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165e4aacb9
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cliff texture fix
This was SVN commit r3323.
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2005-12-31 22:44:14 +00:00 |
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736aece049
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This was SVN commit r3319.
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2005-12-31 03:22:11 +00:00 |
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ee9a2c9825
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texture for shadow orientations
This was SVN commit r3294.
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2005-12-28 05:30:04 +00:00 |
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4ef9198c92
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flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
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2005-12-27 07:29:37 +00:00 |
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c3e0c6a2dd
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flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
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2005-12-27 07:27:18 +00:00 |
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Aeros
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706c440279
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big terrain update - bobbo
This was SVN commit r3291.
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2005-12-27 03:48:37 +00:00 |
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ae7303cce4
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removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
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2005-11-18 22:50:37 +00:00 |
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78af045795
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Removing last remaining .png files
This was SVN commit r3140.
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2005-11-18 04:15:31 +00:00 |
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1ff1045a7c
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Explicit minimap colours for each terrain, to improve loading times.
This was SVN commit r2978.
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2005-10-19 23:03:44 +00:00 |
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c153fb5c62
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This was SVN commit r2925.
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2005-10-13 07:25:37 +00:00 |
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46c84a8b99
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This was SVN commit r2923.
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2005-10-13 01:44:05 +00:00 |
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d30b9fdc23
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This was SVN commit r2922.
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2005-10-13 01:31:16 +00:00 |
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2dae4ab373
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This was SVN commit r2921.
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2005-10-13 01:06:07 +00:00 |
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0babbd8420
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This was SVN commit r2920.
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2005-10-13 00:46:04 +00:00 |
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6859ce1e52
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ooops missing texture I shouldn't have renamed
This was SVN commit r2848.
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2005-10-05 05:23:17 +00:00 |
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72d71ae3a9
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renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
This was SVN commit r2847.
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2005-10-05 05:03:21 +00:00 |
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028292fd89
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water textures to use object color properties
This was SVN commit r2785.
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2005-09-27 21:53:32 +00:00 |
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9e8a6d926e
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This was SVN commit r2782.
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2005-09-27 18:15:19 +00:00 |
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Aeros
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1b805ebee7
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This was SVN commit r2775.
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2005-09-27 06:44:48 +00:00 |
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4d4437ded0
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resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
This was SVN commit r2643.
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2005-09-01 18:14:35 +00:00 |
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43baf6ada6
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New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
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2005-08-07 22:00:16 +00:00 |
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e5d648ff5f
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ScEd binary
This was SVN commit r2440.
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2005-06-26 00:32:43 +00:00 |
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52c44f7225
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Few terrain tweaks
This was SVN commit r2429.
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2005-06-22 07:33:00 +00:00 |
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047e1e8c7f
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Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
This was SVN commit r2411.
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2005-06-20 15:01:00 +00:00 |
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83849d027a
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Terrain tweaks, additions, and moves
This was SVN commit r2382.
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2005-06-13 06:49:26 +00:00 |
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3522d0c6bc
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Temporary water textures
This was SVN commit r2348.
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2005-05-24 12:47:26 +00:00 |
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3a255148dc
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overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
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2005-05-18 12:59:57 +00:00 |
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d43de62b4a
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getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
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2005-05-10 11:45:33 +00:00 |
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Aeros
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a1b3e66e2b
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volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
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2005-04-01 06:27:21 +00:00 |
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570e3c46d7
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Flipped terrain alpha maps again
This was SVN commit r1715.
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2005-01-12 13:20:57 +00:00 |
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Aeros
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35262fae0b
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This was SVN commit r1706.
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2005-01-11 01:28:00 +00:00 |
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bcaf63367b
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Removed some more files that weren't required.
This was SVN commit r1687.
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2005-01-09 13:07:21 +00:00 |
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6ed2914438
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Textures fixes for the field.
This was SVN commit r1595.
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2004-12-29 17:58:17 +00:00 |
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0de36f5042
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diagonal variation requested by Michael
This was SVN commit r1594.
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2004-12-29 01:50:48 +00:00 |
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906d208c41
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Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
This was SVN commit r1593.
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2004-12-29 01:42:04 +00:00 |
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SVN
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c9fa12e514
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Placing contents of system and art packs in version control
This was SVN commit r1400.
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2004-11-25 20:00:26 +00:00 |
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1f36ea92b2
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Removing the art/ folder so that we can run this section from the art server (I've merged the CVS version into there).
This was SVN commit r895.
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2004-08-04 13:32:52 +00:00 |
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notpete
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fb8ea69062
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*** empty log message ***
This was SVN commit r235.
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2004-05-15 20:13:07 +00:00 |
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notpete
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fed0ebf476
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*** empty log message ***
This was SVN commit r234.
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2004-05-15 18:25:46 +00:00 |
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notpete
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83c96497ed
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*** empty log message ***
This was SVN commit r233.
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2004-05-15 18:15:00 +00:00 |
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89e6fdfbaf
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Initial Commit
This was SVN commit r209.
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2004-04-18 13:48:28 +00:00 |
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0cd2d55569
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First file in CVS to use the Prometheus Directory Tree! Hooray ;-)
This was SVN commit r202.
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2004-04-13 14:38:49 +00:00 |
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