this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= )
clean up debug module
. no longer include platform-dependent header (-> less rebuilds)
. DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR
. parts of config.h that don't affect all files moved to config.2 (->
fewer full rebuilds)
. remove creaky symbol cache (no longer needed for mmgr)
. remove TLS thread naming stuff (can use debugger's thread window
instead; no need for platform independence there)
wdbg: remove thread suspension and breakpoint APIs (not needed)
acpi: fix: u64 -> uintptr_t
wutil: fix WinScopedLock, use that instead of direct lock() functions
misc:
. get rid of SAFE_STRCPY, replace with strcpy_s
. remove _getcwd (shouldn't be used)
This was SVN commit r5563.
- properly differentiate between buffer/offset alignment and length
alignment (relevant since block size has been increased to 256k)
- use VfsPath for most game paths instead of CStr
- clean up timer interface and implementation
- self-tests no longer crash
- file_cache.cpp: fix for the case where allocation fails (prevent
deleter from seeing a null pointer)
- allocators: move all shared_ptr-related stuff to its own component;
add DummySharedPtr
- codec: disable checksums (important for performance at work)
- File: made into an interface class to avoid export problems. not
entirely sure about this..
- vfs_path.h, path.h, os_path.h: proper fix for using
fs::change_extension and similar utility functions with derivatives of
basic_path
- lib_api: automatically link against import lib if building lib/ as a
DLL
- path_util: remove unused functions (this component is deprecated)
- compiler.h: add INLINE
- Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test
(should do this mostly everywhere rather than have one singleton g_VFS)
This was SVN commit r5537.
mostly straightforward except for CVSFile / Filesystem. moved the former
into the newly created latter component. removed VFSUtil entirely (that
functionality is available from lib/file/file_system_util.h)
Xeromyces.cpp: simplify buffer handling since smart pointers are now in
play. also use WriteBuffer instead of membuffer.
This was SVN commit r5519.
- Networking no longer tries to use IPV6, ignoring the family type of
CSocketAddr. This address will be replaced when we switch to ENet
anyway.
- The name of the Atlas semaphore now also includes a timestamp, since
the RNG generated the same sequence of names for multiple runs of the
game, causing problems if the games crashed and leaked semaphores, and
making debugging painful.
- get_executable_name now also works if the game is within an app bundle
(useful for packaging it more nicely later on, and since wxWidgets
expects us to be in an app bundle).
This was SVN commit r5407.
Removed a few global variables from Atlas.
Added call to srand(time).
Restored NotebookEvent in wxJS.
Fixed CPU-detection in Valgrind.
This was SVN commit r5318.
config: add 2 parameters to allow disabling s3tc/auto mipmap gen
wpthread: add support for named semaphores (required for macosx compat)
openal, ogghack: remove direct use of __APPLE__ macro (replace with
OS_MACOSX)
GraphicsSetupHandlers.cpp: fix incorrect usage of OS_ macros (they're
always defined, so the test should be if their value is != 0)
This was SVN commit r5316.
- Fixed some invalid member function references in wxJS code that gcc
4.0 didn't like.
- Some conversion changes.
- Don't try to construct wxSound from memory in OS X (it's not
available).
- Added dependency on zlib in AtlasUI (something there uses _compress).
- Added Mac code for finding current executable's path.
- Added dummy code for getting display size that does not use X.
- Fixed dir_get_changed_file stub to return ERR::AGAIN (end of files)
instead of INFO::OK.
This was SVN commit r5312.
mahaf: now disabled on Win2k because we can't prevent the TLB bug there.
removed the CopyPhysical API.
wutil: allow querying windows version via number
View: fix warning
This was SVN commit r5169.
Fixed linking with wxWidgets.
Enabled RTTI for non-engine packages.
Fixed wxJS for Windows.
Fixed failure to load on Windows 2000 due to IsWow64Process import.
Fixed trivial warnings.
This was SVN commit r5155.
IGUIObject: Cache the JSObject*, to prevent some frequent allocation
while running GUI scripts.
JSInterface_IGUIObject: Fixed garbage collection issues.
JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of
JS_GetClass.
Util: Avoid startup warnings on Linux caused by using unimplemented
cpu_* functions that aren't needed for anything important yet.
sysdep/unix: Changed to native line endings.
This was SVN commit r5154.
DllLoader: Report dlerror when dlopen fails.
AtlasObject: Avoid ICC warnings caused by 'const T' being equivalent to
'T' when 'T' is already const.
This was SVN commit r5133.
Don't disable PCH in AtlasUI for non-GCC builds.
Prevented some excessive warnings ("implicitly-signed bit field of
length 1").
Removed (wcs|str)nlen functions on OS_UNIX, since they were already
removed from the .h.
This was SVN commit r5125.
Properly enabled PCH in GCC.
But wx 2.8 (with anonymous namespaces) and GCC <4.2 and PCH conflict, so
PCH is disabled when building AtlasUI on broken compiler versions.
Removed media player, because it's useless and makes building harder.
Removed unnecessary wx linking.
This was SVN commit r5122.
wdbg: ignore exceptions generated during normal OutputDebugString
operation. (unclear why we are now getting them all of the sudden -
shouldn't happen!)
JS: fix strings identifying JS functions (some were inadvertently
renamed according to capitalized C++ names)
GameLoop: add code to import Atlas_ReportError
Register: fix include guard name and thus unbreak Atlas
This was SVN commit r5062.
png.h, wxwidgets.h: automatically link against lib files
main: document and avoid potential memory leak with args
AtlasUI/ErrorReporter: move crashlog_sender.cpp here as per Philip's
suggestion. currently disabled via #if 0
stdafx: add missing header apparently required by trigger.h
This was SVN commit r5034.
. major compat fixes for interoperation with wxw.
. add crashlog_sender (modified version of debgrpt wxw sample). compiles
but untested, will be changed heavily
further improvements:
. wposix no longer declares CRT functions. instead, use CRT headers..
but don't allow their (incorrect/non-POSIX) declarations to propagate to
users.
. split up win.cpp into wstartup, wutil, winit
. extern "C" -> EXTERN_C
. move sdl.* to lib/external_libraries and add png.h+zlib.h (fixes for
and include of the library)
This was SVN commit r5028.
. the massive renaming undertaking: camelCase functions -> PascalCase.
. add some cppdoc.
. minor additional renaming improvements: e.g. GetIsClosed -> IsClosed
. in entity code, replace constructs like "pvec = new vector; return
pvec; use *pvec; delete pvec" with a simple stack variable passed as
output parameter (avoid unnecessary dynamic allocs)
. timer: simpler handling of raw ticks vs normal timer (less #if)
This was SVN commit r5017.
all cpu-related stuff is now defined in cpu.h (with cpu_ prefix and
fully encapsulated). fix quite brittle core/HT unit/package detection.
implement mkdir on VC8, where it is deprecated
add strdup on MacOSX
move ia32 code into separate subdir. functions implemented in asm are
called ia32_asm_*.
add some unix versions of sysdep functions (cannot test them)
timer: fix for amd64 linux
This was SVN commit r4995.
Added call to XInitThreads, for required thread safety.
Fixed conversions between wchar_t and XMLCh strings. (Not tested much
yet.)
Fixed COLLADA too.
This was SVN commit r4964.