mostly straightforward except for CVSFile / Filesystem. moved the former
into the newly created latter component. removed VFSUtil entirely (that
functionality is available from lib/file/file_system_util.h)
Xeromyces.cpp: simplify buffer handling since smart pointers are now in
play. also use WriteBuffer instead of membuffer.
This was SVN commit r5519.
- callbacks now have a uintptr_t "cbData" parameter (instead of
haphazard void*/uintptr_t, cb/ctx/data)
- resource loading code now more uniformly deals with u8* pointers
instead of void*
allocators: add support for page_aligned_alloc via boost::shared_ptr.
add evil hack to avoid the need for default ctor and ensure alignment in
SingleAllocator
archive: improve Decompressor
compression:
. near complete rewrite (previous code was a poorly factored mess)
. fix bug related to buffer allocation
. no longer provide get_output API (prone to abuse)
. add call to get max. size of output buffer (for preallocation)
This was SVN commit r5370.
. the massive renaming undertaking: camelCase functions -> PascalCase.
. add some cppdoc.
. minor additional renaming improvements: e.g. GetIsClosed -> IsClosed
. in entity code, replace constructs like "pvec = new vector; return
pvec; use *pvec; delete pvec" with a simple stack variable passed as
output parameter (avoid unnecessary dynamic allocs)
. timer: simpler handling of raw ticks vs normal timer (less #if)
This was SVN commit r5017.
* Fixed some bugs with incorrect macro usage (SDL_BYTE_ORDER vs
SDL_BYTEORDER, {MSC,GCC}_VER vs {MSC,GCC}_VERSION, OS_WIN/OS_UNIX in
projects where they're not defined).
* Removed some redundant declarations of g_Console.
* Removed some unnecessary semicolons.
* Removed some unused variables.
* Added throw specification to operator new.
This was SVN commit r4698.
Refs #152
The issue was that the JSInterface_Console would attempt to write a
message on the console even after the g_Console object was deleted. Work
around this by:
1. resetting the g_Console pointer to 0 after deletion and
2. adding a null-pointer check
This was SVN commit r4386.
- error codes now accessed as ERR::NO_MEM, INFO::OK etc.
- no more X-macros => the above are now recognized by visual assist
- error codes are defined by the module originating them (lib_errors has
some generic ones)
=> no full rebuild when adding some
- error descriptions are now in C++ files => can be changed without full
rebuild
added AT_STARTUP in lib.h.
This was SVN commit r4374.
* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".
* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.
This was SVN commit r3931.
ERR_(FILE|PATH)_NOT_FOUND -> ERR_TNODE_NOT_FOUND, ERR_NOT_(FILE|DIR) ->
ERR_TNODE_WRONG TYPE
path_util:
- path_append: bugfix (no more extraneous /); add support for appending
slash
- path_replace: bugfix (no more warnings for expected error)
- add path_last_component, path_foreach_component
- move some defs to the header that belong there from vfs.h/path.h
file: add dir_create; move PosixFile definition here and provide
accessor for fileio
vfs: no longer automatically append slash; instead, make sure caller
does
vfs_mount:
- mount_realpath: bugfix (strip trailing /), interface improvement
- document write_target; clarify MULTIPLE_MOUNTINGS; add support for
creating real dirs
vfs_tree:
- refactor TDir::add into find, add, find_and_add
- fix TDir and TNode for dir-ends-with-slash requirement
- split up lookup into lookup_cb and path_foreach_component
- add support for inserting dirs with given mount point: tree_add_path
(needed when mounting)
wposix: get rid of weird PATH_MAX = 260 (Win32 weirdness)
TextureManager: remove no longer needed SupportedTextureFormats
GameSetup, Xeromyces: setup XMB location to data/cache/mods/official/xmb
Util: HardcodedErrorString now uses error_description_r
VFSUtil, i18n: fixes for dir slash issue
Closes#79, #80
This was SVN commit r3874.
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)
This was SVN commit r3764.
trace: split code out of vfs_optimizer (was getting too large)
vfs_mount: expose API to unmount all (needed to be able to delete
archives after building)
vfs_optimizer: safely handle empty connection/node lists;
refactored+documented
vfs_tree: eliminate 'file in root dir' warning (can happen easily
enough)
rest: fixes/minor tweaks
This was SVN commit r3610.
- allocators.cpp: fix: make sure all pool fields are reset in
pool_free_all; correct matrix self-test
- lib: fix self-test
- lib_error: give "informational" return codes values > 100 (allows
multiplexing with percent indicator)
- archive: add clarification to afile_enum; use vfs_load when building
archive (fixes caching problem); add support for progressive archive
creation
- file: allow pp_set_dir's path to end in slash (simplifies other code);
add file_exists
- file_cache: add stats+sanity checks to allocator; improve ExtantBufMgr
find(); add ExactBufOracle to translate padded address returned by Cache
to what was actually allocated; relax infinite-loop check; fix
file_cache_reset
- file_io: refactor callback logic so it can be used by vfs (needed for
vfs_load)
- vfs: vfs_load now supports calling back (required for archive builder)
- vfs_mount: optimize path caching in afile_cb: due to atom_fn system,
string compare can be done via pointer compare
- vfs_optimizer: support auto-build of archive (progressive); improve
should-build-archive check (WIP)
- vfs_path: add util functions (also used in screenshot code)
- vfs_tree: simplify pathname storage
- wposix: mmap bugfix
- main: call progressive archive builder; skip reload when doing so
(documented)
- JSInterface_VFS+scriptglue: add archiveBuilderCancel
- ps/Util: use new vfs_path helper function for cleverer screenshot
naming (correctly handles some being deleted)
This was SVN commit r3578.
- remove ScEd hacks and CFont et al macro rename
- fix accursed bug in VFS buffer management that was causing ReadFile to
fail without error (not allocating enough padding)
- vfs_tree: bugfix in tree_lookup
- waio: temporarily disable sector size determination (pending better
approach - need to determine if using DVD drive)
This was SVN commit r3421.
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap
This was SVN commit r2585.
- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P
This was SVN commit r2316.
- Changed player colour JS interface: setColour(...) instead of a colour
property
- Introduced a network log and replaced most network LOG() calls with
NET_LOG()
- Moved to a slot-based system for Pre-Game and extended a lot of the JS
APIs to networking stuff
- A bit of cleanup in the low-level network code (Unix parts)
- Clients now keep track of all other connected clients on the server
(And exposes this info to JS)
- Split out GameAttributes to its own file
- Removed unused class AttributeMap
- Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make
ToScript work with multiple inheritance)
This was SVN commit r1929.