65cf204423
Display warnings and errors on screen for a short time ( fixes #119 ).
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Add warn(), error() functions for simulation scripts.
This was SVN commit r7600.
2010-05-31 22:44:59 +00:00
6de0cdc5f9
Delete old obsolete font builder tool and related files
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This was SVN commit r7599.
2010-05-31 19:04:39 +00:00
7af705435f
Some custom maps
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This was SVN commit r7598.
2010-05-30 21:16:32 +00:00
47ca9fc6cb
Autobuild fixes (untested)
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This was SVN commit r7597.
2010-05-30 15:18:24 +00:00
7dca91f26b
# Various changes to the text rendering system.
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Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.
This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
4ff8d8742c
Partially support Unicode strings in GUI XML files
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This was SVN commit r7594.
2010-05-30 13:11:32 +00:00
5b9d29729a
Windows fixes
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This was SVN commit r7592.
2010-05-27 23:51:14 +00:00
e6cab58194
Add map for testing terrain passability and movement costs
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This was SVN commit r7591.
2010-05-27 23:32:59 +00:00
11a20e1bcf
# Handle terrain passability and movement costs in pathfinder.
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Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
828400d82e
# Support floating units in new simulation system.
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Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.
This was SVN commit r7589.
2010-05-27 23:23:53 +00:00
079ea554b9
Clean up fixed parser a bit
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This was SVN commit r7588.
2010-05-27 23:13:07 +00:00
5b51ecacac
Fix fixed parser
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This was SVN commit r7587.
2010-05-25 21:57:16 +00:00
42bcb175ff
Add test for network simulation message serialization.
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Fix network simulation message serialization.
This was SVN commit r7586.
2010-05-25 20:48:06 +00:00
159b96c1a1
MSVC warning fixes
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This was SVN commit r7585.
2010-05-25 19:41:18 +00:00
ff17691d4f
Add STL-compatible pool allocator.
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Use pool allocator in serialization code.
This was SVN commit r7584.
2010-05-25 19:24:14 +00:00
1e40c8c776
MSVC warning fixes
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This was SVN commit r7583.
2010-05-25 19:12:00 +00:00
01bec7a454
Convert serialization code to use less virtuals and allow more inlining.
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This was SVN commit r7582.
2010-05-25 19:01:30 +00:00
9090d25ef8
Force some byte-order functions to be inline.
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Allow aggressive inlining of MD5 buffer updates (particularly for
fixed-size updates).
Make UTF-8 conversion a little faster.
This was SVN commit r7581.
2010-05-25 18:47:11 +00:00
5ce9acc263
MSVC warning fixes
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This was SVN commit r7580.
2010-05-25 18:44:33 +00:00
47a03c3397
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
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Use LookupProperty to avoid having to check for getters.
Add a quicker method of rooting many script values.
This was SVN commit r7579.
2010-05-25 18:24:12 +00:00
121d1ead20
Avoid some redundant HasProperty calls.
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This was SVN commit r7578.
2010-05-25 18:18:32 +00:00
6fdb947ff0
Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
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This was SVN commit r7577.
2010-05-25 18:17:12 +00:00
a9963dee56
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
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This was SVN commit r7576.
2010-05-25 18:07:41 +00:00
fd1f864cde
Avoid unreliable float conversions when loading old maps.
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Use debug_printf in performance test, to work better on Windows.
This was SVN commit r7575.
2010-05-25 17:55:41 +00:00
64a610baab
Add some code for rough testing of state hashing performance.
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Simplify the code needed for tests based on real maps.
This was SVN commit r7574.
2010-05-25 17:28:26 +00:00
be4e355ef3
VC2005 build fix
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This was SVN commit r7572.
2010-05-22 23:12:12 +00:00
5c3a59234c
Fix OOS errors when placing buildings.
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Allow script components to supply custom serialization objects.
This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
57b7822539
Add a rough fixed-point parser, to fix OOS problems when loading maps
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This was SVN commit r7570.
2010-05-22 16:59:15 +00:00
0fa4bc9b21
Add some (disabled) code to help debug OOS
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This was SVN commit r7569.
2010-05-22 16:58:08 +00:00
1e228d8c17
Fix typo that breaks network after OOS
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This was SVN commit r7568.
2010-05-22 15:46:12 +00:00
739b25dc22
Fix script error when audio is disabled
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This was SVN commit r7567.
2010-05-22 14:29:55 +00:00
f902803af2
Windows build fixes
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This was SVN commit r7566.
2010-05-22 14:27:53 +00:00
94e5d88169
# Add out-of-sync multiplayer checks.
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Change CStr8 serialization to allow \0 in strings.
This was SVN commit r7565.
2010-05-22 14:05:56 +00:00
4e661a205d
Serialize RNG state
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This was SVN commit r7564.
2010-05-22 01:32:11 +00:00
386f322b1c
Make Math.random() more deterministic
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This was SVN commit r7563.
2010-05-22 00:38:33 +00:00
1fc75e7605
Expand the culling frustum to reduce shadow popping (see #504 ). Based on patch from Zoomastigophora.
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This was SVN commit r7562.
2010-05-21 18:31:47 +00:00
2f421082cd
Improve accuracy of fixed sqrt
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This was SVN commit r7561.
2010-05-21 15:26:17 +00:00
ab7c9a9879
Generic ambience
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This was SVN commit r7560.
2010-05-21 15:15:34 +00:00
4f13623099
Implementation of basic ambient sounds
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This was SVN commit r7559.
2010-05-21 15:13:35 +00:00
6e6ae573e4
Delete old session GUI files.
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This was SVN commit r7558.
2010-05-20 20:17:46 +00:00
cf85004f61
Windows build fixes.
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Remove unused function.
This was SVN commit r7557.
2010-05-20 20:05:38 +00:00
80229cdea7
Remove unused DCDT library
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This was SVN commit r7556.
2010-05-20 18:32:03 +00:00
56bb858802
# Delete a lot of obsolete simulation code.
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This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
a78e6dbe26
# Delete a lot of obsolete networking code.
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Remove the -sim1 flag since it no longer works.
This was SVN commit r7554.
2010-05-20 17:58:37 +00:00
08e383235b
Fix message serialisation to be 64-bit-safe and more efficient
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This was SVN commit r7553.
2010-05-20 17:46:07 +00:00
605e5c75bb
Windows build fix
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This was SVN commit r7552.
2010-05-20 16:02:20 +00:00
c684c211a2
# Basic experimental multiplayer integration with new simulation system.
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Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.
This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
8c1a3f7c8a
Protect against missing globals when loading GUI in unusual ways
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This was SVN commit r7550.
2010-05-20 00:57:03 +00:00
78ccac427d
Remove -fixedframe mode since it doesn't work at all
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This was SVN commit r7549.
2010-05-20 00:55:02 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
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Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00