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Commit Graph

20 Commits

Author SHA1 Message Date
83c5d40cfb fix compiling problem caused by 8226d75715
This was SVN commit r14535.
2014-01-07 14:37:02 +00:00
8226d75715 Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358. Also removes some trailing whitespace.
This was SVN commit r14532.
2014-01-07 04:05:10 +00:00
05422ad545 Avoid slightly-expensive QueryInterface() calls
Add CEntityHandle which wraps an entity_id_t and also has a pointer to a
per-entity array of IComponents. QueryInterface/CmpPtr on a handle just
involve a couple of pointer dereferences instead of a map lookup.

This requires sizeof(void*) per registered interface type per entity,
which is currently ~0.5KB per entity, which shouldn't be a problem.

This was SVN commit r13825.
2013-09-11 20:41:53 +00:00
vts
490182ddd0 Wall placement. Closes #786.
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
vts
3c677ee425 Prevent unnecessary work, especially on maps with many actors
This was SVN commit r11267.
2012-03-07 19:54:54 +00:00
7d9e98b00e Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032.
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.

This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
08bd07ddd6 Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
Changes some CmpPtr variable names for consistency.

This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
vts
85186c98b2 Better selection boxes. Closes #914, #295, #810.
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
cd7abda9f1 Handle triple-click selections a bit more efficiently
This was SVN commit r9467.
2011-05-06 22:22:56 +00:00
508f56d2dd Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
26de01cdd1 Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
Adds modifier hotkey to select units offscreen.
Fixes #826.

This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
6d25329412 # towards locale-independent pathnames on Linux
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting

This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
16a4eb36dd Various minor optimisations.
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.

This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
644b9aedea # Add double-click and triple-click selection modes, based on patch by Christoph and evans.
Fixes #515.

This was SVN commit r8544.
2010-11-07 00:12:55 +00:00
bcc5c87045 Fix bandbox selection of out-of-world entities
This was SVN commit r8450.
2010-10-23 21:48:18 +00:00
924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
6c7b82130c # Redesigned the camera control system.
Add shift+wheel (and Q/E, and ctrl+arrows, and ctrl+WASD) to rotate the
camera.
Restrict the rotation and zoom to narrow ranges. (Constraints can be
disabled in the dev overlay).
Smooth the movement and rotation.
Fix some stupid whitespace.
Fix some const correctness.

This was SVN commit r7930.
2010-08-13 13:26:29 +00:00
06928f7694 # Basic bandbox selection of units in new simulation system
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00