pyrolink
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01ff2fdf3b
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Secondary order script support; run order addition
This was SVN commit r3362.
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2006-01-16 10:55:01 +00:00 |
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2cc7221166
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dual sword attack animations
This was SVN commit r3361.
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2006-01-16 09:58:03 +00:00 |
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98496f2434
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Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
This was SVN commit r3360.
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2006-01-16 02:01:24 +00:00 |
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dafc496b6f
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Some sword attack animations and a few new deaths
This was SVN commit r3359.
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2006-01-15 11:49:29 +00:00 |
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thedrunkyak
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052e08717e
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Updated Video Menu, Fixed Audio Menu, Started Game Options Menu
This was SVN commit r3358.
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2006-01-14 13:54:49 +00:00 |
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NoMonkey
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cf224a6267
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This was SVN commit r3357.
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2006-01-13 05:00:55 +00:00 |
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740d4ab616
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Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y)
This was SVN commit r3356.
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2006-01-12 15:17:35 +00:00 |
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thedrunkyak
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19ad5a21e8
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fixed small error in last commit.
This was SVN commit r3355.
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2006-01-12 13:50:35 +00:00 |
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thedrunkyak
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da353cb16c
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Cosmetic changes:
Added areas for music, sound, ambient and voice control.
Resolution added
This was SVN commit r3354.
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2006-01-12 13:49:30 +00:00 |
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thedrunkyak
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0dd74bb25f
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Added Cancel button and cosmetic changes to options menu
This was SVN commit r3353.
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2006-01-12 10:41:45 +00:00 |
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NoMonkey
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d261d33bab
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This was SVN commit r3352.
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2006-01-12 10:15:20 +00:00 |
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66d780eb49
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Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
This was SVN commit r3351.
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2006-01-11 15:12:41 +00:00 |
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9a7fb2d090
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A few more manual fixes.
This was SVN commit r3348.
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2006-01-09 15:58:42 +00:00 |
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e45a9afaf0
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run tweaks
This was SVN commit r3347.
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2006-01-09 03:28:31 +00:00 |
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5633336231
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trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
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2006-01-09 03:13:45 +00:00 |
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9da1e9e18b
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Property tree listing in manual using Philip's cunning recursion algorithm.
This was SVN commit r3345.
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2006-01-08 23:50:11 +00:00 |
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a08bf7b52e
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Fixed some glitches in my entityInit code. Changed erroneous UP references to XP and promotion.
This was SVN commit r3344.
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2006-01-08 14:01:10 +00:00 |
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0f2a1db46b
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Initial layout of F1 unit manual.
This was SVN commit r3343.
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2006-01-08 13:39:05 +00:00 |
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pyrolink
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8f7202f00b
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Entities default to run speed = 0
Notification event
This was SVN commit r3340.
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2006-01-08 08:23:59 +00:00 |
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thedrunkyak
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7720378f6c
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Added Mute function, fixed minor bug.
This was SVN commit r3335.
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2006-01-07 11:42:59 +00:00 |
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thedrunkyak
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4026c15221
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Changed the audio menu to allow disabling of the sound.
This was SVN commit r3334.
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2006-01-07 10:34:06 +00:00 |
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pyrolink
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1c43192f2d
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All units start out with 0 run speed.
This was SVN commit r3330.
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2006-01-05 06:16:35 +00:00 |
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7cb9a4a084
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Fixed the entity pointing to incorrect actor
This was SVN commit r3327.
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2006-01-02 09:09:36 +00:00 |
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0a3e9ec537
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- Added pause game functionality.
- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).
This was SVN commit r3325.
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2006-01-02 03:07:29 +00:00 |
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b045cfd480
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This was SVN commit r3324.
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2006-01-01 02:29:04 +00:00 |
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165e4aacb9
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cliff texture fix
This was SVN commit r3323.
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2005-12-31 22:44:14 +00:00 |
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6dfe5b082b
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tartan fixes
This was SVN commit r3322.
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2005-12-31 12:24:25 +00:00 |
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5487d069c4
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Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
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2005-12-31 12:16:52 +00:00 |
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ed86f34d20
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Giving the Macedonian hero a sarissa. ;)
This was SVN commit r3320.
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2005-12-31 03:32:18 +00:00 |
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736aece049
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This was SVN commit r3319.
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2005-12-31 03:22:11 +00:00 |
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Aeros
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b961c4fd8c
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This was SVN commit r3318.
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2005-12-31 02:14:36 +00:00 |
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892ae838ef
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Fixing the phalanx stuff - new shields, and a walk animation
This was SVN commit r3317.
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2005-12-31 02:09:18 +00:00 |
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4f071bd979
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some animation fixes for the sarrissa - new shield - and new attack
This was SVN commit r3316.
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2005-12-30 23:42:49 +00:00 |
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e2d6417c2f
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New animations - phalanx, celt taunts, and also a new woman walk and idle
This was SVN commit r3315.
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2005-12-30 09:43:00 +00:00 |
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9710f3ee72
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This was SVN commit r3314.
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2005-12-30 09:07:38 +00:00 |
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991e1430cf
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Temp Actors of dead units to use in screenshots
This was SVN commit r3313.
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2005-12-30 06:54:02 +00:00 |
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0b6b971ee8
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Generic orders data commit (changes to the entity scripts and XML's).
This was SVN commit r3310.
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2005-12-29 08:43:38 +00:00 |
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f8f81aa7d9
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This was SVN commit r3297.
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2005-12-28 14:03:30 +00:00 |
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Aeros
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2ed881c7c3
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This was SVN commit r3296.
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2005-12-28 11:25:38 +00:00 |
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1c629470fd
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xmas screenshot map edit for CheeZification
This was SVN commit r3295.
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2005-12-28 05:53:19 +00:00 |
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ee9a2c9825
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texture for shadow orientations
This was SVN commit r3294.
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2005-12-28 05:30:04 +00:00 |
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4ef9198c92
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flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
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2005-12-27 07:29:37 +00:00 |
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c3e0c6a2dd
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flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
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2005-12-27 07:27:18 +00:00 |
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Aeros
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706c440279
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big terrain update - bobbo
This was SVN commit r3291.
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2005-12-27 03:48:37 +00:00 |
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9190ddf9ba
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fixed some collision radius issues
This was SVN commit r3290.
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2005-12-27 00:27:07 +00:00 |
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33e03fdf6d
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some player ownership changes for some combat testing
This was SVN commit r3289.
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2005-12-27 00:00:22 +00:00 |
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385e26b64f
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Made some changes to the map, per Jason the Wijitmaker.
This was SVN commit r3288.
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2005-12-26 23:45:00 +00:00 |
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f625290a39
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Gave main-line Hellene spearmen the "standard" length spear.
This was SVN commit r3286.
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2005-12-25 08:27:49 +00:00 |
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91d5d9da28
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Female updates
This was SVN commit r3285.
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2005-12-24 13:15:50 +00:00 |
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c74eff63f0
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Some Map fixes - moving the ones that are no longer valid after the entity rename to the /old folder and updated the ken map.
This was SVN commit r3284.
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2005-12-23 11:03:20 +00:00 |
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