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Commit Graph

236 Commits

Author SHA1 Message Date
78c0312542 edited some Health for animals. (Elephants needed Health boost)
This was SVN commit r8337.
2010-10-12 04:46:48 +00:00
1013082de6 Footprint and Status bar height tweaks.
This was SVN commit r8336.
2010-10-12 04:41:34 +00:00
c99357c880 Tweaked cavalry footprints/obstruction to be consistent.
This was SVN commit r8335.
2010-10-12 04:11:12 +00:00
a37399b33b Fixed a few stats.
This was SVN commit r8328.
2010-10-10 22:17:49 +00:00
2399c283ce Removed unnecessary health component from fish which made fishing impossible
This was SVN commit r8318.
2010-10-09 19:39:20 +00:00
db9a2eecee Adjusted resource value of the Metal Mines.
This was SVN commit r8312.
2010-10-08 21:45:00 +00:00
43b110a43b Final 3 waypoint flags.
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
3f7941d5c2 Hide the health bar when a unit containing resources is killed
This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
7ebf258033 Fix tests
This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
368b07b04e # Add hunting (animals get killed before gathering meat from them)
This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
f05e403ee5 This was SVN commit r8290. 2010-10-05 17:44:51 +00:00
5e197be0b4 This was SVN commit r8287. 2010-10-05 10:09:16 +00:00
e9d3bf05a8 This was SVN commit r8284. 2010-10-05 09:08:40 +00:00
9faedfbc90 Lots of art tweaks. Brand new Celtic Civic Centre.
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
adefbc7b23 This was SVN commit r8279. 2010-10-05 02:29:09 +00:00
9872cb17b8 Deselect units that disappear into fog-of-war.
Fixes #596.

This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
f662e069b1 Tighten schema for ranks, to help detect errors
This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
19066998c1 Show rank icon on selected units
This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
ab77ec40e4 Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.

This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
2959cce0e8 Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
ec681ce8a8 This was SVN commit r8266. 2010-10-04 07:00:44 +00:00
e8314783d9 New Celtic Dock. :) New Celtic waypoint banner.
This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
f8853fe7b2 Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
deadd4d31e Footprints.
This was SVN commit r8262.
2010-10-04 02:12:09 +00:00
cc0a680a21 Increase box/column formation switching distance
This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
2cc6280d70 Fix OOS
This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
59c8ecfa3d Use voices for infantry/cavalry units.
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.

This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
a47227daaa #New Celt Market
This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
91a644df3c This was SVN commit r8251. 2010-10-03 02:51:36 +00:00
bf177d6a7d Messed with the sizes of the Health bars. See what everyone thinks.
This was SVN commit r8250.
2010-10-03 01:28:38 +00:00
9a0db9713e Add resource supply status bars.
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.

This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
1d32223e1a Tweaked the names of these units.
This was SVN commit r8248.
2010-10-02 23:54:31 +00:00
21a07af553 Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
7412e5563a Switch to column formation when moving longer distances.
Increase minimum box formation width to 5.

This was SVN commit r8243.
2010-10-02 19:40:30 +00:00
7ea522a484 # Add on-screen health bars
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
fcedcae052 # Add victory/defeat conditions, based on patch from fcxSanya.
Fixes #565.

This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
3e03a8ae10 #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
138a937f6d This was SVN commit r8229. 2010-10-01 04:43:35 +00:00
3631c12337 This was SVN commit r8228. 2010-10-01 04:37:16 +00:00
91c5101e48 This was SVN commit r8226. 2010-10-01 04:23:35 +00:00
317abe51d4 Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
This was SVN commit r8225.
2010-10-01 02:36:08 +00:00
81788eb55d #New Celt Barracks.
This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
0be4b5858f This was SVN commit r8212. 2010-09-29 11:41:25 +00:00
fadc725c4e Moar eye candy and an update the Arcadia II.
This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
f15ed58ffb #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
This was SVN commit r8210.
2010-09-29 08:16:27 +00:00
8f979d3250 New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
e981380f33 This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
abb0e3fcd2 Fixed icon.
This was SVN commit r8198.
2010-09-28 09:22:39 +00:00
e84c79c066 New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
0ef9ec916c Tweaked foundation sizes.
This was SVN commit r8194.
2010-09-27 22:34:38 +00:00