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Commit Graph

10276 Commits

Author SHA1 Message Date
4bf0dddace Add javelin to samnite skirmisher projectile attachpoint. Fixes #4005
This was SVN commit r18235.
2016-05-26 18:10:22 +00:00
0856dde011 fix a typo in 58e356babb, plus a missing semicolon
This was SVN commit r18234.
2016-05-26 17:58:08 +00:00
1b0fbee2d9 Let auras and techs modify tech cost. Patch by fatherbushido. Fixes #3930
This was SVN commit r18233.
2016-05-26 06:28:23 +00:00
9c67cd6743 transfer the entities angles to the AIs
This was SVN commit r18231.
2016-05-25 19:03:41 +00:00
07007f1963 some cleanup in ai
This was SVN commit r18230.
2016-05-25 18:43:48 +00:00
3d27d47d54 Seleucid corral
This was SVN commit r18229.
2016-05-25 12:39:16 +00:00
09907351a0 Little update to the musicians list, plus alphabetic order for instrument players.
This was SVN commit r18228.
2016-05-24 19:17:07 +00:00
d7e7a24168 Gamesetup cleanup (game/map-description), refs #3994.
Add linebreaks.
Eliminate unneeded variables mapName and gameDescription.
Remove a check as g_GameAttributes.map is always defined.
Sort the two one-line statements above the helper variable declarations
to make it more more obvious that the statements don't use them.

This was SVN commit r18227.
2016-05-24 12:56:52 +00:00
a99f314a61 Session cleanup.
Use let instead of var.

This was SVN commit r18225.
2016-05-24 12:06:22 +00:00
6e17a7d2ff Session / unit-actions cleanup.
Eliminate deprecated for-each.
Merge if-conditions.
Add linebreaks to objects, so that each property is declared on a
separate line, refs #252.
For consistency, use returns in negative instead of positive cases.
Make three functions global, one of which had been defined thrice.
Remove comments stating the same as the code.

This was SVN commit r18224.
2016-05-24 12:03:33 +00:00
9cc98aaf47 Take new observermode into account in some missing places, refs #3850, #3168.
This was SVN commit r18223.
2016-05-23 15:26:47 +00:00
33f6713f94 New attempt to get the aura translations included. See 1606d40f68
This was SVN commit r18221.
2016-05-23 10:40:26 +00:00
6171f66d06 AI: fix serialization of template changes, fixes #3993, refs #3858
This was SVN commit r18219.
2016-05-22 20:25:41 +00:00
a951762d6c Add support to the structure tree for units with technologies in their production queue. Patch by s0600204. Fixes #4001
This was SVN commit r18218.
2016-05-22 15:32:47 +00:00
9c9796d8ad Changes in AI: Decrease a bit the required number of champions in attacks because of the recent increase of their cost,
Make more use of corrals when no fields and Cleanups

This was SVN commit r18216.
2016-05-21 17:06:25 +00:00
682086b7fb do not let the captureStrength become infinite when capturing a damaged structure, fix #3973, patch by fatherbushido
This was SVN commit r18215.
2016-05-21 16:44:20 +00:00
4b5f8dfca6 Remove trailing whitespace and simplify some length checks. Refs #252.
This was SVN commit r18214.
2016-05-21 16:20:27 +00:00
a2bd82d171 Complete phase tooltips. Patch by fatherbushido. Fixes #3451
This was SVN commit r18213.
2016-05-21 11:18:06 +00:00
1606d40f68 I18n of auras. Based on patch by fatherbushido. Fixes #3982
This was SVN commit r18212.
2016-05-21 09:18:05 +00:00
ff342619c7 Fixes a bug in random map schwarzwald.js introduced in 7471a0db63 that prevented the starting positions to be flattened.
This was SVN commit r18211.
2016-05-20 20:36:10 +00:00
a84b923380 Fix timing of previous patch
This was SVN commit r18210.
2016-05-20 14:05:19 +00:00
804fd4be61 Update 'survival of the fittest' to work with capturing (include siege engines in the attacking units) + add some randomness to the waves + make the timing a bit more challenging
This was SVN commit r18209.
2016-05-20 14:02:47 +00:00
7cd43ba8cf Fix whitespace and remove duplicate comment, refs #1950.
This was SVN commit r18208.
2016-05-20 12:51:27 +00:00
9368ffe345 Fix tech modifications calculations so we don't bump into stupid mistakes again (f.e. multiplying two positive numbers is now guaranteed to stay positive). See 7f300bbf3d and 0b8845eb4f
This was SVN commit r18207.
2016-05-20 11:20:51 +00:00
ec1696ded3 Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950.
Pause animations then and on disconnect.
Don't unpause unintentionally when closing a message box in
singleplayer.

This was SVN commit r18204.
2016-05-19 22:10:38 +00:00
856dc1c999 Network cleanup.
Send the "client has rejoined" message after the synchronization
finished instead of right after the loading screen.
Patch by echotangoecho, refs #1949, #1950.

This was SVN commit r18203.
2016-05-19 21:03:46 +00:00
1b3a12ea92 Also update this file following 1c5a7f6267.
This was SVN commit r18200.
2016-05-19 17:51:56 +00:00
09ceb841f3 Add some useful warnings on missing or abnormal template/technology data.
This was SVN commit r18199.
2016-05-19 15:12:28 +00:00
1c5a7f6267 Moved BUILDING_ANGlE from the maps to BUILDING_ORIENTATION in a random map lib. Made some arguments optional with the default set to that constant, renamed some arguments and moved "orientation" in placeCivDefaultEntities to kwargs. Removed unneeded comments. Fixes #3988
This was SVN commit r18198.
2016-05-19 14:48:21 +00:00
4921056b9e Revert de06dc76f7 as it's broken in several ways and revealed a simulation bug. Refs #3288.
This was SVN commit r18197.
2016-05-19 09:33:17 +00:00
b57a103e81 petra cleanup, mainly unneeded parentheses
This was SVN commit r18196.
2016-05-17 19:35:33 +00:00
329caed9dd petra: be more inclined to help an ally attacked by several enemies
This was SVN commit r18195.
2016-05-17 19:31:03 +00:00
de06dc76f7 Show researchable techs of all selected entities, not only the first one. Fixes #3288.
This was SVN commit r18194.
2016-05-17 19:05:18 +00:00
67cdbedb24 Fix an option comment.
This was SVN commit r18192.
2016-05-17 16:35:48 +00:00
b49414b03e Gamesetup cleanup.
Use JSdoc comments and use rgbToGuiColor as pointed out by sanderd17.

This was SVN commit r18191.
2016-05-17 16:05:36 +00:00
0501ff9f59 Fix Seleucus aura
This was SVN commit r18190.
2016-05-17 11:44:29 +00:00
23a43cb0f6 Allow more choices for the wonder timeout, refs #3234.
This was SVN commit r18189.
2016-05-16 18:32:24 +00:00
2de117618b Fix typo in 46ead523b8. Patch by fatherbushido, refs #3792.
This was SVN commit r18188.
2016-05-16 13:57:45 +00:00
c34998b85a Show the playerselection dropdown in front of the "Follow player" observer option in case they overlap.
This was SVN commit r18187.
2016-05-16 13:18:26 +00:00
0b6c7ca1b0 ai: remove some unneeded parentheses
This was SVN commit r18186.
2016-05-16 10:48:52 +00:00
7ddfc89c18 petra: fix buildLimit when it is 0, reported by fatherbushido
This was SVN commit r18185.
2016-05-16 10:23:35 +00:00
24b262e4d1 Remove the trigger keyword from these maps as they either use the Tutorial AI for scripting or use a script only to place entities on load, refs #3013.
This was SVN commit r18182.
2016-05-16 00:21:44 +00:00
9eccf5cd07 Use an actual playername instead of "You" in singleplayer, fixes #3979.
Differentiate between SP and MP name and allow editing it in the
settings.
Defaults to the OS username.
Makes sharing singleplayer replays more effective.
Also fixes a troublesome colorization of "You" in a translated sentence,
refs #3501.

This was SVN commit r18180.
2016-05-15 17:13:35 +00:00
6680fe82e2 Add maplist filter for maps that come with triggerscripts. Patch by fabio and Stan, refs #3013.
This was SVN commit r18179.
2016-05-15 04:19:45 +00:00
4944d9b83c GUI / messagebox cleanup.
Remove pointless "mode" argument from messageBox and add newlines to its
calls.
Remove unused variable codes, trailing whitespace and useless comments.
Remove redundant button init code by using a loop (forEach to avoid a
closure).
Inline many unneeded variables.
Add missing translate to gamesetup_mp.js.
Quote object keys and capitalize globals correctly.

This was SVN commit r18178.
2016-05-15 04:04:31 +00:00
b562db2f27 Update the loading screen tooltips following 60a2af2988.
This was SVN commit r18177.
2016-05-15 01:14:33 +00:00
f64f1c4ade Show a hint when failed to connect to a game stating that it is likely caused by the host not forwarding the UDP port. Patch by Stan, fixes #3570.
This was SVN commit r18176.
2016-05-15 00:37:58 +00:00
5a5f05f8d9 Remove gather penalty from some more units (the penalty is added as tech). Units discovered by fatherbushido.
This was SVN commit r18175.
2016-05-14 20:17:04 +00:00
6dbdaf1160 fix 58e356babb
This was SVN commit r18174.
2016-05-14 18:25:35 +00:00
dd26d683c6 Summary screen cleanup.
Few simplifications, newlines for sprintf calls.

This was SVN commit r18173.
2016-05-14 13:10:50 +00:00
58e356babb allow trade with mirage markets, fixes #3894
This was SVN commit r18172.
2016-05-14 12:27:48 +00:00
866d04a22b Fix typo.
This was SVN commit r18171.
2016-05-14 12:15:41 +00:00
ac525fcd2a some cleanup in petra
This was SVN commit r18170.
2016-05-14 12:14:12 +00:00
f5cfda84b8 Gamesetup cleanup. Patch by Imarok, fixes #3980.
Rename GUI objects to numPlayers, mapFilter and mapType for consistency.
Thus use loops to remove code duplication for hiding controls.

This was SVN commit r18169.
2016-05-14 12:07:41 +00:00
721c47a9e8 remove the hardcoded gain in petra, fixes #3943, patch by LittleDev
This was SVN commit r18168.
2016-05-14 12:04:44 +00:00
0b8845eb4f fix 7f300bbf3d
This was SVN commit r18167.
2016-05-13 20:14:02 +00:00
7f300bbf3d Fix issue with elite units not being able to gather anything
This was SVN commit r18165.
2016-05-12 19:04:24 +00:00
148f485172 remove some unused var
This was SVN commit r18164.
2016-05-12 17:42:27 +00:00
a4cb84c8e0 ai cleanup, mainly trailing spaces
This was SVN commit r18163.
2016-05-12 17:38:58 +00:00
7eea4bd81a GUI cleanup.
A commit against colored spaces.
Use helper function to shorten code while keeping the space apparent.
Inline username variable.
Rename playerIndex to playerID.

This was SVN commit r18162.
2016-05-12 16:08:26 +00:00
7c2ff117f3 Distinguish resign- and defeat-chatmessage. Patch by dpiquet, fixes #3501.
For consistency, also colorize the "You" part in the singleplayer
variants.

This was SVN commit r18161.
2016-05-12 14:02:05 +00:00
366085e037 Savegame cleanup.
Simplify the error message for savegames with different mods enabled.
Remove deprecated for-each with map and for-of.
Simplify code that used conditional operator by replacing it with
logical operators.
Add linebreaks.
Quote object keys.
Early return.
Prefix global with g_.
Remove unneeded sprintf in error messages.
Capitalize comments.

This was SVN commit r18160.
2016-05-12 12:14:22 +00:00
518ad5380d Replay menu cleanup
Add the version number to the incompatibility message.
Add missing translate for the comma-separation.

This was SVN commit r18159.
2016-05-12 11:48:08 +00:00
8b14bfe78b Balance garrisoned regeneration rate as proposed by mimo and scythetwirler.
Reduce rate in village phase from 10 to 5.
Increase town phase addition from 2 to 7 and city phase addition from
1.5 to 9.

This was SVN commit r18157.
2016-05-11 22:32:33 +00:00
b0000da90e Fix small issue discovered by fatherbushido
This was SVN commit r18156.
2016-05-11 09:35:52 +00:00
9414674cfc Train naked fanatics in town phase to promote rushing, completes b5bf0c7e86.
This was SVN commit r18155.
2016-05-11 00:42:56 +00:00
f5dccae966 Display the carried resources when selecting a group of units. Patch by Imarok, fixes #3113.
Shows the information for all selected units and for all units of a
given type.
Rename g_CostDisplayNames to g_CostDisplayIcons.

This was SVN commit r18154.
2016-05-11 00:07:38 +00:00
2b0fa71d23 Session cleanup.
Use colorizePlayernameByID instead of replica.

This was SVN commit r18152.
2016-05-10 03:14:51 +00:00
71c441b092 GUI cleanup.
Remove a wrong translation comment.
Nuke duplicate calls.

This was SVN commit r18151.
2016-05-10 02:35:12 +00:00
6ba0d86ab6 Seleucid market commit
This was SVN commit r18150.
2016-05-09 22:45:50 +00:00
7d4fb0d4d9 Limit population cost to at most 3, as suggested by scythetwirler.
This was SVN commit r18149.
2016-05-09 20:02:32 +00:00
18e9c4e558 Session cleanup.
Remove a pointless conditional operator (which had been introduced with
the other format-message functions that distinguish more strings).
Remove unneeded parenthesis and try once more to align this if-statement
properly.

This was SVN commit r18147.
2016-05-09 01:00:34 +00:00
cf7a71965b Removing function euclid_distance as duplication of getDistance. Fixes #3968
This was SVN commit r18142.
2016-05-08 15:15:43 +00:00
7471a0db63 Separate global heightmap manipulation functions to a library. Fixes #3764
This was SVN commit r18141.
2016-05-08 14:58:57 +00:00
cc3d7d58ea Improve findIdleUnit and hasIdleUnit code. Patch by Clockwork-Muse. Fixes #3826
This was SVN commit r18139.
2016-05-08 09:32:16 +00:00
09fd6da38e Update credits
This was SVN commit r18136.
2016-05-06 07:26:51 +00:00
cd4957144c remove hardcoded inconsistencies in some templates, fixes #3954, patch by fatherbushido
This was SVN commit r18134.
2016-05-05 12:12:42 +00:00
503cc428b4 Add team option to autostart. Patch by Jonbaer
This was SVN commit r18133.
2016-05-04 06:51:34 +00:00
dfad4ec7d7 fix petra typo reported by falsevision, fixes #3955
This was SVN commit r18132.
2016-05-03 18:49:33 +00:00
051ba38f36 Reduce gather speed for elite units, as in their original template.
This was SVN commit r18131.
2016-05-03 17:40:21 +00:00
eaed715a13 Fix typo in aura tooltip
This was SVN commit r18129.
2016-05-02 18:02:24 +00:00
a2c3a8a8db Fix typo in AuraManager
This was SVN commit r18128.
2016-05-02 17:32:04 +00:00
c1b5e8c8b7 Gamesetup cleanup. Ensure the existance of the AI property after selecting a map or loading the persistmatchsettings.
This was SVN commit r18127.
2016-05-02 17:08:22 +00:00
36d8e0bf5b Remove unused function.
This was SVN commit r18126.
2016-05-02 16:53:38 +00:00
58569aa573 Fix some auras. Patch by fatherbushido. Fixes #3947
This was SVN commit r18125.
2016-05-02 16:26:27 +00:00
2378ecd35c Swap the civilizations when swapping players in the gamesetup. Based on patch by Vladislav, fixes #3804.
This was SVN commit r18124.
2016-05-02 13:42:37 +00:00
c3488df240 Clean up AuraManager objects while the game is running. Refs #3834
This was SVN commit r18123.
2016-05-02 10:31:32 +00:00
4ea49f374a Disable serialization of the AI when no AI players are present. Disable serialization of cached AI templates overall. Improve serialization of repetitive vectors and templatenames. Refs #3834
This was SVN commit r18121.
2016-05-02 09:26:07 +00:00
19ccdb8cf5 Updated Gaul Tavern. Thanks for Stan for the model and actors and wackyserious for the texture fix
This was SVN commit r18119.
2016-05-01 21:10:32 +00:00
bc19818e86 some petra cleaning
This was SVN commit r18118.
2016-05-01 15:03:23 +00:00
3bb1058950 Allow more structures in the structure tree. Patch by s0600204. Fixes #3938
This was SVN commit r18116.
2016-05-01 08:42:27 +00:00
32d8c60239 Implement team bonuses. Patch by fatherbushido. Fixes #2445
This was SVN commit r18115.
2016-05-01 08:38:59 +00:00
4471e0bf18 Colonnade for Seleucid city building
This was SVN commit r18114.
2016-05-01 04:35:24 +00:00
d8ed6d828a Separate some random map libraries into a new directory. Fixes #3900
This was SVN commit r18113.
2016-04-30 14:42:10 +00:00
983ef2ed2c Add translation context to the "Unknown" strings, allowing to chose a different translation for every occurance.
This was SVN commit r18112.
2016-04-30 14:01:07 +00:00
7ab5f8daf6 Allow filtering the replaylist by single/multiplayer, victorycondition and rated games. Patch by Imarok, fixes #3436.
This was SVN commit r18111.
2016-04-30 13:24:28 +00:00
4cfd0d64fb Only show the AI-difficulty button if there is an AI assigned to that playerslot. Patch by Imarok, fixes #3942.
This was SVN commit r18110.
2016-04-30 12:14:08 +00:00
d420717eba add some missing semicolon from b88f63b699
This was SVN commit r18109.
2016-04-29 19:56:58 +00:00
b88f63b699 Move the const from simulation/helpers/TraderGain.js into the templates (InternationalBonus and GainMultiplier)
Add a tech to improve the internalBonus and give an improved bonus to
cart
Patch from fatherbushido, fixes #3917

This was SVN commit r18108.
2016-04-29 18:52:44 +00:00
b780073e24 petra cleanup
This was SVN commit r18105.
2016-04-28 17:14:07 +00:00
c76b2a6c92 Session cleanup.
Remove an occurance of a hardcoded playerlimit.

This was SVN commit r18104.
2016-04-28 16:39:09 +00:00
3e177c7f84 Hide the link to the replay in the summary screen if the client rejoined, since the replay doesn't work in that case.
Patch by Imarok, refs #3437.

This was SVN commit r18103.
2016-04-28 09:10:16 +00:00
f24523dc8f Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
f7a618d233 Seleucid barracks edit
Seleucid wonder commit

This was SVN commit r18098.
2016-04-27 04:43:47 +00:00
7c6e2019e6 Petra: Prevent the AI to endlessly try building structures that none of its units can build,
This fixes the problem of romans not building defense towers

This was SVN commit r18097.
2016-04-26 19:14:13 +00:00
fd4d5cce64 petra: recomputes territory only when receiving some events, refs #3858
This was SVN commit r18096.
2016-04-26 18:26:18 +00:00
76a076e776 fix petra typos reported by falseVision, fixes #3926
This was SVN commit r18095.
2016-04-26 18:15:57 +00:00
d49f31cdcd Display health bar for garrisoned units. Patch by Imarok. Fixes #3114
This was SVN commit r18094.
2016-04-25 07:24:05 +00:00
d70062c348 Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
Based on a patch by elexis, fixes #3907

This was SVN commit r18091.
2016-04-24 20:48:53 +00:00
6137fea5ed Make order of persian buildings concistent in the panels. Patch by bb
This was SVN commit r18089.
2016-04-23 21:17:13 +00:00
644b3e6fa1 Improve the UI icon for the patrol button, refs #1720.
This was SVN commit r18088.
2016-04-23 10:48:14 +00:00
2f1c08de64 Greek rooftiles texture update
This was SVN commit r18087.
2016-04-23 09:04:22 +00:00
72421f97d8 Fix a typo (compability -> compatibility).
This was SVN commit r18086.
2016-04-22 22:32:20 +00:00
fca844eef6 Restore the previously selected item and filters when returning to the replay menu. Patch by Imarok, fixes #3742.
Also few cleanups and translate the mapnames in the correct place.

This was SVN commit r18085.
2016-04-22 22:25:50 +00:00
f0263086c4 Roman textures transparency fix
This was SVN commit r18084.
2016-04-22 16:47:56 +00:00
11d150ce59 Move animations for female citizens to separate variant files.
This was SVN commit r18083.
2016-04-22 12:51:09 +00:00
f9a7494d3f Roman rooftile update
This was SVN commit r18082.
2016-04-22 11:01:50 +00:00
7130e50d7f Improve the length of the new wall models a bit (still doesn't fit perfectly)
This was SVN commit r18081.
2016-04-22 07:34:49 +00:00
c226517f2f Seleucid walls, finally
Placeholder normalmaps and specmaps added too

This was SVN commit r18079.
2016-04-22 06:10:01 +00:00
b120404141 Reveal AI settings in the gamesetup to all players. Based on patch by Imarok, fixes #3911.
This was SVN commit r18078.
2016-04-21 20:07:39 +00:00
c2e42f0e55 Add capture animation to champion infantry of different civs
This was SVN commit r18077.
2016-04-21 09:05:13 +00:00
fa703a2613 Revert a copy&paste mistake in 46ead523b8 when auras were converted from XML to JSON. Patch by fatherbushido, refs #3792.
This was SVN commit r18076.
2016-04-20 22:39:31 +00:00
b2fdfeba53 New gamesetup option enabling the host to vary the time required to win the wonder-gamemode. Patch by svott, fixes #3234.
This was SVN commit r18075.
2016-04-20 21:01:58 +00:00
46443f92c9 Define animations for Spartan infantry in separate variant files.
This was SVN commit r18074.
2016-04-20 10:55:02 +00:00
d305371782 Define animations for Seleucid infantry in separate variant files.
This was SVN commit r18073.
2016-04-20 10:47:24 +00:00
2b3aa81c0e Define animations for Ptolemy infantry in separate variant files.
This was SVN commit r18072.
2016-04-20 09:58:34 +00:00
9ee2f75390 Define animations for Roman infantry in separate variant files.
This was SVN commit r18071.
2016-04-20 09:49:54 +00:00
a40857556a Define animations for Persian infantry in separate variant files.
This was SVN commit r18070.
2016-04-20 08:51:11 +00:00
532d495e6d Define animations for Mauryan infantry in separate variant files.
This was SVN commit r18069.
2016-04-20 08:33:59 +00:00
a032d5c8b5 Define animations for Macedonian infantry in separate variant files.
This was SVN commit r18068.
2016-04-20 08:03:13 +00:00
70feece690 Define animations for Iberian infantry in separate variant files.
This was SVN commit r18067.
2016-04-20 07:07:05 +00:00
5602454fe2 Correctly support different javelin types for different javelinists
This was SVN commit r18066.
2016-04-20 06:51:50 +00:00
bdabc459b0 Define animations for Hellenistic infantry in separate variant files.
This was SVN commit r18065.
2016-04-20 06:21:07 +00:00
481f90d107 Define animations for Celtic infantry in separate variant files.
This was SVN commit r18064.
2016-04-19 19:09:05 +00:00
2dea3f2ec4 Remove two more build limit tooltips. Patch by fatherbushido
This was SVN commit r18062.
2016-04-19 16:22:48 +00:00
61fcf29a9e Define animations for Carthagian infantry in separate variant files.
This was SVN commit r18061.
2016-04-19 16:15:01 +00:00
04794599ed GUI cleanup.
Use logical AND instead of the conditional operator.

This was SVN commit r18060.
2016-04-19 15:41:14 +00:00
82ad4998cc Move attack animations definitions for the Athenian civ to variation files too.
This was SVN commit r18059.
2016-04-19 12:59:27 +00:00
4b4de5204b Head and helmet of the Athenian hoplite must always appear together.
This was SVN commit r18058.
2016-04-19 12:25:48 +00:00
421a65ef41 Define civil tasks for infantry in separate variant files, and update the Athenian infantry to use it.
This was SVN commit r18057.
2016-04-19 10:10:49 +00:00
e81fdc3f4d Not sure how I managed to commit the wrong contents in the variant file ...
This was SVN commit r18056.
2016-04-19 08:30:25 +00:00
1e6c12de7b Allow variants to be defined in external files. Fixes #3286
This was SVN commit r18054.
2016-04-19 07:51:59 +00:00
5d8e5edbfb Improved farms from LordGood.
This was SVN commit r18053.
2016-04-18 22:46:46 +00:00
eb09c58b00 Remove build limit from tooltips (the limit text is generated automatically).
This was SVN commit r18051.
2016-04-18 13:09:00 +00:00
a60abaa1c8 Disable building most structures in unconnected territory. Fixes #3526
This was SVN commit r18049.
2016-04-18 07:00:22 +00:00
6dd8d77d32 The dialogs aren't unused, but used for triggers (currently at least the demo map)
This was SVN commit r18048.
2016-04-18 06:54:04 +00:00
de0500e274 Fix the shared dropsites unit action icon. Refs #3791
This was SVN commit r18047.
2016-04-17 21:00:51 +00:00
07b368f064 Thanks, IDE, for proper indentation detection...
This was SVN commit r18046.
2016-04-17 20:29:02 +00:00
27c46a0a68 Increases hack armour on buildings, since we have capturing now. Increase garrison regeneration rate for structures.
This was SVN commit r18045.
2016-04-17 20:18:13 +00:00
c25dc39b86 Distribute XP per hit. Fixes #3889
This was SVN commit r18044.
2016-04-17 17:52:22 +00:00