83569c8f13
detect when detecting OpenGL driver version failed because the driver didn't describe itself in the registry;
...
fall back to detecting the version of the driver DLL (whose name we
guess)
This was SVN commit r8944.
2011-02-19 20:24:38 +00:00
7445342b61
wdll_ver: avoid errors while reading DLL version due to (lack of) FS redirection
...
UserReport: avoid windows iterator debugging warning due to invalid
operator[]
This was SVN commit r8942.
2011-02-19 19:15:00 +00:00
1b1230ca3e
wgl compile fix: add types required by new wglext.h
...
wutsname fix (noticed by Philip from hwdetect information, thanks!):
uname.release wasn't always set.
BinarySerializer.h: warning fix
This was SVN commit r8940.
2011-02-19 18:00:09 +00:00
f3372bf11d
Add some rough performance reporting.
...
Make the profiler converge a bit faster.
This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
3e13c300cc
Fix non-PCH build error
...
This was SVN commit r8938.
2011-02-19 00:46:14 +00:00
ceb4bc9b94
Report more hardware details
...
This was SVN commit r8937.
2011-02-19 00:39:32 +00:00
3e1f09a58f
Fix missing newline in GL error reporting
...
This was SVN commit r8936.
2011-02-19 00:38:08 +00:00
c7f647ae73
Don't bother initialising shadow map textures with data that will never be used.
...
Add some profiling in the shadow rendering code.
This was SVN commit r8934.
2011-02-18 23:41:27 +00:00
04dcbd294c
Push the near clip plane further out, to reduce z-fighting
...
This was SVN commit r8933.
2011-02-18 23:38:28 +00:00
d600a400fe
Fix GUI text input box scrollbars not moving when the window is resized.
...
This was SVN commit r8932.
2011-02-18 22:49:24 +00:00
387b801aed
Fix tooltip crash/corruption, caused by inconsistently changing types.
...
This was SVN commit r8931.
2011-02-18 22:36:39 +00:00
1c7e33b528
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
...
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.
This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
4f724056d5
Remove some unused bits from CRenderer
...
This was SVN commit r8927.
2011-02-16 22:40:15 +00:00
3d997365d8
Fix CStr numeric constructors on 32-bit platforms.
...
Remove unnecessary assignment operators.
This was SVN commit r8926.
2011-02-16 21:14:08 +00:00
0da7e822ff
# Add opt-in automatic feedback system.
...
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
1c3c962ea1
Import libcurl for Windows
...
This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
3d992ffea6
GCC build fix
...
This was SVN commit r8923.
2011-02-15 16:40:23 +00:00
ddba0cc311
topology.cpp: fix for non-contiguous APIC IDs
...
wcpu: avoid undefined shift right on 64-CPU systems (caught via
assertion)
filesystem: add wrename
path_util: add std::wstring variants of common boost::filesystem
routines
This was SVN commit r8922.
2011-02-15 10:38:11 +00:00
fca69efd76
Fix build for GCC 4.5
...
This was SVN commit r8920.
2011-02-13 18:38:22 +00:00
11837204b6
Fix archive builder to not compress the recently-renamed terrain blend textures
...
This was SVN commit r8919.
2011-02-13 17:37:33 +00:00
dbd3de82ff
Fix #705 (tooltips go off screen when displayed near a corner), based on patch from Leonard
...
This was SVN commit r8916.
2011-02-13 12:16:31 +00:00
c7056490b2
Restrict the initial window size to the screen size (hopefully fixes #532 ).
...
This was SVN commit r8915.
2011-02-12 21:21:07 +00:00
eb074ba28c
Fix #495 (warn when locale is bogus), based on patch from darrenhoffman and sergiovier
...
This was SVN commit r8913.
2011-02-12 00:19:59 +00:00
aa8c3a9ea9
Fixed #582 (add camera reset command in Atlas), based on patch from stilz
...
This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
9b25df5958
Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
...
This was SVN commit r8910.
2011-02-11 23:02:19 +00:00
804e817cf5
Fix rendering of main menu buttons after leaving a game
...
This was SVN commit r8907.
2011-02-10 23:58:33 +00:00
11bc751fd3
Save replay log's commands.txt in new locations when playing multiple games in a single session
...
This was SVN commit r8906.
2011-02-10 23:57:19 +00:00
b73c544f2a
Fix warning
...
This was SVN commit r8903.
2011-02-10 22:55:41 +00:00
b8925fbbc9
# Support AI construction of buildings.
...
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
64f02d5b47
Remove misleadingly obsolete package scripts
...
This was SVN commit r8895.
2011-02-09 16:36:08 +00:00
66f2bc6d57
Flip iteration order in LOS texture blur to improve performance
...
This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
57e5bb878a
Initial terrible AI player scripts.
...
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
aa1fcfd20c
Change fog-of-war blur to use a better filter.
...
This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
bf3d5c75f0
Be more robust to broken terrain property files.
...
This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
caad072347
Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
...
This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
02e7eb69ff
# Add solid black sides to the map, to hide underwater terrain.
...
This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
c710e718aa
Windows fixes
...
This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
cb78822f19
Delete some unused bits.
...
This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
fe21c5e023
# Rewrite fog-of-war rendering.
...
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
1e02fe70a7
Add texture limits to hwdetect
...
This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
...
This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
566bbf0fa0
Fix assertion failure when running pre-game GUI
...
This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
5e618e1526
Remove redundant bounds check
...
This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
6af877a1cb
Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
...
Fix some warnings.
This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
03c75100ab
# Fix terrain blending logic.
...
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
63bd39d4a5
Fix perspective calculation in CCamera::GetScreenCoordinates.
...
Fixes #99 .
This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
fd46b9e370
fixes/improvements from work:
...
file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation
This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
0d8ffa58dc
AoE3Ed build fixes
...
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
...
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
...
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a
# Add initial basic player AI framework.
...
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
d8cd31d4b6
Add probably-unnecessary script serialization test.
...
This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
19548a7379
Fix use of uninitialised variable.
...
This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
...
Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
002e3f5606
minor fixes from work; also add sys_WideFromArgv
...
This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
2fa3c554de
Windows build fixes
...
This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
40933c06e1
Primitive support for gamepad camera movement
...
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
5e3049f6b2
BuildLimits. Needs some configuration changes to work
...
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
2fd6e2e8cc
Fix some more warnings
...
This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
802f22485b
Fix some warnings on Windows
...
This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
ad3f33dd27
Build fix for very old SDL
...
This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
ba2a9d7af3
improvements from work: [update-workspaces required]
...
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling
This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
2540e17f45
Fix non-PCH builds
...
This was SVN commit r8816.
2010-12-08 18:54:05 +00:00
f04c2561b7
Various resource shuttling improvements. Fixes #672 .
...
This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
0b0b11d2e0
Fix occasional assertion failure in time warp mode
...
This was SVN commit r8810.
2010-12-08 16:09:53 +00:00
8ddef2fee0
Add fast-forward/rewind commands, to help with testing.
...
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
1201956b93
Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
...
This was SVN commit r8792.
2010-12-05 08:50:33 +00:00
19dbbb816d
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
...
This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
95da3789cd
Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626
...
This was SVN commit r8789.
2010-12-05 05:17:28 +00:00
819bacd538
Automatically disable audio on OS X since it's stupid and broken.
...
This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
5df240d97d
Disable broken GUI error reporter on OS X
...
This was SVN commit r8787.
2010-12-04 19:09:41 +00:00
53b1447007
Fix what looks like miscompilation with GCC 4.0 on OS X
...
This was SVN commit r8786.
2010-12-04 19:06:13 +00:00
4575c26616
Disable compression of public.zip ( fixes #671 ).
...
This was SVN commit r8785.
2010-12-04 15:57:55 +00:00
4b37898ab9
Fix tests.
...
This was SVN commit r8784.
2010-12-04 15:08:18 +00:00
74114bf09a
Handle XMB caching with the same system as texture caching.
...
Fixes #694 .
This was SVN commit r8782.
2010-12-04 00:08:26 +00:00
ead65712eb
Delete obsolete archbuild tool
...
This was SVN commit r8761.
2010-12-02 18:05:16 +00:00
6b4478209b
Fix accidental use of hard-coded constant.
...
Don't bother recomputing terrain speeds multiple times per turn.
This was SVN commit r8753.
2010-11-30 14:48:04 +00:00
ab186c2b16
Update UnitMotion logic, to partially simplify it.
...
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.
This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
3b405efc6b
Increase serializer reserved buffer space to cope with huge maps.
...
This was SVN commit r8748.
2010-11-30 12:24:46 +00:00
f959390d0b
Mostly fix hypothetical thread/fork interaction dangers
...
This was SVN commit r8689.
2010-11-25 16:11:16 +00:00
404f7d4caa
Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file.
...
This was SVN commit r8687.
2010-11-24 17:08:00 +00:00
94dca529b1
Fix OS X build errors
...
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
f378a63d94
Add some tests for UnitAI.
...
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.
This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
e4d356c3bf
Map exploration counter for summary screen
...
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
47246c8155
Fixes #572 . Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
...
This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
2963422173
Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675
...
This was SVN commit r8675.
2010-11-21 01:25:16 +00:00
80888a7325
Avoid buffer overflow assertion failures when dumping stack trace on Windows.
...
Try to be marginally less likely to get stuck in infinite recursion.
This was SVN commit r8669.
2010-11-20 21:26:22 +00:00
1d8972a540
Add automatic 'root' prop point when loading old PMDs
...
This was SVN commit r8666.
2010-11-20 20:16:06 +00:00
c36fc2b8d7
Add script-based system for doing messy stuff based on system configuration.
...
Display warning for certain broken NVIDIA drivers.
This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
74c19b5015
Add xmessage-based GUI dialog box for debug messages on Linux ( fixes #663 ).
...
Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.
This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
64bd264fc0
Attempt to fix GUI script interaction with JITs.
...
Simplify some other GUI script interface code.
This was SVN commit r8657.
2010-11-20 00:45:58 +00:00
2c8e683214
Fix toString on non-loaded sounds
...
This was SVN commit r8656.
2010-11-20 00:44:35 +00:00
f0476b61fb
Fix #476 (Use JS_New for ScriptInterface::CallConstructor)
...
This was SVN commit r8638.
2010-11-17 16:56:11 +00:00
404456ee8e
Fix int8_t redefinition errors in VC2010
...
This was SVN commit r8635.
2010-11-17 03:02:04 +00:00
f286ce0b13
Fix crash when loading zero-length config files
...
This was SVN commit r8634.
2010-11-17 01:39:14 +00:00
bd3bd084c0
Support new SpiderMonkey API.
...
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.
This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
9c521ceb3b
Add minimum range to range queries
...
This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
13d2e44ff5
Run GC frequently in the simulation script context, to keep memory usage down
...
This was SVN commit r8622.
2010-11-15 15:03:40 +00:00
6a74b798ab
Support prop_ prefix in Collada files, as well as prop-
...
This was SVN commit r8616.
2010-11-15 02:18:49 +00:00
816c810791
Windows fix
...
This was SVN commit r8614.
2010-11-15 00:48:34 +00:00
4a1bc8e11a
Optimise LOS visibility updates
...
This was SVN commit r8613.
2010-11-15 00:36:15 +00:00
293e5e33ec
Changed GUI mouse event handling so that button events use the mouse position at the time of the button state change. Fixed minimap message handling to respect out-of-order events. Fixes #669
...
This was SVN commit r8610.
2010-11-14 22:47:39 +00:00
042972e298
Renamed "session_new" to "session"
...
This was SVN commit r8608.
2010-11-14 20:32:38 +00:00
58b33af168
Support X mouse buttons on Windows
...
This was SVN commit r8591.
2010-11-13 19:51:15 +00:00
4100a13e0a
# Add resource shuttling.
...
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
25cd781641
Support horizontal scroll wheels for camera rotation
...
This was SVN commit r8582.
2010-11-13 01:00:54 +00:00
6e74c53ee9
fix file/dir mode bits
...
fixes #648
also fix self-test on ICC 12
This was SVN commit r8558.
2010-11-08 15:02:05 +00:00
6935a03743
remove no-longer needed GLU dependency; avoids delay-load warning.
...
This was SVN commit r8555.
2010-11-08 10:42:34 +00:00
24f1a00190
avoid setting executable bit in files/dirs we create
...
thanks to fabio for reporting + a suggested fix.
fixes #648
This was SVN commit r8554.
2010-11-08 10:39:52 +00:00
6b4d5091b3
fixes from work: use ICC bswap intrinsics instead of fallbacks; update UNUSED2 to work with ICC; update mahaf for Win7
...
This was SVN commit r8553.
2010-11-08 10:01:12 +00:00
e43eb0c18b
# Various hotkey fixes and cleanups.
...
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.
This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
a13836bd68
safely handle zero-sized XMB files ensuing from a crash while loading
...
fixes #662
This was SVN commit r8545.
2010-11-07 16:14:13 +00:00
644b9aedea
# Add double-click and triple-click selection modes, based on patch by Christoph and evans.
...
Fixes #515 .
This was SVN commit r8544.
2010-11-07 00:12:55 +00:00
f45c74c368
thread-safety fixes to debug.cpp - most functions were already reentrant, just CAS-ified the assert suppression flags.
...
(NB: the debug_filter stuff remains non-reentrant because it's usually
only called from main() or at least the main thread)
closes #654
This was SVN commit r8543.
2010-11-06 19:14:16 +00:00
3407983e98
remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
...
This was SVN commit r8542.
2010-11-06 19:11:40 +00:00
818ea52c3b
Delete obsolete non-working i18n code
...
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
81f5e0ac5f
Allow continuing playing when a client leaves a multiplayer game ( fixes #620 ).
...
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.
This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
383cf7b220
cleanup:
...
use intrinsics for cpu_AtomicAdd and cpu_CAS, get rid of the
corresponding assembly implementations. (wrapper functions are necessary
at work because mere declarations aren't enough to export the functions
from DLL)
also remove no longer needed fminf
This was SVN commit r8521.
2010-11-02 13:38:56 +00:00
540925aa32
Add a rubbish experimental FPS camera view
...
This was SVN commit r8520.
2010-11-01 21:40:29 +00:00
52851faeb6
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
...
This was SVN commit r8517.
2010-11-01 11:09:03 +00:00
b27d6d38e3
thread-safe timer monotonicity check. fixes #653
...
(agree that DBL_EPSILON is an unnecessary hack, since division by
(t+eps)-(t) will yield a number not much more useful than infinity)
This was SVN commit r8516.
2010-11-01 10:19:22 +00:00
657ec9aa45
WIP timer thread safety:
...
CAS functions now implemented directly in external asm files (avoids
wrapper functions)
reinstated cpu_CAS64 (checking ARCH_IA32 at every call site is onerous)
(temporarily disable timer monotonicity check)
This was SVN commit r8515.
2010-11-01 09:54:03 +00:00
2b9774aa05
fix: alt+enter -> resize window -> maximize window failed to generate a resize event
...
This was SVN commit r8514.
2010-11-01 09:04:55 +00:00
aefc87f226
Windows fixes
...
This was SVN commit r8513.
2010-10-31 22:26:41 +00:00
602b99c397
Fix water rendering in "reveal map" mode.
...
This was SVN commit r8512.
2010-10-31 22:07:57 +00:00
5d764f1435
Run network server in a separate thread, to minimise latency.
...
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.
This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
034504f536
Remove misleading wposix declaration of unimplemented gettimeofday.
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This was SVN commit r8510.
2010-10-31 21:58:30 +00:00
8dc7eca77a
Autobuilder fixes
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This was SVN commit r8502.
2010-10-30 20:39:23 +00:00
1840bb3507
Stop units walking outside the edges of circular maps.
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Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
10c5dbcba4
Fix Atlas and autostart.
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Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.
This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
9ee44bd9b8
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
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This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
97019c3a5a
Fix launching Atlas from the main menu
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This was SVN commit r8491.
2010-10-29 21:04:59 +00:00
dd5ff36363
Fix Linux build error ( fixes #651 ).
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This was SVN commit r8487.
2010-10-29 15:48:46 +00:00
0c3d69ae29
fixes from work: clarify that cpu_MemoryBarrier has no runtime cost by renaming to COMPILER_FENCE and moving to code_annotation.h; fix 32-bit Parallel Studio 2011 warning.
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This was SVN commit r8486.
2010-10-29 12:54:51 +00:00
825bbf8f51
parallel studio 2011 warning fixes
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This was SVN commit r8484.
2010-10-28 12:22:11 +00:00
02aa8499ed
Partial experimental version of circular maps
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This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
bcc5c87045
Fix bandbox selection of out-of-world entities
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This was SVN commit r8450.
2010-10-23 21:48:18 +00:00
e13196e7a2
Fix serialization of most components
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This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
73286885d9
Fix race condition when enabling S3TC in Atlas
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This was SVN commit r8448.
2010-10-23 19:58:45 +00:00
9e499cdec5
# Fix hotkey bugs.
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Simplify hotkey system to use strings consistently.
Restrict scope of GUI hotkey bindings to the associated page.
Avoid hard-coding list of hotkeys.
Clean up the code a little bit and fix some bugs.
Remove unused "!" prefix for key negation.
Fixes #567 .
This was SVN commit r8444.
2010-10-23 02:37:00 +00:00
3eed24a338
Fix Mesa S3TC-enabling to work in Atlas
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This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
eb8ca841cd
Add special "colour:r g b a" sprite syntax to GUI. Fixes #616 , based on patch from historic_bruno.
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This was SVN commit r8431.
2010-10-21 21:22:40 +00:00
e188683bab
Preserve cursor-grabbing across alt-tabs on Windows (probably fixes #508 ).
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This was SVN commit r8430.
2010-10-21 21:09:41 +00:00
a596323ea6
Avoid bogus GCC warnings about uninitialised values
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This was SVN commit r8429.
2010-10-21 20:33:27 +00:00
c0a7a36f7a
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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Remove some unnecessary script-exposed functions, and move some more
into the Engine namespace.
This was SVN commit r8428.
2010-10-21 19:54:59 +00:00
4b3f1e8aaa
Allow camera closer to edge of map when zoomed in
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This was SVN commit r8401.
2010-10-17 16:26:02 +00:00
6a15b78c98
Increase multiplayer turn length to mask the effects of latency.
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This was SVN commit r8400.
2010-10-17 16:07:43 +00:00
d11bc41d9a
move support for GL swap control into wsdl (based on patch from wacko)
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fixes #523
This was SVN commit r8399.
2010-10-17 08:55:47 +00:00
0666dd6074
Uglily initialise player civ assignments to match their starting civ centre
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This was SVN commit r8384.
2010-10-16 23:07:20 +00:00
fe5bd12301
Fix --without-pch build
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This was SVN commit r8375.
2010-10-16 17:10:00 +00:00