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Commit Graph

1663 Commits

Author SHA1 Message Date
aa5bdfe426 Auto-reloading of Atlas UI scripts
This was SVN commit r5165.
2007-06-11 00:06:28 +00:00
3e874c54cf manual build.
aken: add provision for copying physical memory (safer than mapping)
acpi uses that to avoid problems due to nonaligned ACPI tables (bonus:
wastes less memory)

wdbg: remove unnecessary headers
wseh: add comments
wstartup: fix return type (since we're now called by _initterm_e)

This was SVN commit r5159.
2007-06-10 13:25:09 +00:00
4e83672579 # Added scripting support to the scenario editor UI
Added modified version of wxJavaScript.
Added Atlas script interface.
Rewrote the Map sidebar in JS.

This was SVN commit r5144.
2007-06-05 18:16:55 +00:00
92578ae553 # Some initial work on networking, fixing session setup, game startup, and command queueing.
- Fixed outdated / buggy networking code in the GUI scripts.
- Finished the API to CNetClient so that it's possible to start a CGame
from it.
- Some enhancements for debugging networking: Enabled updates while the
game is minimized/out-of-focus if it's in a network session. Also
reduced the turn length to something slightly more manageable but still
unplayable (1 sec versus 3 sec).
- Fixed a bug where IssueCommand used to access the order it creates
after queueing it, which is bad if the order gets deleted while being
queued (e.g. in CNetClient).

This was SVN commit r5139.
2007-06-04 07:41:05 +00:00
92cd6472da This was SVN commit r5136. 2007-06-03 22:50:44 +00:00
7c241ed22c manual build with new atlas overbrightening support.
also split aken driver into checked and free versions.

This was SVN commit r5118.
2007-05-29 22:55:23 +00:00
6daf03b353 This was SVN commit r5113. 2007-05-29 03:49:48 +00:00
238252ec53 #Skins for Ekdromos detailed.
This was SVN commit r5112.
2007-05-29 03:08:41 +00:00
7fe6c3d77f add detours library for API hooking.
(update aken driver while at it)

This was SVN commit r5107.
2007-05-28 15:01:29 +00:00
843d849931 This was SVN commit r5103. 2007-05-28 02:37:38 +00:00
3386154fe3 This was SVN commit r5087. 2007-05-23 06:13:28 +00:00
d088e0840a kernel-mode portion of HPET driver (checked builds for xp64 and xp)
This was SVN commit r5083.
2007-05-21 19:14:44 +00:00
2e5c530c03 Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
Also removed some debug output from entity_functions.js.

This was SVN commit r5074.
2007-05-16 06:58:49 +00:00
dcf253714f debug CRT from vc8sp1
This was SVN commit r5073.
2007-05-15 13:10:12 +00:00
86e6b780ea This was SVN commit r5071. 2007-05-14 00:34:18 +00:00
0e0b995c4f #New more accurate Philip of Macedon armor texture. :)
This was SVN commit r5070.
2007-05-13 20:21:28 +00:00
91e3cc4c0a This was SVN commit r5069. 2007-05-13 20:20:05 +00:00
bd2af78d4f hopefully final fix for vc8sp1 breakage
(we have no idea why the config file's resourceId must be 2, but filemon
shows this file is called for)

This was SVN commit r5067.
2007-05-13 02:01:08 +00:00
695ba038f1 attempt to resolve SxS versioning issue with vc80sp1
This was SVN commit r5066.
2007-05-12 19:00:31 +00:00
addf1aba46 CRT files from VC8SP1 as a further fix to michael's bug report
This was SVN commit r5064.
2007-05-11 20:10:17 +00:00
0804cf5248 when building with atlas, VC8 embeds a dependency on comctl into the manifest => add that manifest to our app dir
This was SVN commit r5063.
2007-05-11 16:51:11 +00:00
25b63097cc This was SVN commit r5021. 2007-05-03 05:33:34 +00:00
b86ea0a1b5 #Scipio Africanus has made an appearance! ;)
This was SVN commit r5013.
2007-05-01 05:48:07 +00:00
585673201b This was SVN commit r5007. 2007-04-30 04:32:58 +00:00
9d21b350e1 This was SVN commit r5006. 2007-04-30 03:55:49 +00:00
41834c4013 This was SVN commit r5005. 2007-04-30 00:37:42 +00:00
pyrolink
684dbbe9ba #Preliminary end game conditions; cinematic and trigger fixes
Cinematic editor is less clumsy.  Forward and backward buttons now move
the camera to the next and previous nodes.

This was SVN commit r5000.
2007-04-27 03:05:26 +00:00
e8071fa058 Added fancywater line in config file (but it's false).
This was SVN commit r4990.
2007-04-24 16:29:38 +00:00
9b05bc2187 #Grass for the Temperate biome.
This was SVN commit r4989.
2007-04-24 15:37:45 +00:00
b631b9bbf0 Made the default map be latium_generated, for tutorial.
This was SVN commit r4988.
2007-04-24 15:02:51 +00:00
triumvir
21862a79ba Resaved all the maps creating errors because of an outdated format
This was SVN commit r4985.
2007-04-22 22:47:05 +00:00
853f13bf03 This was SVN commit r4983. 2007-04-22 03:45:49 +00:00
6368342d27 This was SVN commit r4982. 2007-04-22 03:35:02 +00:00
e91605150d This was SVN commit r4981. 2007-04-22 03:33:37 +00:00
1fea26a0e9 # Update to technologies.
Made CTechnology inherit from CJSComplex, so that properties such as
resources can be added dynamically instead of being hardcoded in it.

Also removed some excessive debug output from GUI.

This was SVN commit r4980.
2007-04-22 01:09:50 +00:00
1fc080f556 #Tweak to "dudette" hair color.
This was SVN commit r4979.
2007-04-21 06:21:08 +00:00
fc9eaeaf2b This was SVN commit r4978. 2007-04-21 06:20:36 +00:00
70ba997181 #1 New Hoplite texture and 1 new Pez texture.
This was SVN commit r4977.
2007-04-21 06:20:21 +00:00
6b38836097 This was SVN commit r4976. 2007-04-21 04:55:24 +00:00
526e799847 This was SVN commit r4975. 2007-04-18 05:55:25 +00:00
Lord Zorinthrox
761fbfd7a8 This was SVN commit r4974. 2007-04-07 01:08:52 +00:00
d3382ee8b2 This was SVN commit r4973. 2007-04-02 01:33:16 +00:00
89ff231faa #2 new Greek female textures, new Spartan Dokana shield texture, and various actor changes.
This was SVN commit r4972.
2007-04-01 02:45:46 +00:00
1e396719d8 #Hellenes Techtree Completed. Awaiting implementation.
This was SVN commit r4971.
2007-03-25 04:33:38 +00:00
0f4db02e22 #New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
4e529b7aca This was SVN commit r4969. 2007-03-24 20:52:25 +00:00
077141cb25 This was SVN commit r4967. 2007-03-22 07:22:43 +00:00
ee4875047b This was SVN commit r4966. 2007-03-22 07:22:22 +00:00
d2935684ff Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
Added TestLogger, so tests can check the right log messages were
produced.

This was SVN commit r4960.
2007-03-16 23:32:10 +00:00
29f44d66ed # Bug fix
Fixes problem introduced in 8d0a7170f6, removes workaround from
faf8358b3c

This was SVN commit r4957.
2007-03-16 10:05:05 +00:00