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931 Commits

Author SHA1 Message Date
0cc23c1964 SpiderMonkey 38 upgrade: 33/35
Remove a workaround. Note that this removal is incomplete. Based on
patch by leper.

This was SVN commit r18687.
2016-09-02 16:53:22 +00:00
4ed7d6c202 Fix compilation failure.
This was SVN commit r18621.
2016-08-21 20:35:10 +00:00
4e87fef3da The old debug API has been removed in SpiderMonkey 38, so remove profiler1 script profiling.
Patch by leper, refs #3708

See also https://bugzilla.mozilla.org/show_bug.cgi?id=1069694

This was SVN commit r18580.
2016-08-02 16:58:30 +00:00
51eb4b255c Don't let the props inherit the 'idle' animation if the parent doesn't have the needed animation. Fixes #4071
This was SVN commit r18568.
2016-07-29 11:57:27 +00:00
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
450973a624 Clean up some code-style issues reported by leper
This was SVN commit r18390.
2016-06-16 14:51:12 +00:00
ff886b1773 Try to fix issue with probably uninitialised animation frequency, improve error message and clean up code a bit
This was SVN commit r18278.
2016-06-01 07:21:50 +00:00
b18c4ac217 Code style improvements to df971c3885
This was SVN commit r18267.
2016-05-30 17:05:39 +00:00
83af69286d Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983
This was SVN commit r18266.
2016-05-30 14:07:48 +00:00
df971c3885 Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324
This was SVN commit r18265.
2016-05-30 11:53:19 +00:00
9cc98aaf47 Take new observermode into account in some missing places, refs #3850, #3168.
This was SVN commit r18223.
2016-05-23 15:26:47 +00:00
8311472a5c Change include into forward declaration
This was SVN commit r18063.
2016-04-19 17:48:06 +00:00
1e6c12de7b Allow variants to be defined in external files. Fixes #3286
This was SVN commit r18054.
2016-04-19 07:51:59 +00:00
df3c3c35b2 Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
This was SVN commit r18041.
2016-04-17 15:43:29 +00:00
22bbe450e4 Move some methods out of the headers. Patch by Vladislav. Refs #3814
This was SVN commit r18000.
2016-04-07 17:47:30 +00:00
2a11d3ca7b Interpolate cinematic camera rotation + allow more points in cinematic path + add comments. Patch by Vladislav. Refs #3814
This was SVN commit r17975.
2016-04-04 20:31:18 +00:00
c3ac6cf7fc Save target-nodes (lookAt-coordinates) for cinematic-camera paths. Patch by Vladislav, refs #3301.
This was SVN commit r17763.
2016-02-15 17:18:59 +00:00
a2f7d4d82a Show fog of war in observermode, fixes #3168.
This was SVN commit r17735.
2016-02-06 12:56:41 +00:00
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
327c0d0d00 Remove trailing whitespace. Refs #118.
This was SVN commit r17650.
2016-01-14 00:04:32 +00:00
fb92761c92 Use explicit types instead of auto.
This was SVN commit r17642.
2016-01-13 00:42:55 +00:00
89aef0b6eb Cinematic camera core functionality. Patch by Vladislav Belov.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.

This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
d313a1934a Code style cleanups for CinemaPath in preparation for the cinematic camera patch.
Refs #3301

This was SVN commit r17593.
2016-01-02 20:14:14 +00:00
a144ec7e08 Indentation corrections and other code style fixes in preparation for the cinematic camera patch.
Refs #3301

This was SVN commit r17578.
2015-12-31 13:40:56 +00:00
8d9cfd66b8 Reorganize code in different files in prepartion for the cinematic camera patch (by Vladislav Belov).
Refs #3301

This was SVN commit r17575.
2015-12-30 21:16:35 +00:00
543472b77b Optimization of isBoxVisible + cleanup, fixes #3712
This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
6f09803e8c TerrainTextureManager file loading rewrite. Fixes #3358.
Add directory callback to vfs::ForEachFile.
Each terrain directory should now have a terrains.xml file,
as using the previous terrains.xml file is unlikely to be what was
intended.

This was SVN commit r17341.
2015-11-30 20:12:12 +00:00
4043c56518 Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499. May improve pathfinding behavior in some cases, please test!
This was SVN commit r17132.
2015-10-15 02:51:12 +00:00
558d43bac5 Replace some functor structs with lambdas, closures or range-based fors.
This was SVN commit r16923.
2015-08-19 03:33:04 +00:00
36c6b50944 Revert emplace for associative containers. Fixes #3366.
GCC < 4.8.0 does not support emplace for those.
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=44436.

This was SVN commit r16922.
2015-08-19 03:32:47 +00:00
a4e606c575 TerrainTextureManager cleanup.
This was SVN commit r16901.
2015-07-30 21:51:01 +00:00
8bfe16cac8 Use in-place construction.
This was SVN commit r16894.
2015-07-29 23:44:17 +00:00
c5eb9b7bb7 Range-based for for VfsPath loops.
This was SVN commit r16893.
2015-07-29 23:44:12 +00:00
a07add11c6 Some range-based for loops and some style cleanup.
This was SVN commit r16888.
2015-07-29 01:07:23 +00:00
851e863892 Remove animation name compatibility mapping.
10 years should have given everyone enough time to move to the new
naming scheme.

This was SVN commit r16884.
2015-07-27 01:08:29 +00:00
495aa7bec5 Expose TemplateExists() to RM scripts.
This was SVN commit r16804.
2015-06-21 20:22:34 +00:00
ae4dfe294d Actually state the file instead of the directory in some error messages.
This was SVN commit r16802.
2015-06-21 18:46:33 +00:00
8380b67f94 Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod.
Check if the used directory exists before trying to add a validator.
Refs #245.

This was SVN commit r16773.
2015-06-15 16:00:26 +00:00
68ea5f37f4 Remove unused ctors. Fixes compilation with GCC 4.6.
This was SVN commit r16771.
2015-06-14 23:50:38 +00:00
25a7d79d1e FIXE ERROR: CCmpPosition::GetPosition called on entity when IsInWorld is false, when you save a map with garrisoned units, thx to daniel for report
This was SVN commit r16769.
2015-06-14 22:17:39 +00:00
6581796103 New long-range pathfinder.
Based on Philip's work located at
http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder
Includes code by wraitii, sanderd17 and kanetaka.

An updated version of docs/pathfinder.pdf describing the changes in
detail will be committed ASAP.

Running update-workspaces is needed after this change.

Fixes #1756.
Fixes #930, #1259, #2908, #2960, #3097
Refs #1200, #1914, #1942, #2568, #2132, #2563

This was SVN commit r16751.
2015-06-12 18:58:24 +00:00
a18fbd12ec XML validation. Based on patch by historic_bruno. Refs #245.
This was SVN commit r16733.
2015-06-07 21:56:52 +00:00
14bfbbf9d4 Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
This was SVN commit r16715.
2015-06-04 12:16:52 +00:00
f71be3c764 Use iterators for XMBAttributeList and XMBElementList. Fixes #3269.
This was SVN commit r16704.
2015-06-01 00:29:35 +00:00
d3da00dc99 Fix some issues found by static analysis.
Actually abort in case of recursive includes again. Refs #2622.

This was SVN commit r16703.
2015-06-01 00:29:23 +00:00
e68ef21334 Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
This was SVN commit r16692.
2015-05-29 07:02:16 +00:00
c93c1c92eb Replace std::auto_ptr uses by std::unique_ptr since the former is deprecated.
This was SVN commit r16674.
2015-05-25 01:23:27 +00:00
8b4b8431e3 Small cleanup, based on a change from one of Philip's old patches
This was SVN commit r16653.
2015-05-16 09:39:27 +00:00
b6bcfdbb2e Fixes missing newlines in debug_printf, patch by elexis, fixes #3056
This was SVN commit r16534.
2015-04-12 19:38:31 +00:00
4e763ef26e Move civ JSON files to simulation/data. Patch by MattDoerksen. Fixes #2562.
This was SVN commit r16485.
2015-04-01 23:48:33 +00:00