b242eafd02
various small fixes; some changes as in previous rev (which was only the files in lib/)
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split a part of win.cpp up into wsysdep
GameSetup: bugfix for incorrect window title text
This was SVN commit r3204.
2005-12-07 03:44:17 +00:00
990e343ae6
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
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GUIrenderer: add oglSquelchError
lib.h: add feq() (checks for floating point equality); remove redundant
if from SAFE_DELETE
maths: use new feq()
Model*RData, VertexArray: fix trivial warnings
This was SVN commit r2904.
2005-10-12 04:16:41 +00:00
599452af85
Atlas: Camera controls.
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Elsewhere: Quaternion stuff.
This was SVN commit r2734.
2005-09-15 05:31:49 +00:00
ed5041a301
some infrastructure for self-tests: gets rid of boilerplate code.
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squelch debug asserts during self-tests to avoid warning about intended
errors (passing invalid data into functions to test their error
reporting)
This was SVN commit r2646.
2005-09-02 02:47:25 +00:00
70b44f6485
moved self-tests into their respective files (this makes checking if a file has one easier) and automatically calls them if #if PERFORM_SELF_TEST == 1 (allows global enable/disable of all tests and also per-file override).
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This was SVN commit r2623.
2005-08-14 23:36:43 +00:00
2ad77b16db
Optimised a couple of functions to save ~1.5 secs when loading ScEd
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This was SVN commit r1699.
2005-01-10 22:05:38 +00:00
c7a84e84be
added precompiled.h everywhere
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This was SVN commit r392.
2004-06-03 18:38:14 +00:00
1eaadd38aa
ran everything though mark's newline stomper.
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This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
2cbc27174c
Moved from terrain directory.
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This was SVN commit r304.
2004-05-29 20:53:40 +00:00