a6668c1b22
Some animations
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This was SVN commit r1893.
2005-02-02 08:36:59 +00:00
11904b70b3
symbol->descriptive_string cache - avoids redundant debug_resolve_symbol calls.
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basically extracted all portable symbol code from wdbg and mmgr, so that
we can use it on linux as well.
This was SVN commit r1891.
2005-02-02 03:35:25 +00:00
3f71d8f6f3
mmgr: further cleanup; reduced size of struct Alloc; use caching symbol resolver in debug.cpp
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lib.h: move debug_warn to debug.h; use assert2 instead of assert
wdbg: better explanation of "get current CONTEXT"; remove "tag ==
SymTagData" assert (triggered when dumping UDT)
This was SVN commit r1890.
2005-02-02 03:32:11 +00:00
79c7ca4cf6
fix for file_rel_chdir: check if n_path is valid, instead of argv0 (since argv0 is 0 when running sced)
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This was SVN commit r1889.
2005-02-02 03:27:40 +00:00
12232b03d2
win_internal: winnt version=0x0501 for HeapSetInformation (to enable LFH)
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win.cpp: enable low-fragmentation heap (if available)
This was SVN commit r1888.
2005-02-02 03:26:38 +00:00
9695f7245b
Quick change of Roman fortress name.
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This was SVN commit r1887.
2005-01-31 18:58:15 +00:00
7cb28a242c
win_internal: removed contents of crtdbg and malloc.h (no longer needed, since precompiled.h now correctly includes the mem trackers and all memory-related system headers)
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precompiled: restructured, documented everything, memory system headers
are now included before mmgr.h to prevent conflicts (before, had
#defined include guard of crtdbg.h and malloc.h and manually declared
their contents - a hack)
This was SVN commit r1885.
2005-01-30 23:09:51 +00:00
bc4351b1c8
_control87 is now ia32_control87 and overrides _control87 via macro. after adding float.h to precompiled.h, compiler was thinking _control87 was dllexport and creating an .exp file (confusing)
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This was SVN commit r1884.
2005-01-30 23:07:55 +00:00
6d807d1c9f
add win_alloc, used by wpthread to allocate memory for critical sections (safe allocator that may be called at any time, even before _cinit and during static dtors)
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This was SVN commit r1882.
2005-01-30 17:40:24 +00:00
be3be6cede
log only flushes to disk if option MMGR_FLUSH_ALL is set.
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log is shut down in log_shutdown, instead of in every static dtor
(speeds up shutdown)
minor cleanup.
This was SVN commit r1881.
2005-01-30 17:31:20 +00:00
f1d322d5af
- add simplify_stl_func, so STL functions are stripped of crap like std::less<int> and std::allocator<*>
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- hook strdup and getcwd, since they allocate memory internally
- better reporting of owner in case only partial information is
available (don't give up and report "unknown")
This was SVN commit r1879.
2005-01-30 16:23:12 +00:00
d34780fb79
win_internal: add _getcwd prototype, made all extern
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file: correct getcwd return value
This was SVN commit r1878.
2005-01-30 16:13:15 +00:00
a17998b91a
debug_resolve_symbol now tries to return information even if one step fails; output params are zeroed.
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wposix: getcwd is now a function that calls _getcwd, to cooperate with
mmgr's #define hook
This was SVN commit r1877.
2005-01-30 16:08:14 +00:00
Fire Giant
3760b15b51
Updated the MP screen, connecting and chatting now work. Starting a game doesn't work, due to startGame() somehow being non-functional in MP mode.
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This was SVN commit r1876.
2005-01-30 14:40:25 +00:00
462369a244
Sixty helmets
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This was SVN commit r1875.
2005-01-30 06:46:08 +00:00
9ff6768af9
Did some more player color on shields, just did the mask on the oval ones, cause I'm not sure how they will look. Waiting to do more till I have the player color tester in my grubby little hands.
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This was SVN commit r1874.
2005-01-30 06:44:27 +00:00
NoMonkey
983ddb2283
Just submitting a few optimizations to the player renderer and the executables for all the non-programmers :)
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This was SVN commit r1873.
2005-01-30 06:49:51 +00:00
NoMonkey
0b903415dd
Player models now render shadows.
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Viewing rectangle now moves with the camera on the mini-map and shows
it's FOV correctly. Currently it is a little out of place and possibly
out of scale as well.
This was SVN commit r1872.
2005-01-30 06:27:07 +00:00
d92996027a
Fixed Atlas tooltips that weren't working before.
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This was SVN commit r1871.
2005-01-29 23:52:22 +00:00
7c3993d284
just a little bit more color added
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This was SVN commit r1870.
2005-01-29 22:22:02 +00:00
1ca0941853
reducing the super bright player color effect
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This was SVN commit r1869.
2005-01-29 22:07:42 +00:00
fd5597f974
greyed out textures player color shield textures
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This was SVN commit r1868.
2005-01-29 20:20:41 +00:00
ccbe6e44a1
test map for shields and player color
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This was SVN commit r1867.
2005-01-29 18:35:55 +00:00
6731faa246
sheild player color test actors
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This was SVN commit r1866.
2005-01-29 18:33:09 +00:00
NoMonkey
704907db97
Player colors now recognize gaia as player 0 and allow for 8 regular player colors.
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This was SVN commit r1865.
2005-01-29 18:20:16 +00:00
985c4dbaf9
recommitting player color test shields
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This was SVN commit r1864.
2005-01-29 18:11:08 +00:00
8e9f0a8202
Disabled RTTI on Windows
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This was SVN commit r1863.
2005-01-29 17:44:57 +00:00
f093b53459
Fixed problems in texture converter's DDS output, and in the game's DDS input.
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This was SVN commit r1862.
2005-01-29 17:18:14 +00:00
4ed4a7e16d
Fix for the crash when a client connects, as well as some minor additions to client/server code
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This was SVN commit r1861.
2005-01-29 16:51:13 +00:00
41e2f48daf
add reference to required .lib files to fix linker errors reported by stu
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This was SVN commit r1860.
2005-01-29 16:43:46 +00:00
2722cc6640
Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
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This was SVN commit r1859.
2005-01-29 16:11:55 +00:00
60ee5acd2b
Made invalid-attempt-to-get-player errors less subtle. Word-wrapping in assert2 dialog box.
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This was SVN commit r1857.
2005-01-29 00:11:50 +00:00
Fire Giant
bafdbe7f98
Finally fixed the nasty misplaced main menu buttons.
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This was SVN commit r1856.
2005-01-28 23:01:25 +00:00
e372bd3f5a
Fixed probable mistyping. Removed apparently-unnecessary ScEd code.
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This was SVN commit r1855.
2005-01-28 22:19:09 +00:00
10e1ce7511
Texture converter executable (plus some others to launch it with specific settings)
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This was SVN commit r1854.
2005-01-28 22:16:50 +00:00
4c6713b582
again hooked up 0ad exception handler (pending cleanup of the exception code)
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This was SVN commit r1852.
2005-01-28 19:11:30 +00:00
60dbb779eb
Texture converter source, plus modified DevIL.
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This was SVN commit r1851.
2005-01-28 19:05:33 +00:00
f25f6a2d70
wdbg: fix crash when exiting abnormally (alt+f4) - was erasing elements from container while iterating through it
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win internal files: slight changes while looking through
This was SVN commit r1850.
2005-01-28 18:16:51 +00:00
f2758699d6
Some fixes for the unix parts of premake.lua
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This was SVN commit r1849.
2005-01-28 17:37:21 +00:00
39389b7bb2
Proper blending for player-colours
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This was SVN commit r1847.
2005-01-28 15:38:49 +00:00
b48ede5438
Accept DDS files with mipmaps
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This was SVN commit r1846.
2005-01-28 15:37:01 +00:00
b704c7b0e4
endian.h renamed (conflict with linux system header)
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This was SVN commit r1844.
2005-01-27 20:00:47 +00:00
9b7007e546
Reverted map change (since it was broken)
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This was SVN commit r1843.
2005-01-27 18:51:37 +00:00
38d6f81d71
add/update win-specific code+header file comment
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This was SVN commit r1841.
2005-01-27 16:18:22 +00:00
f55107c114
sysdep: inline vsprintf2 definition (no need for printf.h)
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win.cpp: remove hWnd (not needed for clipboard code) and TSC reference
(a temporary hack)
This was SVN commit r1840.
2005-01-27 15:50:11 +00:00
09985eaa7e
split thread/mutex/sem defs out of wposix to wpthread (reduce default dependencies)
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waio: add include guard; include from waio.cpp
This was SVN commit r1839.
2005-01-27 15:46:02 +00:00
f3a61e4f69
wsdl: add prototypes for VC endian swap routines (avoid warning)
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endian.*: split out of lib.* to reduce default dependencies
tex,zip: now include endian.h
This was SVN commit r1838.
2005-01-27 15:40:23 +00:00
faff797cd6
include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
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input.h now includes SDL (no more macro hackery to avoid the dependency)
This was SVN commit r1837.
2005-01-27 15:31:06 +00:00
f6c95b259d
include exception handler code only if EXCEPTION_HACK_0AD is required. (since some PS-specific code leaked into wdbg.cpp, have to disable that until i get around to cleaning it up)
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This was SVN commit r1836.
2005-01-27 15:22:47 +00:00
c056d9a545
This was SVN commit r1835.
2005-01-27 11:41:05 +00:00