0b72d0f86c
Atlas: More portable GL context usage. Smoother and more responsive terrain editing.
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This was SVN commit r2705.
2005-09-13 03:57:34 +00:00
a0a01e7a7d
Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp)
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This was SVN commit r2702.
2005-09-12 23:37:52 +00:00
aa118403bb
Terrain: CalcFromPosition, to convert world-space to tile-space.
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ScEd: Compilation fixes.
Atlas: Screen-space to world-space conversion when editing terrain.
Wireframe option. Minor wxWidgets 2.6.1 fixes. AoE3Ed.
This was SVN commit r2698.
2005-09-12 20:04:26 +00:00
467b14e928
- Added stay-in-tile-class and border-tile-class constraints.
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- Made objects snap to terrain (the game does this automatically for
entities but it was a problem with actors)
- Small enhancements to the RMS API
- New version of cantabrian_highlands
This was SVN commit r2688.
2005-09-08 01:20:51 +00:00
4cc30aeb56
This was SVN commit r2684.
2005-09-07 02:24:13 +00:00
b071585610
Added tile class and "avoid at distance" support to RMGen.
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This was SVN commit r2659.
2005-09-03 21:53:07 +00:00
43fda176cc
This was SVN commit r2631.
2005-08-22 03:27:15 +00:00
e46136fe96
This was SVN commit r2630.
2005-08-22 03:26:40 +00:00
1039e9f2a2
Atlas: Removed compile-time linking
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This was SVN commit r2629.
2005-08-20 18:05:25 +00:00
ccb813119e
Atlas: Slightly better undo system (with merging of 'continuous' commands)
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This was SVN commit r2628.
2005-08-20 17:37:48 +00:00
5d62c3f3f7
Atlas: Simple undo system
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This was SVN commit r2627.
2005-08-20 15:44:50 +00:00
b4ad393ee4
moved ps/X* to ps/XML/
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premake: reflect 2 added and 1 removed source dir
add ps/Util - some helpful functions that were previously in main.cpp
This was SVN commit r2624.
2005-08-14 23:50:37 +00:00
a0e7d02cdd
Fixed and rebuilt ScEd. Updated tex to handle greyscale PNGs.
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This was SVN commit r2610.
2005-08-13 17:14:57 +00:00
630b375f4d
ScEd updated for new terrain stuff, window styles for pyrogenesis in windowed mode changed to give a bordered movable window.
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This was SVN commit r2583.
2005-08-08 03:59:50 +00:00
dan
df536edb67
This was SVN commit r2569.
2005-07-30 21:21:36 +00:00
5b1d7b8c4b
This was SVN commit r2568.
2005-07-30 21:07:02 +00:00
5cd416d82f
This was SVN commit r2567.
2005-07-30 20:57:18 +00:00
af3a188200
This was SVN commit r2564.
2005-07-30 19:22:16 +00:00
661114e7a1
This was SVN commit r2540.
2005-07-25 01:31:19 +00:00
61387e95b2
This was SVN commit r2519.
2005-07-23 07:53:21 +00:00
549150fe38
Atlas: simple camera control and terrain editing.
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Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.
This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
cf37e9cbe6
Atlas: Added a button. Reorganised game<->UI communication system.
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main.cpp: Allowed correct operation when not calling Init/Shutdown.
Game.cpp: Stopped complaint when starting game with no GUI.
This was SVN commit r2446.
2005-06-27 23:04:34 +00:00
9007d77030
ScEd/lib compatibility - USE_WINMAIN (since it uses WinMain instead of main) and NO_MAIN_REDIRECT (so it can use MFC's WinMain)
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This was SVN commit r2442.
2005-06-26 17:12:48 +00:00
a50b118c6c
Added SmoothElevationPainter.
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This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
5c4d41fd0f
Initial parts of Atlas integration
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This was SVN commit r2435.
2005-06-25 02:21:26 +00:00
dan
816293ff36
Added iniFromScenario code through a new constructor in Map::
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Initial test, doesn't load the .xml yet,
This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
d4617cbd3e
Minor warning-fixes and miscellaneous tidiness
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This was SVN commit r2416.
2005-06-20 22:04:08 +00:00
32772dbf71
So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
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This was SVN commit r2414.
2005-06-20 17:34:17 +00:00
470d87c489
Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
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This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723
Added initFromScenario function for Dan to work on.
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This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
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This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
e3d8dd1b82
Colour Tester: added display of DXT version and image size
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This was SVN commit r2401.
2005-06-18 00:56:50 +00:00
92d221f183
Interact.cpp: Use double instead of float for storing absolute times (since the precision is required).
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Atlas: Nicer handling of menus.
This was SVN commit r2400.
2005-06-17 23:14:06 +00:00
e43892634b
Trying once more to rename this stuff correctly...
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This was SVN commit r2389.
2005-06-14 20:46:45 +00:00
79b92f8a16
Renaming new PMDExp
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This was SVN commit r2388.
2005-06-14 20:42:41 +00:00
982bcf268d
Deleting old PMDExp...
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This was SVN commit r2387.
2005-06-14 20:39:51 +00:00
5d72244c0c
Minor changes to the new PMDExp code, to make it compile successfully. Removed redundant files.
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This was SVN commit r2386.
2005-06-14 20:33:50 +00:00
64e2234e81
Latest version of pmdexp provided by Rich (though he's not sure if it's in a compileable state or not).
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This was SVN commit r2381.
2005-06-09 22:43:04 +00:00
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
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This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58
More work on RMS:
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- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
4c16658a09
Updated autobuilder to maybe work.
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This was SVN commit r2369.
2005-06-02 18:13:38 +00:00
e583af307f
Updated autobuilder to update ps.pdb.
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Animation files with filename="" are now ignored.
This was SVN commit r2368.
2005-06-02 18:04:20 +00:00
b657a1cbca
Added CStr and some other things to precompiled.h, to reduce build times.
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Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.
This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
34f599f3d4
Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P.
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This was SVN commit r2340.
2005-05-23 03:51:37 +00:00
6c7dfedcbf
Repaint ScEd at 2 fps when non-minimised but behind other windows
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This was SVN commit r2339.
2005-05-23 03:11:04 +00:00
56343ae9c8
Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan.
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This was SVN commit r2338.
2005-05-23 02:52:37 +00:00
aa027d20ec
Fixed ScEd again - renamed the network system's CCommand to CNetCommand, since ScEd used that name first :-P
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This was SVN commit r2337.
2005-05-23 02:39:07 +00:00
4d8c1014fb
Fixed ScEd
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This was SVN commit r2336.
2005-05-23 01:55:30 +00:00
409675eb44
Added icons
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This was SVN commit r2326.
2005-05-20 03:28:37 +00:00
16853b79a9
Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list.
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Colour Tester: supports drag-and-drop of image files onto program
window.
This was SVN commit r2324.
2005-05-19 05:06:28 +00:00