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5 Commits

Author SHA1 Message Date
d2935684ff Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
Added TestLogger, so tests can check the right log messages were
produced.

This was SVN commit r4960.
2007-03-16 23:32:10 +00:00
ea29a1caeb # Updated COLLADA converter.
Now uses FCollada 3.02.

This was SVN commit r4933.
2007-03-01 00:24:34 +00:00
f6de818ea8 # Added support for automatically loading 3d models in the COLLADA format.
* CMeshManager: Changed to check for .pmd and .dae files and convert
and cache as appropriate.
 * CModelDef: Fixed misinterpreted doc comments in.
 * lib:
   * Fixed init/shutdown sequences to support multiple VFS-using tests
correctly.
   * Fixed most reported memory leaks from the new leak-reporting test
system.
   * Fixed error when trying to dump debug data about fonts after
unloading them.
 * Added sphere dae/pmd data for tests.
 * Added output buffering to DAE->PMD converter.
 * Added precompiled COLLADA converter DLLs.
 * Removed old redundant conversion script.

This was SVN commit r4709.
2006-12-20 03:22:24 +00:00
5d8bef5f6e Semi-broken skeletally-animated model COLLADA->PMD converter.
This was SVN commit r4691.
2006-12-12 02:11:24 +00:00
207d54e825 # Added command-line launching of mods.
Run with "-mod=official" for the default behaviour (same as specifying
nothing), and with "-mod=official -mod=antigravity -mod=starwars" to
load multiple mods (with the later-mentioned ones having a higher
priority than the earlier ones).
Added "_test.minimal" mod which can be used instead of "official" - it
provides just enough for the actor viewer to run, plus one unit skin.
Added test script for the COLLADA converter, which converts the models
and creates some actors in a "_test.collada" mod. Then the actor viewer
can be run with _test.minimal + _test.collada, to see if it's working
correctly.

This was SVN commit r4690.
2006-12-09 15:47:12 +00:00