2e1200fa8c
This was SVN commit r9683.
2011-06-27 04:27:08 +00:00
0503fea0d8
This was SVN commit r9682.
2011-06-27 04:25:11 +00:00
45017504aa
This was SVN commit r9681.
2011-06-27 04:22:18 +00:00
9da83a992e
Renaming and deleting some terrains, preparing to move to Public.
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This was SVN commit r9680.
2011-06-27 04:17:28 +00:00
b43ca11379
This was SVN commit r9679.
2011-06-27 03:29:34 +00:00
577aaedc7c
Portrait for plane.
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This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
a47ef2060a
Updated the Plane entity.
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This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
a64f1356cb
P-51 Mustang
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This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
ff1277d4d8
Barracks select sound fix
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This was SVN commit r9675.
2011-06-26 22:46:29 +00:00
421df0a53c
Selection sound effect xml files updated
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This was SVN commit r9674.
2011-06-26 22:36:18 +00:00
9901f47065
Universal select audio file update
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This was SVN commit r9671.
2011-06-26 21:06:23 +00:00
cc70aacdb7
Added new building constructed and selected sound effects
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This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
1f20444e4c
Trigger 'constructed' sound when a building finishes construction
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This was SVN commit r9669.
2011-06-26 18:27:10 +00:00
df2e499efc
Post code review version - previous commit was pre code review version.
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This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
2aedf48304
#788 Eliminate delay in path finding (and therefore moving)
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This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
5bc125a91f
Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data)
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This was SVN commit r9664.
2011-06-26 02:56:54 +00:00
d89eafaf83
stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
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This was SVN commit r9663.
2011-06-26 02:03:36 +00:00
95756627ec
New aeroplane stuff.
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Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
fed56af8a7
avoid trying to attack (before gathering) for ever an animal which is not visible anymore (bug not yet met because unlikely)
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This was SVN commit r9661.
2011-06-25 20:56:46 +00:00
c8b0d7c11c
fix a small bug related to units stances and gathering
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This was SVN commit r9660.
2011-06-25 19:14:08 +00:00
8bdc1b0882
Enforces max population limit, cleans up population variables in Player component. See #862
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Max population defaults to 200
This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
33e8ac6fa5
Applies Kenny's patch for CInput pasting behavior ( fixes #640 )
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Simplifies some clipboard hotkeys
This was SVN commit r9658.
2011-06-25 00:04:41 +00:00
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
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Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
4e809a02e8
Moving some prop actors over.
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This was SVN commit r9656.
2011-06-24 05:49:22 +00:00
1bf469755f
This was SVN commit r9655.
2011-06-24 05:19:23 +00:00
99f9d3f159
Bunch of helmet fixes and random other stuff.
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This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
94460f6994
Moved the rest of the props to Public with MOVE command.
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Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
53d1293da9
Added treasures and other stuff to Peloponnese.
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This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
90a06957e9
This was SVN commit r9651.
2011-06-24 02:49:06 +00:00
1ce1cfea45
Hero Stars
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This was SVN commit r9650.
2011-06-24 02:45:49 +00:00
bd80c1ea42
Stars for public heroes *(to be replaced with something better in the future).
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This was SVN commit r9648.
2011-06-23 21:26:59 +00:00
05898c75d1
# Increase maximum camera distance
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This was SVN commit r9647.
2011-06-23 12:52:43 +00:00
492e49da38
add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
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also refactored wclipboard
closes #511
This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
889f4698f2
Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
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This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
b99b37387b
Updated cliff texture. Updated Peloponnese map.
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This was SVN commit r9644.
2011-06-22 04:05:42 +00:00
d41e859b67
#Updated Iberian Corral by Zaggy.
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This was SVN commit r9641.
2011-06-20 05:57:45 +00:00
5005398619
Update to the Peloponnese map. Still incomplete.
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This was SVN commit r9640.
2011-06-20 05:57:28 +00:00
9b930d9617
Test 'selected' stance icon
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This was SVN commit r9638.
2011-06-19 19:02:32 +00:00
e01917b961
Entities faces toward themself. fixed.
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This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
71a6775b92
Stances draft, refs #865
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This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
032794b7c8
This was SVN commit r9629.
2011-06-16 22:58:14 +00:00
578936d7d0
Moved all the Skies to Public.
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This was SVN commit r9628.
2011-06-16 22:31:02 +00:00
86505030cb
Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
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This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
0dcaa3d9a1
Greece real-world map. Work-In-Progress.
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This was SVN commit r9626.
2011-06-16 22:03:26 +00:00
3a9f7b9884
Some terrain texture updates and moves.
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This was SVN commit r9625.
2011-06-16 21:44:08 +00:00
80391fc30a
Cleaning out bad textures. Preparing to move the rest of the good ones to Public.
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This was SVN commit r9624.
2011-06-16 21:32:36 +00:00
3be43ede41
Adds rotation to starting camera (currently unused)
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This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
2fa7c8aeca
Moving terrain assets to Public.
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This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
3e4d74480d
Adds AI control to Atlas player panel
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Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)
This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
7e1cbf6ece
increase length of main menu version number field to accommodate longer version text
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This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
29edc1b8e9
Delete previous player icon and use Michael's
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This was SVN commit r9615.
2011-06-10 21:32:09 +00:00
543c02c149
This was SVN commit r9614.
2011-06-10 19:16:04 +00:00
ec1e1a4042
Undo and redo icons for Atlas.
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This was SVN commit r9613.
2011-06-10 19:00:59 +00:00
b3e7b80b68
New players icon.
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This was SVN commit r9612.
2011-06-10 18:50:47 +00:00
4a3230a870
This was SVN commit r9610.
2011-06-09 23:52:29 +00:00
2c58b07223
# Add experimental fighter planes.
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This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
7b8a33f374
Fix tests.
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This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
5132f814e3
Clean up some formatting and comments.
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This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
902b33a181
Remove redundant code for animal fleeing, and don't omit expected arguments.
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This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
28d952404e
Improve selection details debug display.
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This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
8eadd4e25f
#Ship balance.
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This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
24b0e1cafb
This was SVN commit r9597.
2011-06-08 21:12:57 +00:00
f1c1f400c9
Lots of Helmet stuff.
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This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
24cca252e3
Ranged units always face their targets when attacking. fixes #831
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This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
9906a86a2e
Support double-click on unit group buttons. patch by Merolum. fixes #805 .
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This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
6b0cbd10c3
Finished the new Cycladic Archipelago map.
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Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
18dd17ea4a
fixed a Scipio animation problem. Edited some Roman stuff.
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This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
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This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
304d4e82f0
(minor) fix an animation event value
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This was SVN commit r9588.
2011-06-05 20:03:44 +00:00
d892403f90
Adjusted the look of the Persian temple.
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This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
091cba16c6
Flipped the Iberian Civ Centre so it faces the correct way.
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This was SVN commit r9585.
2011-06-05 01:52:25 +00:00
916b4b7e92
Pureon's map, with my edits. Now turning it back over to him for his own edits.
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This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
97528d25f1
This was SVN commit r9583.
2011-06-04 03:14:49 +00:00
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
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Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
6bdafee6a0
Update Atlas sidebar buttons slightly
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This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
a81f180dd6
Remove Atlas UI scripting support
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This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
f1c4904071
Map tweaks.
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Rain particle experiment.
This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
ea36fdad2d
New forestfloor texture for Mediterranean biome.
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This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
bb5a66ac35
Moved Gambia River map to Public.
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Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
0f616d42c6
This was SVN commit r9561.
2011-05-28 03:09:40 +00:00
9b70228997
Updated the terrains of The Massacre of Delphi.
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New "Gambia River" map using Tropic terrains.
This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
5da713af2f
Removes debugging output from Latium rms
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This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
1bf2598429
Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
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This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
293f7cbae0
This was SVN commit r9553.
2011-05-26 03:16:14 +00:00
a3705a7d11
Updated SMOKE particles. They look much much nicer now. Enjoy!
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This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
2c05745c7d
Flipped the Celt Barracks so it points to the "front" where units come out.
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This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
d7f4935dce
This was SVN commit r9544.
2011-05-23 01:50:45 +00:00
2239a261ee
Last new Greek house variant.
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This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
003037e102
Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
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This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
501f72ec0c
Map updates. Terrain updates.
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This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
171917d0c6
Terrain updates
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This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
2c6fc32a57
This was SVN commit r9539.
2011-05-20 19:37:59 +00:00
2f94551716
New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
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This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
608db46c16
Tweaks to the map
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This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
069f567f7e
check that enemy units don't leave foundations. based on patch from Stork. fixes #724
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This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
1fac936d68
fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
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This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
ea455fa983
Fixed some issues with Belgian Bog
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This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
a6d519e70f
Fix #779 differently, to avoid problems with building on top of cheering units
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This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
fd65a492d9
Add button to promote selected units, for testing
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This was SVN commit r9527.
2011-05-15 21:53:24 +00:00