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forked from 0ad/0ad
Commit Graph

14 Commits

Author SHA1 Message Date
MarkT
bcabe3aa53 Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
86cb09ed27 detabify, add rationale for setting loading_screen_progress_bar
This was SVN commit r2125.
2005-04-11 20:47:58 +00:00
528b2bc9e7 Setup all the sample players in SP games [bug #52]
This was SVN commit r2100.
2005-03-31 05:15:32 +00:00
8d6ebe1b1f Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there.
This was SVN commit r2082.
2005-03-30 02:01:22 +00:00
d60fc60a69 Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
This was SVN commit r2074.
2005-03-29 03:59:01 +00:00
6d792365aa rough but functional loading progress bar support.
numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)

This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
Fire Giant
5a32947586 Added code for testing concept images on the loading screen.
This was SVN commit r1998.
2005-03-16 14:55:16 +00:00
9695f7245b Quick change of Roman fortress name.
This was SVN commit r1887.
2005-01-31 18:58:15 +00:00
Fire Giant
3760b15b51 Updated the MP screen, connecting and chatting now work. Starting a game doesn't work, due to startGame() somehow being non-functional in MP mode.
This was SVN commit r1876.
2005-01-30 14:40:25 +00:00
59227899dc Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
This was SVN commit r1834.
2005-01-27 11:33:27 +00:00
dd7f2c53cf Revised online manual. Added placeholder rollovers to all units. Improved coordinate system.
This was SVN commit r1819.
2005-01-25 22:43:07 +00:00
2c4b86e9ab Set default number of players for SP games to the max (9 including Gaia).
This was SVN commit r1764.
2005-01-23 12:37:46 +00:00
ebfa5f8d24 Changed resources over to a player object and did some reorganisation of the session start/end code.
This was SVN commit r1763.
2005-01-23 11:50:51 +00:00
e62258e47e Reorganised GUI scripts a bit.
This was SVN commit r1743.
2005-01-18 19:29:03 +00:00