aa1fcfd20c
Change fog-of-war blur to use a better filter.
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This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
bf3d5c75f0
Be more robust to broken terrain property files.
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This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
caad072347
Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
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This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
02e7eb69ff
# Add solid black sides to the map, to hide underwater terrain.
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This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
c710e718aa
Windows fixes
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This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
cb78822f19
Delete some unused bits.
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This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
fe21c5e023
# Rewrite fog-of-war rendering.
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Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
1e02fe70a7
Add texture limits to hwdetect
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This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
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This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
566bbf0fa0
Fix assertion failure when running pre-game GUI
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This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
5e618e1526
Remove redundant bounds check
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This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
6af877a1cb
Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
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Fix some warnings.
This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
03c75100ab
# Fix terrain blending logic.
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Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
63bd39d4a5
Fix perspective calculation in CCamera::GetScreenCoordinates.
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Fixes #99 .
This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
fd46b9e370
fixes/improvements from work:
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file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation
This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
0d8ffa58dc
AoE3Ed build fixes
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This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
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Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a
# Add initial basic player AI framework.
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Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
d8cd31d4b6
Add probably-unnecessary script serialization test.
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This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
19548a7379
Fix use of uninitialised variable.
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This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
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Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
002e3f5606
minor fixes from work; also add sys_WideFromArgv
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This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
2fa3c554de
Windows build fixes
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This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
40933c06e1
Primitive support for gamepad camera movement
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This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
5e3049f6b2
BuildLimits. Needs some configuration changes to work
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This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
2fd6e2e8cc
Fix some more warnings
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This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
802f22485b
Fix some warnings on Windows
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This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
ad3f33dd27
Build fix for very old SDL
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This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
ba2a9d7af3
improvements from work: [update-workspaces required]
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- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling
This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
2540e17f45
Fix non-PCH builds
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This was SVN commit r8816.
2010-12-08 18:54:05 +00:00
f04c2561b7
Various resource shuttling improvements. Fixes #672 .
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This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
0b0b11d2e0
Fix occasional assertion failure in time warp mode
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This was SVN commit r8810.
2010-12-08 16:09:53 +00:00
8ddef2fee0
Add fast-forward/rewind commands, to help with testing.
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This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
1201956b93
Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
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This was SVN commit r8792.
2010-12-05 08:50:33 +00:00
19dbbb816d
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
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This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
95da3789cd
Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626
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This was SVN commit r8789.
2010-12-05 05:17:28 +00:00
819bacd538
Automatically disable audio on OS X since it's stupid and broken.
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This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
5df240d97d
Disable broken GUI error reporter on OS X
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This was SVN commit r8787.
2010-12-04 19:09:41 +00:00
53b1447007
Fix what looks like miscompilation with GCC 4.0 on OS X
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This was SVN commit r8786.
2010-12-04 19:06:13 +00:00
4575c26616
Disable compression of public.zip ( fixes #671 ).
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This was SVN commit r8785.
2010-12-04 15:57:55 +00:00
4b37898ab9
Fix tests.
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This was SVN commit r8784.
2010-12-04 15:08:18 +00:00
74114bf09a
Handle XMB caching with the same system as texture caching.
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Fixes #694 .
This was SVN commit r8782.
2010-12-04 00:08:26 +00:00
ead65712eb
Delete obsolete archbuild tool
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This was SVN commit r8761.
2010-12-02 18:05:16 +00:00
6b4478209b
Fix accidental use of hard-coded constant.
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Don't bother recomputing terrain speeds multiple times per turn.
This was SVN commit r8753.
2010-11-30 14:48:04 +00:00
ab186c2b16
Update UnitMotion logic, to partially simplify it.
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Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.
This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
3b405efc6b
Increase serializer reserved buffer space to cope with huge maps.
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This was SVN commit r8748.
2010-11-30 12:24:46 +00:00
f959390d0b
Mostly fix hypothetical thread/fork interaction dangers
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This was SVN commit r8689.
2010-11-25 16:11:16 +00:00
404f7d4caa
Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file.
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This was SVN commit r8687.
2010-11-24 17:08:00 +00:00
94dca529b1
Fix OS X build errors
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This was SVN commit r8684.
2010-11-23 19:20:03 +00:00