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3b1395d80b
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Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
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2005-02-09 23:19:48 +00:00 |
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15fcf8f054
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Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
This was SVN commit r1708.
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2005-01-11 16:58:16 +00:00 |
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2ad77b16db
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Optimised a couple of functions to save ~1.5 secs when loading ScEd
This was SVN commit r1699.
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2005-01-10 22:05:38 +00:00 |
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c7a84e84be
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added precompiled.h everywhere
This was SVN commit r392.
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2004-06-03 18:38:14 +00:00 |
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1eaadd38aa
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ran everything though mark's newline stomper.
This was SVN commit r322.
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2004-05-30 00:46:58 +00:00 |
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notpete
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2cbc27174c
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Moved from terrain directory.
This was SVN commit r304.
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2004-05-29 20:53:40 +00:00 |
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