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Commit Graph

305 Commits

Author SHA1 Message Date
7fc71ff1e2 This was SVN commit r4059. 2006-07-04 04:06:28 +00:00
7f1b7bd399 Basket texture; tech script. (I must have forgotten to re-add these when restoring the lost SVN revisions.)
This was SVN commit r4058.
2006-07-03 20:07:11 +00:00
b0600a9fd9 #New Hellenes Female Citizen
This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
cf83617d07 This was SVN commit r4053. 2006-07-02 06:02:34 +00:00
Aeros
4b0c04a272 This was SVN commit r4044. 2006-06-26 20:48:45 +00:00
58a8ee13fe This was SVN commit r4032. 2006-06-25 04:32:46 +00:00
e9c9d47add This was SVN commit r4029. 2006-06-25 04:00:09 +00:00
861f078250 #More tweaks to the Hellenes unit-set.
This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
863fa8c633 This was SVN commit r4025. 2006-06-25 00:23:44 +00:00
8de929fb03 #Tweaks to Greek actors and textures. New Hetairoi textures.
This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
3cce1039d1 #Replaced placeholder cursor art with new and improved cursors.
This was SVN commit r4023.
2006-06-24 22:38:09 +00:00
f67f537fed This was SVN commit r4018. 2006-06-23 02:48:03 +00:00
c63aeeb3df This was SVN commit r4017. 2006-06-23 02:44:26 +00:00
35e4dce969 This was SVN commit r4004. 2006-06-11 10:13:17 +00:00
e10fb780ca bumpier water
This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
41f45e4240 fixing some player color
This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58 larger ship textures
This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51 This was SVN commit r3987. 2006-06-09 07:03:07 +00:00
c59da97ed7 another shot at the water, less bump
This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
127c5113d2 new water
This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
13b76f2540 # Altered water textures
This was SVN commit r3947.
2006-06-05 08:55:38 +00:00
c1b70dcea5 Converted water normalmaps to lossless ABGR DDS'es.
This was SVN commit r3938.
2006-06-03 21:45:57 +00:00
Aeros
5eef6f4951 #Winter skin for Celt Structures
This was SVN commit r3915.
2006-05-31 07:41:31 +00:00
835bfbc74f This was SVN commit r3910. 2006-05-29 08:36:42 +00:00
36533151d6 Small water tweaks, and TGA (lossless) versions of the water textures.
This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
9ecd5e8a25 # Horses now walk as well as galloping
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions

This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
6cf040b325 Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
4978c2f4d3 # Created some animated water normalmaps.
Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.

This was SVN commit r3884.
2006-05-19 18:54:13 +00:00
e557d99eb3 One test with larger (512x512) dxt1 texture
This was SVN commit r3880.
2006-05-18 06:47:45 +00:00
Dnas
376e6815a0 # Updated Spartan helmet textures
This was SVN commit r3878.
2006-05-18 00:00:03 +00:00
58bed083ba Sky texture format changes, and deletion of the bottom side which is now unneeded
This was SVN commit r3873.
2006-05-17 09:52:57 +00:00
da3834abd2 Corrected spelling of twilight.
This was SVN commit r3872.
2006-05-17 04:01:38 +00:00
3cb34fb311 Removed the "day1" skyset since it was the same as Jason's "default".
This was SVN commit r3868.
2006-05-17 02:22:54 +00:00
8b5834aba7 # 10 new skyboxes
This was SVN commit r3867.
2006-05-16 09:02:25 +00:00
6bf7f2c4eb Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
This was SVN commit r3866.
2006-05-16 04:43:11 +00:00
dcbd118356 # Winter items
This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
90f5dbed15 # Updated Spartan units
This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
fdc2900775 # Hellenes SU texture update
This was SVN commit r3809.
2006-04-24 10:09:50 +00:00
47880f4213 # New Pine Trees
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df # New Roman Temple and Farmstead
Increased the movement rate of the units a bit as they seems to walk
quite slowly.

This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
Aeros
d17c57657f April fools celtic genetic engineering lab added - actor is under /temp
This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
66fa4f51f1 # Updating of some cursors to replace temporary artwork.
This was SVN commit r3707.
2006-03-30 09:41:09 +00:00
35e9a966dc #*Colorized teh command icon sheet
#*Updated all the formation icons

This was SVN commit r3698.
2006-03-27 11:12:20 +00:00
34ff09529d # Implemented "pick list" selection code in UI. (Stances and formations can now be selected.)
# Added Explore tag for infantry units.
# Temporarily assigned a standard set of formations to all units for
testing purposes.
# Fixed pick list tab style.
* (Also updated traits.formation in Wiki to keep in sync.)
* Added "loose" formation -- is there a better name for that? -- since
presumably we'll need an option to disband the current formation.
* Pushed selection tab behind the pane as an easy alternative to
shifting it about.
* Started working on lists with "mixed" items (from different sheets,
like Allegiances), but decided halfway to commit the formation stuff for
Andrew.
* (Incidentally, as suspected, there isn't enough room for all these
items. All four horizontal tabs are now maxed out on a typical CS. Might
have to append the kill and player tribute items from Allegiance onto
Stance.)
* (Also, if we need more than 11 items in the list, that will also need
to be adapted sooner rather than later. The representative formation
list is maxed out.)

This was SVN commit r3680.
2006-03-24 20:59:09 +00:00
c802dc3152 * Fixed minor glitch which was causing the garrison icon to not appear. (Temporarily moved garrison value into command cell sheet, then changed mind and swapped it back to having its own sheet, since it'd probably need to be coloured to match the nearby supply icon.)
This was SVN commit r3673.
2006-03-22 18:21:27 +00:00
be382223f8 fixing the glossy buttons
This was SVN commit r3667.
2006-03-19 02:34:02 +00:00
8315bcce96 * Fixed invalid name bug that slipped in when I did a blind commit. (Minimap buttons aren't positioned right, but at least I've got some of them up.)
* Split command backs into outer ring and inner bubble (so nested
add_color can be used to illuminate only the interior).
* Used nested add_color (when you have a new toy, you have to play with
it) to make only the icon of a tab illuminate, which looks a lot better.
* Removed garrison sprite definition, since that cell sheet is not long
for this world.

This was SVN commit r3662.
2006-03-18 06:58:16 +00:00
6f506dcc33 * UI tweaks, fixes, updates for the affected files.
* New horizontal tab

This was SVN commit r3655.
2006-03-17 10:52:00 +00:00
3f95dcb6ba Idle and Flare buttons on the MiniMap (though I'm currently not sure why they're unclickable).
Started on the surrounding buttons, but unsure if they work or not since
the engine is now crashing for me after archive. :( (Modifying a data
file while the game is running also causes the game to crash.)
Committing some changes anyway.

This was SVN commit r3650.
2006-03-16 17:38:55 +00:00
f32388742b * New command icons because the old ones were ugly (tried out the new abrg dds convert - works nicely and looks better with these monochromatic gradients)
* Experimented with rollovers for the command icons

This was SVN commit r3649.
2006-03-16 11:29:50 +00:00