1
0
forked from 0ad/0ad
Commit Graph

1591 Commits

Author SHA1 Message Date
6121eec440 This was SVN commit r5240. 2007-07-14 03:00:16 +00:00
4b74496d40 This was SVN commit r5239. 2007-07-14 02:59:14 +00:00
e62da22784 Sort maps ignoring case.
This was SVN commit r5236.
2007-07-09 04:07:57 +00:00
260d1b05d1 This was SVN commit r5234. 2007-07-09 03:34:22 +00:00
36d2eccce4 This was SVN commit r5233. 2007-07-09 03:23:44 +00:00
e4931c5c8b This was SVN commit r5232. 2007-07-09 03:03:35 +00:00
d434806a5c This was SVN commit r5231. 2007-07-08 03:02:47 +00:00
840d859337 This was SVN commit r5230. 2007-07-08 01:54:11 +00:00
ff7d8aa2d1 This was SVN commit r5229. 2007-07-07 23:43:08 +00:00
cf7f49b517 This was SVN commit r5228. 2007-07-07 23:34:20 +00:00
0a6cb0d55a This was SVN commit r5227. 2007-07-07 23:31:07 +00:00
dbecaae01a This was SVN commit r5226. 2007-07-07 23:00:37 +00:00
1b25d94183 This was SVN commit r5223. 2007-07-05 01:11:43 +00:00
66e6722baa This was SVN commit r5222. 2007-07-05 00:47:24 +00:00
08862db42c # Fixes to Latium random map.
- Replaced calls to Math.max with own function because Math.max wasn't
working properly in latest Spidermonkey (?).
- Fixed some code that could cause weird ridges to appear.

This was SVN commit r5221.
2007-07-04 22:42:53 +00:00
22f11a8ab9 This was SVN commit r5220. 2007-07-01 16:20:11 +00:00
40d8de2a18 This was SVN commit r5219. 2007-07-01 16:19:29 +00:00
Aeros
cc27df18c2 This was SVN commit r5218. 2007-06-30 22:40:59 +00:00
Aeros
f42721dd32 This was SVN commit r5215. 2007-06-30 07:56:57 +00:00
76064f6229 This was SVN commit r5208. 2007-06-18 04:19:15 +00:00
8629d83ce7 #New Pasture terrains for the Temperate biome!
This was SVN commit r5207.
2007-06-18 03:42:27 +00:00
028fef4ac8 This was SVN commit r5206. 2007-06-18 03:15:33 +00:00
fc4eefb051 This was SVN commit r5205. 2007-06-17 22:29:43 +00:00
c039e0fce7 This was SVN commit r5204. 2007-06-17 22:09:03 +00:00
7d91dec842 This was SVN commit r5201. 2007-06-17 05:13:12 +00:00
a2e365f142 This was SVN commit r5200. 2007-06-17 04:43:57 +00:00
9c0129dba5 This was SVN commit r5198. 2007-06-17 01:50:58 +00:00
d1865a2d85 This was SVN commit r5196. 2007-06-17 00:38:41 +00:00
f6d0781821 This was SVN commit r5195. 2007-06-17 00:37:51 +00:00
07ebef3058 This was SVN commit r5194. 2007-06-17 00:37:32 +00:00
8d8753fc43 This was SVN commit r5193. 2007-06-17 00:28:02 +00:00
c2b6e22993 This was SVN commit r5192. 2007-06-17 00:25:08 +00:00
3d0faf3c74 This was SVN commit r5191. 2007-06-17 00:14:52 +00:00
5535c2aa46 This was SVN commit r5190. 2007-06-17 00:14:08 +00:00
3ab9a0353a This was SVN commit r5189. 2007-06-17 00:13:19 +00:00
e21e2d10d0 This was SVN commit r5187. 2007-06-17 00:10:48 +00:00
e0884bb539 This was SVN commit r5173. 2007-06-14 05:44:57 +00:00
92578ae553 # Some initial work on networking, fixing session setup, game startup, and command queueing.
- Fixed outdated / buggy networking code in the GUI scripts.
- Finished the API to CNetClient so that it's possible to start a CGame
from it.
- Some enhancements for debugging networking: Enabled updates while the
game is minimized/out-of-focus if it's in a network session. Also
reduced the turn length to something slightly more manageable but still
unplayable (1 sec versus 3 sec).
- Fixed a bug where IssueCommand used to access the order it creates
after queueing it, which is bad if the order gets deleted while being
queued (e.g. in CNetClient).

This was SVN commit r5139.
2007-06-04 07:41:05 +00:00
92cd6472da This was SVN commit r5136. 2007-06-03 22:50:44 +00:00
6daf03b353 This was SVN commit r5113. 2007-05-29 03:49:48 +00:00
238252ec53 #Skins for Ekdromos detailed.
This was SVN commit r5112.
2007-05-29 03:08:41 +00:00
843d849931 This was SVN commit r5103. 2007-05-28 02:37:38 +00:00
3386154fe3 This was SVN commit r5087. 2007-05-23 06:13:28 +00:00
2e5c530c03 Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
Also removed some debug output from entity_functions.js.

This was SVN commit r5074.
2007-05-16 06:58:49 +00:00
86e6b780ea This was SVN commit r5071. 2007-05-14 00:34:18 +00:00
0e0b995c4f #New more accurate Philip of Macedon armor texture. :)
This was SVN commit r5070.
2007-05-13 20:21:28 +00:00
91e3cc4c0a This was SVN commit r5069. 2007-05-13 20:20:05 +00:00
25b63097cc This was SVN commit r5021. 2007-05-03 05:33:34 +00:00
b86ea0a1b5 #Scipio Africanus has made an appearance! ;)
This was SVN commit r5013.
2007-05-01 05:48:07 +00:00
585673201b This was SVN commit r5007. 2007-04-30 04:32:58 +00:00