245f29b798
Summary screen. Closes #638 .
...
This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
e6c3f1c482
# Use more sound effects
...
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
4e5c5e2d8f
# Rewrite unit AI code.
...
Use HFSM for unit AI.
Support queuing orders.
Automatically attack back when attacked.
Automatically gather from farms after building them.
This was SVN commit r7775.
2010-07-21 16:09:58 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
...
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
...
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
...
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
86205b4d8e
# Basic projectile attacks in new simulation system
...
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
f8aca33a14
# Support resource gathering in new simulation system
...
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
b21e798243
# Primitive melee combat support in new simulation system
...
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00