94e5d88169
# Add out-of-sync multiplayer checks.
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Change CStr8 serialization to allow \0 in strings.
This was SVN commit r7565.
2010-05-22 14:05:56 +00:00
56bb858802
# Delete a lot of obsolete simulation code.
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This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
a78e6dbe26
# Delete a lot of obsolete networking code.
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Remove the -sim1 flag since it no longer works.
This was SVN commit r7554.
2010-05-20 17:58:37 +00:00
c684c211a2
# Basic experimental multiplayer integration with new simulation system.
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Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.
This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
c9fa7f13d9
Add GPL header
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This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
1e3cd00c72
Set svn:eol-style=native
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This was SVN commit r6816.
2009-04-11 17:00:39 +00:00
dax
fe645d8fc9
NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game
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This was SVN commit r6542.
2008-12-20 18:09:16 +00:00
98dd1a1bb4
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
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This was SVN commit r6290.
2008-07-29 08:22:56 +00:00
75a9b2f357
Made stance-setting work with multiplayer.
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This was SVN commit r6274.
2008-07-24 05:25:14 +00:00
9025056ffd
Made rally point setting net-safe.
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This was SVN commit r6225.
2008-07-13 17:37:45 +00:00
e4966f6f1b
Added running support to GENERIC orders through a field that can be sent across the network (previous implementation used to be by setting properties on the entity itself).
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This was SVN commit r6223.
2008-07-13 06:24:50 +00:00
8529e2b14f
dacian's network files were not yet completely in SVN. added the remaining files, removed obsolete ones
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This was SVN commit r6105.
2008-06-25 20:34:23 +00:00