
...
Few simplifications, newlines for sprintf calls.
This was SVN commit r18173.
2016-05-14 13:10:50 +00:00
58e356babb
allow trade with mirage markets, fixes #3894
...
This was SVN commit r18172.
2016-05-14 12:27:48 +00:00
866d04a22b
Fix typo.
...
This was SVN commit r18171.
2016-05-14 12:15:41 +00:00
ac525fcd2a
some cleanup in petra
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This was SVN commit r18170.
2016-05-14 12:14:12 +00:00
f5cfda84b8
Gamesetup cleanup. Patch by Imarok, fixes #3980 .
...
Rename GUI objects to numPlayers, mapFilter and mapType for consistency.
Thus use loops to remove code duplication for hiding controls.
This was SVN commit r18169.
2016-05-14 12:07:41 +00:00
721c47a9e8
remove the hardcoded gain in petra, fixes #3943 , patch by LittleDev
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This was SVN commit r18168.
2016-05-14 12:04:44 +00:00
0b8845eb4f
fix 7f300bbf3d
...
This was SVN commit r18167.
2016-05-13 20:14:02 +00:00
7f300bbf3d
Fix issue with elite units not being able to gather anything
...
This was SVN commit r18165.
2016-05-12 19:04:24 +00:00
148f485172
remove some unused var
...
This was SVN commit r18164.
2016-05-12 17:42:27 +00:00
a4cb84c8e0
ai cleanup, mainly trailing spaces
...
This was SVN commit r18163.
2016-05-12 17:38:58 +00:00
7eea4bd81a
GUI cleanup.
...
A commit against colored spaces.
Use helper function to shorten code while keeping the space apparent.
Inline username variable.
Rename playerIndex to playerID.
This was SVN commit r18162.
2016-05-12 16:08:26 +00:00
7c2ff117f3
Distinguish resign- and defeat-chatmessage. Patch by dpiquet, fixes #3501 .
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For consistency, also colorize the "You" part in the singleplayer
variants.
This was SVN commit r18161.
2016-05-12 14:02:05 +00:00
366085e037
Savegame cleanup.
...
Simplify the error message for savegames with different mods enabled.
Remove deprecated for-each with map and for-of.
Simplify code that used conditional operator by replacing it with
logical operators.
Add linebreaks.
Quote object keys.
Early return.
Prefix global with g_.
Remove unneeded sprintf in error messages.
Capitalize comments.
This was SVN commit r18160.
2016-05-12 12:14:22 +00:00
518ad5380d
Replay menu cleanup
...
Add the version number to the incompatibility message.
Add missing translate for the comma-separation.
This was SVN commit r18159.
2016-05-12 11:48:08 +00:00
8b14bfe78b
Balance garrisoned regeneration rate as proposed by mimo and scythetwirler.
...
Reduce rate in village phase from 10 to 5.
Increase town phase addition from 2 to 7 and city phase addition from
1.5 to 9.
This was SVN commit r18157.
2016-05-11 22:32:33 +00:00
b0000da90e
Fix small issue discovered by fatherbushido
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This was SVN commit r18156.
2016-05-11 09:35:52 +00:00
9414674cfc
Train naked fanatics in town phase to promote rushing, completes b5bf0c7e86
.
...
This was SVN commit r18155.
2016-05-11 00:42:56 +00:00
f5dccae966
Display the carried resources when selecting a group of units. Patch by Imarok, fixes #3113 .
...
Shows the information for all selected units and for all units of a
given type.
Rename g_CostDisplayNames to g_CostDisplayIcons.
This was SVN commit r18154.
2016-05-11 00:07:38 +00:00
2b0fa71d23
Session cleanup.
...
Use colorizePlayernameByID instead of replica.
This was SVN commit r18152.
2016-05-10 03:14:51 +00:00
71c441b092
GUI cleanup.
...
Remove a wrong translation comment.
Nuke duplicate calls.
This was SVN commit r18151.
2016-05-10 02:35:12 +00:00
6ba0d86ab6
Seleucid market commit
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This was SVN commit r18150.
2016-05-09 22:45:50 +00:00
7d4fb0d4d9
Limit population cost to at most 3, as suggested by scythetwirler.
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This was SVN commit r18149.
2016-05-09 20:02:32 +00:00
18e9c4e558
Session cleanup.
...
Remove a pointless conditional operator (which had been introduced with
the other format-message functions that distinguish more strings).
Remove unneeded parenthesis and try once more to align this if-statement
properly.
This was SVN commit r18147.
2016-05-09 01:00:34 +00:00
cf7a71965b
Removing function euclid_distance as duplication of getDistance. Fixes #3968
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This was SVN commit r18142.
2016-05-08 15:15:43 +00:00
7471a0db63
Separate global heightmap manipulation functions to a library. Fixes #3764
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This was SVN commit r18141.
2016-05-08 14:58:57 +00:00
cc3d7d58ea
Improve findIdleUnit and hasIdleUnit code. Patch by Clockwork-Muse. Fixes #3826
...
This was SVN commit r18139.
2016-05-08 09:32:16 +00:00
09fd6da38e
Update credits
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This was SVN commit r18136.
2016-05-06 07:26:51 +00:00
cd4957144c
remove hardcoded inconsistencies in some templates, fixes #3954 , patch by fatherbushido
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This was SVN commit r18134.
2016-05-05 12:12:42 +00:00
503cc428b4
Add team option to autostart. Patch by Jonbaer
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This was SVN commit r18133.
2016-05-04 06:51:34 +00:00
dfad4ec7d7
fix petra typo reported by falsevision, fixes #3955
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This was SVN commit r18132.
2016-05-03 18:49:33 +00:00
051ba38f36
Reduce gather speed for elite units, as in their original template.
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This was SVN commit r18131.
2016-05-03 17:40:21 +00:00
eaed715a13
Fix typo in aura tooltip
...
This was SVN commit r18129.
2016-05-02 18:02:24 +00:00
a2c3a8a8db
Fix typo in AuraManager
...
This was SVN commit r18128.
2016-05-02 17:32:04 +00:00
c1b5e8c8b7
Gamesetup cleanup. Ensure the existance of the AI property after selecting a map or loading the persistmatchsettings.
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This was SVN commit r18127.
2016-05-02 17:08:22 +00:00
36d8e0bf5b
Remove unused function.
...
This was SVN commit r18126.
2016-05-02 16:53:38 +00:00
58569aa573
Fix some auras. Patch by fatherbushido. Fixes #3947
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This was SVN commit r18125.
2016-05-02 16:26:27 +00:00
2378ecd35c
Swap the civilizations when swapping players in the gamesetup. Based on patch by Vladislav, fixes #3804 .
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This was SVN commit r18124.
2016-05-02 13:42:37 +00:00
c3488df240
Clean up AuraManager objects while the game is running. Refs #3834
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This was SVN commit r18123.
2016-05-02 10:31:32 +00:00
4ea49f374a
Disable serialization of the AI when no AI players are present. Disable serialization of cached AI templates overall. Improve serialization of repetitive vectors and templatenames. Refs #3834
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This was SVN commit r18121.
2016-05-02 09:26:07 +00:00
19ccdb8cf5
Updated Gaul Tavern. Thanks for Stan for the model and actors and wackyserious for the texture fix
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This was SVN commit r18119.
2016-05-01 21:10:32 +00:00
bc19818e86
some petra cleaning
...
This was SVN commit r18118.
2016-05-01 15:03:23 +00:00
3bb1058950
Allow more structures in the structure tree. Patch by s0600204. Fixes #3938
...
This was SVN commit r18116.
2016-05-01 08:42:27 +00:00
32d8c60239
Implement team bonuses. Patch by fatherbushido. Fixes #2445
...
This was SVN commit r18115.
2016-05-01 08:38:59 +00:00
4471e0bf18
Colonnade for Seleucid city building
...
This was SVN commit r18114.
2016-05-01 04:35:24 +00:00
d8ed6d828a
Separate some random map libraries into a new directory. Fixes #3900
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This was SVN commit r18113.
2016-04-30 14:42:10 +00:00
983ef2ed2c
Add translation context to the "Unknown" strings, allowing to chose a different translation for every occurance.
...
This was SVN commit r18112.
2016-04-30 14:01:07 +00:00
7ab5f8daf6
Allow filtering the replaylist by single/multiplayer, victorycondition and rated games. Patch by Imarok, fixes #3436 .
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This was SVN commit r18111.
2016-04-30 13:24:28 +00:00
4cfd0d64fb
Only show the AI-difficulty button if there is an AI assigned to that playerslot. Patch by Imarok, fixes #3942 .
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This was SVN commit r18110.
2016-04-30 12:14:08 +00:00
d420717eba
add some missing semicolon from b88f63b699
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This was SVN commit r18109.
2016-04-29 19:56:58 +00:00
b88f63b699
Move the const from simulation/helpers/TraderGain.js into the templates (InternationalBonus and GainMultiplier)
...
Add a tech to improve the internalBonus and give an improved bonus to
cart
Patch from fatherbushido, fixes #3917
This was SVN commit r18108.
2016-04-29 18:52:44 +00:00
b780073e24
petra cleanup
...
This was SVN commit r18105.
2016-04-28 17:14:07 +00:00
c76b2a6c92
Session cleanup.
...
Remove an occurance of a hardcoded playerlimit.
This was SVN commit r18104.
2016-04-28 16:39:09 +00:00
3e177c7f84
Hide the link to the replay in the summary screen if the client rejoined, since the replay doesn't work in that case.
...
Patch by Imarok, refs #3437 .
This was SVN commit r18103.
2016-04-28 09:10:16 +00:00
f24523dc8f
Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909 . Disable serialisation of technology templates. Refs #3834
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This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
f7a618d233
Seleucid barracks edit
...
Seleucid wonder commit
This was SVN commit r18098.
2016-04-27 04:43:47 +00:00
7c6e2019e6
Petra: Prevent the AI to endlessly try building structures that none of its units can build,
...
This fixes the problem of romans not building defense towers
This was SVN commit r18097.
2016-04-26 19:14:13 +00:00
fd4d5cce64
petra: recomputes territory only when receiving some events, refs #3858
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This was SVN commit r18096.
2016-04-26 18:26:18 +00:00
76a076e776
fix petra typos reported by falseVision, fixes #3926
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This was SVN commit r18095.
2016-04-26 18:15:57 +00:00
d49f31cdcd
Display health bar for garrisoned units. Patch by Imarok. Fixes #3114
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This was SVN commit r18094.
2016-04-25 07:24:05 +00:00
d70062c348
Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
...
Based on a patch by elexis, fixes #3907
This was SVN commit r18091.
2016-04-24 20:48:53 +00:00
6137fea5ed
Make order of persian buildings concistent in the panels. Patch by bb
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This was SVN commit r18089.
2016-04-23 21:17:13 +00:00
644b3e6fa1
Improve the UI icon for the patrol button, refs #1720 .
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This was SVN commit r18088.
2016-04-23 10:48:14 +00:00
2f1c08de64
Greek rooftiles texture update
...
This was SVN commit r18087.
2016-04-23 09:04:22 +00:00
72421f97d8
Fix a typo (compability -> compatibility).
...
This was SVN commit r18086.
2016-04-22 22:32:20 +00:00
fca844eef6
Restore the previously selected item and filters when returning to the replay menu. Patch by Imarok, fixes #3742 .
...
Also few cleanups and translate the mapnames in the correct place.
This was SVN commit r18085.
2016-04-22 22:25:50 +00:00
f0263086c4
Roman textures transparency fix
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This was SVN commit r18084.
2016-04-22 16:47:56 +00:00
11d150ce59
Move animations for female citizens to separate variant files.
...
This was SVN commit r18083.
2016-04-22 12:51:09 +00:00
f9a7494d3f
Roman rooftile update
...
This was SVN commit r18082.
2016-04-22 11:01:50 +00:00
7130e50d7f
Improve the length of the new wall models a bit (still doesn't fit perfectly)
...
This was SVN commit r18081.
2016-04-22 07:34:49 +00:00
c226517f2f
Seleucid walls, finally
...
Placeholder normalmaps and specmaps added too
This was SVN commit r18079.
2016-04-22 06:10:01 +00:00
b120404141
Reveal AI settings in the gamesetup to all players. Based on patch by Imarok, fixes #3911 .
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This was SVN commit r18078.
2016-04-21 20:07:39 +00:00
c2e42f0e55
Add capture animation to champion infantry of different civs
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This was SVN commit r18077.
2016-04-21 09:05:13 +00:00
fa703a2613
Revert a copy&paste mistake in 46ead523b8
when auras were converted from XML to JSON. Patch by fatherbushido, refs #3792 .
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This was SVN commit r18076.
2016-04-20 22:39:31 +00:00
b2fdfeba53
New gamesetup option enabling the host to vary the time required to win the wonder-gamemode. Patch by svott, fixes #3234 .
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This was SVN commit r18075.
2016-04-20 21:01:58 +00:00
46443f92c9
Define animations for Spartan infantry in separate variant files.
...
This was SVN commit r18074.
2016-04-20 10:55:02 +00:00
d305371782
Define animations for Seleucid infantry in separate variant files.
...
This was SVN commit r18073.
2016-04-20 10:47:24 +00:00
2b3aa81c0e
Define animations for Ptolemy infantry in separate variant files.
...
This was SVN commit r18072.
2016-04-20 09:58:34 +00:00
9ee2f75390
Define animations for Roman infantry in separate variant files.
...
This was SVN commit r18071.
2016-04-20 09:49:54 +00:00
a40857556a
Define animations for Persian infantry in separate variant files.
...
This was SVN commit r18070.
2016-04-20 08:51:11 +00:00
532d495e6d
Define animations for Mauryan infantry in separate variant files.
...
This was SVN commit r18069.
2016-04-20 08:33:59 +00:00
a032d5c8b5
Define animations for Macedonian infantry in separate variant files.
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This was SVN commit r18068.
2016-04-20 08:03:13 +00:00
70feece690
Define animations for Iberian infantry in separate variant files.
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This was SVN commit r18067.
2016-04-20 07:07:05 +00:00
5602454fe2
Correctly support different javelin types for different javelinists
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This was SVN commit r18066.
2016-04-20 06:51:50 +00:00
bdabc459b0
Define animations for Hellenistic infantry in separate variant files.
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This was SVN commit r18065.
2016-04-20 06:21:07 +00:00
481f90d107
Define animations for Celtic infantry in separate variant files.
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This was SVN commit r18064.
2016-04-19 19:09:05 +00:00
2dea3f2ec4
Remove two more build limit tooltips. Patch by fatherbushido
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This was SVN commit r18062.
2016-04-19 16:22:48 +00:00
61fcf29a9e
Define animations for Carthagian infantry in separate variant files.
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This was SVN commit r18061.
2016-04-19 16:15:01 +00:00
04794599ed
GUI cleanup.
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Use logical AND instead of the conditional operator.
This was SVN commit r18060.
2016-04-19 15:41:14 +00:00
82ad4998cc
Move attack animations definitions for the Athenian civ to variation files too.
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This was SVN commit r18059.
2016-04-19 12:59:27 +00:00
4b4de5204b
Head and helmet of the Athenian hoplite must always appear together.
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This was SVN commit r18058.
2016-04-19 12:25:48 +00:00
421a65ef41
Define civil tasks for infantry in separate variant files, and update the Athenian infantry to use it.
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This was SVN commit r18057.
2016-04-19 10:10:49 +00:00
e81fdc3f4d
Not sure how I managed to commit the wrong contents in the variant file ...
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This was SVN commit r18056.
2016-04-19 08:30:25 +00:00
1e6c12de7b
Allow variants to be defined in external files. Fixes #3286
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This was SVN commit r18054.
2016-04-19 07:51:59 +00:00
5d8e5edbfb
Improved farms from LordGood.
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This was SVN commit r18053.
2016-04-18 22:46:46 +00:00
eb09c58b00
Remove build limit from tooltips (the limit text is generated automatically).
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This was SVN commit r18051.
2016-04-18 13:09:00 +00:00
a60abaa1c8
Disable building most structures in unconnected territory. Fixes #3526
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This was SVN commit r18049.
2016-04-18 07:00:22 +00:00
6dd8d77d32
The dialogs aren't unused, but used for triggers (currently at least the demo map)
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This was SVN commit r18048.
2016-04-18 06:54:04 +00:00
de0500e274
Fix the shared dropsites unit action icon. Refs #3791
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This was SVN commit r18047.
2016-04-17 21:00:51 +00:00
07b368f064
Thanks, IDE, for proper indentation detection...
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This was SVN commit r18046.
2016-04-17 20:29:02 +00:00
27c46a0a68
Increases hack armour on buildings, since we have capturing now. Increase garrison regeneration rate for structures.
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This was SVN commit r18045.
2016-04-17 20:18:13 +00:00
c25dc39b86
Distribute XP per hit. Fixes #3889
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This was SVN commit r18044.
2016-04-17 17:52:22 +00:00