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Commit Graph

28 Commits

Author SHA1 Message Date
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
MarkT
c8cd52578a Put the extra animation event in the struct def, also adding Jan's VFS script wrapper.
This was SVN commit r2218.
2005-05-03 04:27:07 +00:00
MarkT
db168702df Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
MarkT
bcabe3aa53 Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
d2948937a0 Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
This was SVN commit r2113.
2005-04-07 04:29:07 +00:00
6a0b5fa0ab ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
Fixed random actor props.

This was SVN commit r2109.
2005-04-03 05:02:00 +00:00
9e8d3d6518 Mostly complete support for random actors
This was SVN commit r2021.
2005-03-22 17:09:36 +00:00
03a6b6e804 Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
NoMonkey
704907db97 Player colors now recognize gaia as player 0 and allow for 8 regular player colors.
This was SVN commit r1865.
2005-01-29 18:20:16 +00:00
NoMonkey
d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
NoMonkey
674433a51a This was SVN commit r1759. 2005-01-23 07:54:17 +00:00
b534e640ca Resource leak fixes
This was SVN commit r1513.
2004-12-16 12:01:47 +00:00
6d7d049d89 Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
aa1442e8f8 Fix for mesh manager crashes (plus some parts of Boost, which may be a little excessive)
This was SVN commit r1488.
2004-12-12 18:40:00 +00:00
MarkT
793794649f Combat code, some scripting, broken network, and fixed some bugs.
This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
Calefaction
f257c67967 Updated to fix compile errors caued by missing CVertexProgram
This was SVN commit r1299.
2004-11-08 22:15:06 +00:00
Calefaction
e3137cd302 Various updates, including the new MeshManager
This was SVN commit r1295.
2004-11-08 22:02:01 +00:00
Calefaction
955ddcf9a1 More programmable pipeline updates
This was SVN commit r1280.
2004-10-30 21:57:46 +00:00
notpete
17a4174505 Minor additional functionality.
This was SVN commit r1218.
2004-10-06 18:45:59 +00:00
Calefaction
b1c269b72e Complete materials checkin
This was SVN commit r1197.
2004-09-24 03:52:03 +00:00
73954008d0 renamed loop variable to avoid warning
This was SVN commit r554.
2004-06-19 14:39:24 +00:00
8d52add5ea ran newline stomper; no real changes
This was SVN commit r423.
2004-06-08 12:10:51 +00:00
notpete
178e5a1c47 Modified to calculate bone transformation matrices in world space, rather than object space.
This was SVN commit r416.
2004-06-07 20:00:56 +00:00
c7a84e84be added precompiled.h everywhere
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
2d0ce81aee Optimistic bogus newline fix.
This was SVN commit r317.
2004-05-29 23:35:46 +00:00
notpete
7fb944a1e1 Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
This was SVN commit r306.
2004-05-29 20:56:24 +00:00