629e73a768
Fix a compiler warning.
...
This was SVN commit r17615.
2016-01-09 09:52:51 +00:00
87a93b2498
Add version command line option. Fixes #2965 .
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This was SVN commit r17611.
2016-01-08 19:35:33 +00:00
1cc1ba2b17
Fix non-visual replaymode. Refs #3301 (cinematic camera). Patch by Vladislav. Bug reported by eternaf.
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This was SVN commit r17606.
2016-01-06 21:40:59 +00:00
b18cd3254c
Test FixedVector{2,3}D script conversions, and test calling functions of the prototypes.
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Also ENSURE that the given value identifier is actually present in the
cache instead of creating one if it is not.
This was SVN commit r17603.
2016-01-04 21:41:40 +00:00
ab4668ac79
Remove legacy error codes from strings.
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This was SVN commit r17600.
2016-01-04 17:58:28 +00:00
7a3f011587
Fix a typo.
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This was SVN commit r17599.
2016-01-04 17:05:43 +00:00
5033fd6cbf
Some const and fix the indentation.
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This was SVN commit r17598.
2016-01-04 17:05:39 +00:00
89aef0b6eb
Cinematic camera core functionality. Patch by Vladislav Belov.
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Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.
This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
d313a1934a
Code style cleanups for CinemaPath in preparation for the cinematic camera patch.
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Refs #3301
This was SVN commit r17593.
2016-01-02 20:14:14 +00:00
036f985017
Add missing semicolons.
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Update timestamp.
This was SVN commit r17591.
2016-01-02 18:12:02 +00:00
d5d60d53ed
Replace JS_ASSERT (which is renamed to MOZ_ASSERT in SpiderMonkey 38) with TS_ASSERT, since the former was used for no apparent reason.
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This was SVN commit r17588.
2016-01-01 21:28:25 +00:00
9281aaf25e
Map more specific messages from the Gloox documentation to registration results and stanza errors in the lobby code. Also, don't request translation of more arcane errors. Fixes #3047
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This was SVN commit r17587.
2016-01-01 18:38:50 +00:00
371a41c216
seems that line was missing, with the result that garrisoned units sent a TerritoryPositionChanged message each turn
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This was SVN commit r17586.
2016-01-01 17:45:53 +00:00
9f9db45a03
Fix broken feedback display logic and broken error handling from ccb534259d
. Additionally, streamline logic in prelobby.js and remove an unexplained check in lobby.js added by 76a1a84a58
.
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This was SVN commit r17584.
2016-01-01 17:18:17 +00:00
ccb534259d
Major lobby cleanup.
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Create an object holding the handling of all netmessage types.
Display private messages sent by moderators.
Details:
Switch back the second and third argument of CreateSimpleMessage, so it
relates again to the switch/object.
Reduce the dimension/nesting of the object/switch from three to two.
Hence remove the useless "standard" and "internal" value send in the
text field.
Rename CreateSimpleMessage to CreateGUIMessage
Use the property "level" instead of "text" for "connect" and
"disconnect".
Remove the handling of the "connect" event in lobby.js, since it is
never called.
Translate the disconnect event.
Add comments and explicit checks to handleMessage and handleMUCMessage
to make obvious where they differ.
Remove the "message" property from those GUI messages, since it should
just use "text".
Move the login-fail handling to JS.
Remove useless sprintf calls from warning messages.
Inline some variables.
Add missing semicolons.
This was SVN commit r17581.
2015-12-31 17:08:23 +00:00
a144ec7e08
Indentation corrections and other code style fixes in preparation for the cinematic camera patch.
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Refs #3301
This was SVN commit r17578.
2015-12-31 13:40:56 +00:00
f7a262fa4a
Remove trailing whitespace. Based on patch by otero, refs #3268 .
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This was SVN commit r17576.
2015-12-31 11:45:13 +00:00
8d9cfd66b8
Reorganize code in different files in prepartion for the cinematic camera patch (by Vladislav Belov).
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Refs #3301
This was SVN commit r17575.
2015-12-30 21:16:35 +00:00
969008befd
Add shebang to ease running the script as a program.
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Update replay command adding needed -mod=public.
This was SVN commit r17574.
2015-12-30 14:29:28 +00:00
36c08193ba
optimizes range queries, fixes #3717
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This was SVN commit r17573.
2015-12-30 13:44:51 +00:00
9f65e90b60
Fix wrong errormessage in case of encountering a broken replay.
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This was SVN commit r17567.
2015-12-29 14:00:30 +00:00
543472b77b
Optimization of isBoxVisible + cleanup, fixes #3712
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This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
82c215de49
prevent thousands of calls per turn of calculeTerritories which would exit immediately
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This was SVN commit r17560.
2015-12-28 16:23:06 +00:00
3fd4d07ca1
Test \0 in object property names for serializing.
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This was SVN commit r17539.
2015-12-22 19:01:18 +00:00
6970ebba16
Test non-ASCII string conversions.
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This was SVN commit r17535.
2015-12-22 17:30:05 +00:00
848efb56b3
Make a method const.
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This was SVN commit r17527.
2015-12-22 14:08:32 +00:00
b790403c87
Strip trailing whitespace from network code.
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This was SVN commit r17524.
2015-12-21 13:58:32 +00:00
509028d738
CompileOptions::setFileAndLine does not copy the string, so create a copy for it.
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This was SVN commit r17512.
2015-12-19 02:55:30 +00:00
332096e4ed
SpiderMonkey 38 removes JS_AllocateArrayBufferContents.
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Users required the returned buffer to be passable to free(), so replace
it by malloc().
https://bugzilla.mozilla.org/show_bug.cgi?id=1037358
This was SVN commit r17511.
2015-12-19 02:49:46 +00:00
190f9176df
SpiderMonkey 38 removes JS_NewPropertyIterator, use JS_Enumerate instead.
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https://bugzilla.mozilla.org/show_bug.cgi?id=1081660
This was SVN commit r17510.
2015-12-19 02:21:22 +00:00
753936e7df
SpiderMonkey 38 removes JS_Evaluate{,UC}Script, use JS::Evaluate.
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https://bugzilla.mozilla.org/show_bug.cgi?id=1100579
This was SVN commit r17508.
2015-12-19 01:58:03 +00:00
2239fe338c
The jschar typedef is removed in SpiderMonkey 38.
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Since it already is char16_t in 31 replace it by that.
https://bugzilla.mozilla.org/show_bug.cgi?id=1063962
This was SVN commit r17506.
2015-12-19 01:29:55 +00:00
69ab2bae5b
Some ctors were made explicit in SpiderMonkey 38, so call them where needed.
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https://bugzilla.mozilla.org/show_bug.cgi?id=1013663
This was SVN commit r17505.
2015-12-19 01:13:56 +00:00
efda359acc
Use new when calling the builtin typed array constructor.
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The current code will be forbidden in ES6.
This was SVN commit r17504.
2015-12-19 01:10:13 +00:00
9cf9695d8d
Graceful exit in case of trying to replay a directory. Fixes #3427 .
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Also remove unneeded variable ran_atlas.
This was SVN commit r17501.
2015-12-18 21:16:08 +00:00
abce6cb737
Pathfinder optimization, fixes #3541 .
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Simplify the math of Geometry::TestRayAASquare.
This was SVN commit r17500.
2015-12-18 15:05:33 +00:00
c1b97e4709
Improve indentation of 'case' statements updated after SDL1 removal (thanks leper).
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Also update other 'case' statements in the same file for consistency.
This was SVN commit r17491.
2015-12-16 15:36:56 +00:00
5a7c2ec2db
Cleanup after SDL1 removal.
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Remove the "sdl1" option from premake4.lua (thanks historic_bruno).
Improve isUnprintableChar indentation, resolve two defines, change SDL*
to SDL2 in premake (thanks leper).
This was SVN commit r17479.
2015-12-15 08:53:24 +00:00
9a2d0f803e
Remove disabled by default SDL1 support.
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Refs #2041 .
This was SVN commit r17470.
2015-12-14 10:52:21 +00:00
1e504cd64c
Fix the actoreditor menu bar on OSX. Patch by trompetin17. Fixes #1554 .
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This was SVN commit r17458.
2015-12-13 16:53:35 +00:00
909b8d4369
Allow multiple special sprites, to facilitate cases where we want to add an overlay to a sprite.
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"color" can make use of the sprite's alpha texture, and the "add_color"
effect will now take the original image's alpha into account.
Remove the no longer needed "unaffordableMask" images on a variety of
panels.
Somewhat based on a patch by BoeseRaupe. Fixes #2421 and #3688 .
This was SVN commit r17456.
2015-12-13 16:03:17 +00:00
a74d9be130
make const the new method introduced in 2451872731
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This was SVN commit r17425.
2015-12-10 19:23:50 +00:00
b6dbb2bff0
fix tabs of 2451872731
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This was SVN commit r17415.
2015-12-09 20:56:53 +00:00
2451872731
improve performance of hierarchical pathfinder, refs #3588
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This was SVN commit r17413.
2015-12-09 19:56:30 +00:00
73a26a22ca
Enable by default postproc, smoothlos and all water features when on OpenGL4+.
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This autodetection has a higer priority than default.cfg, but lower
priority than local changes.
Note that after enabling these features some get disabled later on on
some drivers (Intel, software renderers).
Also note that mesa drivers only expose core profile OpenGL, and 0 A.D.
reads compatibility profile, so that on mesa drivers OpenGL4 is never
detected and these features are never enabled by default.
This was SVN commit r17412.
2015-12-09 16:12:58 +00:00
a5152c14d1
Properly use the passed parameter as all other occourences.
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Fixes 'disable_allwater = false' case in hwdetect.js.
This was SVN commit r17410.
2015-12-09 11:28:24 +00:00
6a73dc2e16
fix multiple (useless) insertion in grid update of hierarchical pathfinder
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This was SVN commit r17409.
2015-12-08 22:58:04 +00:00
fd32da5c87
Update tinygettext.
...
Updates tinygettext to upstream commit
328f015d0b07465c8a5a05cbfc0a41154a2f8ebf.
This adds better collision logging.
This was SVN commit r17405.
2015-12-08 18:05:11 +00:00
780a1de136
Don't comment out code. Refs #3486 .
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This was SVN commit r17400.
2015-12-07 12:27:52 +00:00
8af675e207
Don't emit sounds when selecting dead animals. Patch by Stan. Fixes #3486 .
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This was SVN commit r17399.
2015-12-07 00:21:24 +00:00
987a7028bd
Implements relative templates. Fixes #2936 . Thanks to leper, wraitii, historicbruno and everyone else that helped.
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This was SVN commit r17386.
2015-12-05 17:02:25 +00:00
71b0d9c052
Update atlas with the new map_sizes.json format. Refs #3355 .
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This was SVN commit r17379.
2015-12-04 16:37:30 +00:00
2e69872b11
Remove debug parser from replay menu. Refs #3440
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This was SVN commit r17367.
2015-12-03 03:12:43 +00:00
5b2738b0cb
Doubles size of sound card string buffers, for users with many sound devices present. Fixes #3660
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This was SVN commit r17365.
2015-12-02 22:41:17 +00:00
02c065e2c9
Removes the unused "gone" presence state from the lobby. Refs #3383 .
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This was SVN commit r17358.
2015-12-02 14:41:32 +00:00
a1e57aaeaf
Replay menu cleanups. Fixes #3440 .
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Hides the summary-button in the replaymenu in case the summary wasn't
saved.
Corrects the timestamp for incompatible replays.
Remove unused UNUSED from header files.
Use string8() instead of OsString().
Mention a reported compiler warning.
Use const& instead of a copy in StartVisualReplay().
This was SVN commit r17356.
2015-12-02 13:53:44 +00:00
0a8fc4bb08
improve pathFinder by optimizing the DistanceToSquare computation, refs #3588
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This was SVN commit r17350.
2015-12-01 19:01:41 +00:00
418318ea88
Properly read preferglsl in user config files.
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This was SVN commit r17347.
2015-12-01 09:00:12 +00:00
6f09803e8c
TerrainTextureManager file loading rewrite. Fixes #3358 .
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Add directory callback to vfs::ForEachFile.
Each terrain directory should now have a terrains.xml file,
as using the previous terrains.xml file is unlikely to be what was
intended.
This was SVN commit r17341.
2015-11-30 20:12:12 +00:00
fa9c8e061b
Enable GLSL by default on OpenGL 3+.
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This doesn't override any user setting, it just changes the default when
no preferglsl setting is specified.
Fixes #3641 .
Refs #145 .
This was SVN commit r17338.
2015-11-30 10:51:02 +00:00
700859b2c3
Move the playerdefaults to the settings directory. Refs #3355
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This was SVN commit r17332.
2015-11-30 01:33:59 +00:00
61e5e92b14
Update/revamp my template analyzer tool.
...
Remove the useless "fancy" data in favor of a simpler visualization of
templates, adding an in-place tool to filter and sort (for convenience).
This was SVN commit r17331.
2015-11-29 19:19:20 +00:00
814cdd9524
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio.
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This was SVN commit r17325.
2015-11-29 15:44:22 +00:00
7de746cc58
Visual replay code cleanup. Refs #3440 .
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Moves StartVisualReplay() from JSInterface_VisualReplay.cpp to
VisualReplay.cpp, so that the former doesn't define any logic.
Uses replayFile.string8() instead of
utf8_from_wstring(replayFile.string()).
SAFE_DELETE instead of delete.
Fixes a compiler warning in getReplayDuration().
This was SVN commit r17314.
2015-11-29 00:23:18 +00:00
be9b6fa59c
improves performance of hierarchical pathFinder, refs #3588
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This was SVN commit r17310.
2015-11-28 13:06:44 +00:00
432df9b38e
Use two range based for loops to fix two TODOs.
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This was SVN commit r17303.
2015-11-28 08:27:42 +00:00
9a40d1284e
Update version numbers. Switch lobby room.
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This was SVN commit r17299.
2015-11-28 08:27:33 +00:00
082af749f0
Actually remove all unlisted translations.
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This was SVN commit r17298.
2015-11-21 20:00:20 +00:00
229e850dba
Fix a compiler warning.
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This was SVN commit r17296.
2015-11-20 20:42:45 +00:00
fc6af83c2a
cleanup 5b335442fb
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This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
5b335442fb
fix a bug in the HierarchicalPathfinder revealed by changes in 9b0ed97d05
, patch by wraitii
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This was SVN commit r17293.
2015-11-20 19:45:48 +00:00
ee8f9516eb
Update translations to be included in the release.
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This was SVN commit r17290.
2015-11-19 23:09:49 +00:00
0b2da13dea
never edit a patch before commiting !
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This was SVN commit r17287.
2015-11-19 22:17:00 +00:00
9b0ed97d05
fixes and performance improvements in hierarchical pathfinder, fixes #3621
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This was SVN commit r17284.
2015-11-19 22:02:25 +00:00
9e35f7d68b
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612 .
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This was SVN commit r17278.
2015-11-16 22:03:10 +00:00
9819b23529
I should not commit half-finished debug code.
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This was SVN commit r17276.
2015-11-16 18:48:05 +00:00
70164a02c4
Handle double-clicks on list elements better. Patch by elexis.
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Fixes #3574
This was SVN commit r17274.
2015-11-16 18:23:21 +00:00
39f572af88
Stop processing turns after a replay finishes. Patch by elexis. Fixes #3581
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The animations continue because we currently have no easy way to stop
interpolating. My suggestion would be to implement a network
synchronised pause and use something like that.
This was SVN commit r17265.
2015-11-15 15:08:46 +00:00
6b8dc7684a
Return in case we do not have any available JS timer slots instead of accessing OOB memory.
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This was SVN commit r17263.
2015-11-15 01:09:35 +00:00
f1f0fa1f8f
Fix a typo. Thanks stan for noticing.
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This was SVN commit r17260.
2015-11-14 21:46:05 +00:00
3760891131
Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
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This was SVN commit r17255.
2015-11-14 19:03:20 +00:00
e7fb75a680
Initialize new variables correctly.
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This was SVN commit r17247.
2015-11-12 23:07:54 +00:00
e9271025dc
Forgot to serialize a new unitMotion variable, resulting in OOS on rejoin.
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This was SVN commit r17245.
2015-11-12 20:57:50 +00:00
9357cce112
Math is hard
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This was SVN commit r17242.
2015-11-12 17:32:33 +00:00
3febc387d5
Styling fixes.
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This was SVN commit r17241.
2015-11-12 17:23:50 +00:00
52443dfe80
Fix an erroneous ENSURE in PatchRData and move it where it will be very slightly clearer. Fixes #3598
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This was SVN commit r17240.
2015-11-12 17:22:44 +00:00
913545aa41
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
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Also make sure we don't include Geometry.h where it's not necessary.
This was SVN commit r17238.
2015-11-11 20:50:02 +00:00
f3b22e51a3
Optimize Geometry::PointIsInSquare, which is used quite often in performance hotspots.
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Original patch by mimo. Refs #3588
This was SVN commit r17236.
2015-11-11 20:02:47 +00:00
a138bed96b
Fix an issue where units did not notice other moving units with my latest commits.
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This was SVN commit r17234.
2015-11-11 19:06:07 +00:00
cc199c4cca
Fix a critical typo in the last commit and a debug message left in accidentally. Thanks fabio.
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This was SVN commit r17232.
2015-11-11 13:55:36 +00:00
06cb37ff74
Add PlanNextStep back to the unitMotion, in a completely different version. This basically anticipates where we'll probably move next, and checks if static units might block us. Makes paths look slightly better.
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This was SVN commit r17229.
2015-11-11 13:29:06 +00:00
607955489d
Check if units are in the world in UnitRenderer::PickAllEntitiesAtPoint. Probably fixes #3587 , though I'm not sure as it proved unreproducible.
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This was SVN commit r17228.
2015-11-11 13:27:13 +00:00
3b13fb7608
Improve unitMotion behavior. When a unit's path is obstructed, it will now try shortpathing around an increasingly large search range, to optimize behavior in trivial cases where it just needs to go around a unit.
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Also stop trying too hard when we are close to the destination and our
only order is to move there.
This should result in a slight optimization of the behavior, as well as
slightly more sanity overall.
This was SVN commit r17226.
2015-11-11 12:49:24 +00:00
3ddd72c1a4
Fix a rare case where units might get stuck around other idle entities, and clarify a related comment.
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Refs #3471
This was SVN commit r17225.
2015-11-11 12:28:38 +00:00
c42160ec10
Fix an issue where units could not go around large obstructions when short-pathing as it ran in the search-space "walls", reported by gamebot. Fixes #3593 .
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This is also a very slight optimization.
This was SVN commit r17224.
2015-11-11 12:23:11 +00:00
2f6f0bd477
Serialize everything that is needed by UpdateVisibilityData instead of assuming everything as dirty.
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Fixes #3271 .
This was SVN commit r17223.
2015-11-11 12:15:57 +00:00
32da740f14
Allow kicking/banning players from gamesetup and session. Patch by elexis. Fixes #3241 .
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This was SVN commit r17217.
2015-11-11 02:05:23 +00:00
d3ff090ce7
Fix an OOS issue where, on ownership change, units affected by speed-modifying technologies did not update their speed.
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This was SVN commit r17215.
2015-11-10 23:31:06 +00:00
51ec6f4728
improve function RasterizeRectWithClearance, about 40% faster, ref #3588
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This was SVN commit r17212.
2015-11-09 21:16:46 +00:00
0ba9fa1cc1
Optimize RasterizeRectWithClearance slightly further. Thanks mimo for noticing.
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This was SVN commit r17209.
2015-11-08 18:08:49 +00:00
313d324fac
Fix some cases of unit "dancing". Thanks to Elexis for nagging me.
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This was SVN commit r17208.
2015-11-08 17:55:23 +00:00
fe040c695f
Change the shape rasterization to not use DistanceToSquare, which often called sqrt. This apparently reduces total turn time by as much as 5% (!)
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Refs #3368
This was SVN commit r17207.
2015-11-08 17:24:59 +00:00
cb025bb725
Removes extraneous check from XpartaMuPP. Fixes #3568 .
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This was SVN commit r17206.
2015-11-08 17:09:59 +00:00
dd6d09521c
Not sure how but I messed up the previous commit.
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This was SVN commit r17205.
2015-11-08 16:44:08 +00:00
42d0e6d46e
Optimize the hierarchical pathfinder's "makeGoalReachable" slightly. Does not affect simulation results.
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This was SVN commit r17204.
2015-11-08 16:39:43 +00:00
cd025b2069
fix typo
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This was SVN commit r17203.
2015-11-08 13:09:49 +00:00
c319ff062d
Partial fix to a formation "gliding" issue, unsure so far what is causing this.
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This was SVN commit r17198.
2015-11-07 17:36:31 +00:00
3163c9d4a2
Fix a rare issue with the short-range pathfinder where units took odd paths when the target was beyond the search zone.
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This was SVN commit r17197.
2015-11-07 14:33:55 +00:00
2d7074e8d6
Fix unused variables left behind.
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This was SVN commit r17194.
2015-11-06 20:42:12 +00:00
596025df71
Fix a bug in [17163] that could get units with a large passability class stuck.
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This was SVN commit r17192.
2015-11-06 20:33:13 +00:00
e26b59c917
Changes to unitMotion.
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Make sure we do not treat as circles entities that we really should
treat as squares (such as trees). This fixes an issue reported by Stan.
Make sure we never forget about our destination if we are blocked by
unit obstructions. This makes sure that units in a group but not in
formation will not be blocked by the other units, and probably makes the
general behavior more sane. Helps following [17166]
Refs #3505 , #3471 , #3376
This was SVN commit r17191.
2015-11-06 20:09:18 +00:00
9efd79e240
Fix an issue where square diagonals were incorrectly handled when checking the distance to the target. Fixes #3577 properly. Patch by mimo.
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Decrease fishing ship gathering range in consequence (revert [17178]).
This was SVN commit r17190.
2015-11-06 19:56:52 +00:00
1ed3761859
Fix style issues and redundant code in [17161] and [17163].
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This was SVN commit r17189.
2015-11-06 19:48:08 +00:00
2126b53b9d
Fixes interpolation of flying objects.
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This was SVN commit r17187.
2015-11-06 16:56:39 +00:00
83bba7bdfc
revert e0771b98dd
which was based on misunderstanding of the algo, and fix the inverted_circle case, refs #3577
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This was SVN commit r17184.
2015-11-05 19:22:04 +00:00
05547bf36f
Fix an oversight.
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This was SVN commit r17182.
2015-11-05 16:52:19 +00:00
a9323da01b
Fix #3566 by fixing an off-by-one error in the final replay turn logic. Patch by elexis.
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This was SVN commit r17180.
2015-11-04 20:33:34 +00:00
8f1853b8d8
Prevent accidental overwriting of replays in very rare cases while we wait for a better solution.
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Refs #3255
This was SVN commit r17177.
2015-11-04 19:26:40 +00:00
f91478c730
Fix an oversight in the obstruction manager that lead to possibly the most insidious OOS error we've seen so far.
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Fixes #3292 .
This was SVN commit r17176.
2015-11-04 18:51:47 +00:00
e527a5c321
Fix #3525 and #3399 by recalculating territories on request to GetTerritoryPercentage. Patch by elexis
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This was SVN commit r17171.
2015-11-02 07:32:43 +00:00
6493974800
Fix #2676 by only acknowledging commands matching the sender's name if cheats are disabled. Based on patch by historic_bruno.
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This was SVN commit r17170.
2015-11-02 03:20:44 +00:00
d9e9345be2
fix some indentation of 6e05a00929
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This was SVN commit r17164.
2015-11-01 16:47:53 +00:00
357203a90f
Pathfinding changes: unit-unit collisions now allow for some overlap, so units can get closer to each other, which I found improved pathfinding considerably.
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Also fix a potential issue I noticed in some cases, though that
particular fix implies scrapping waypoints, so if units seem to get
lost, please report so and I'll revert those changes.
I can't find any way to get units stuck with this patch.
This was SVN commit r17163.
2015-11-01 13:38:48 +00:00
14038d4cd8
Fix more pathfinding issues.
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Change the way the long-range pathfinder rasterisation works slightly so
that we have a better compatibility with the short-range pathfinder.
Should fix the "stuck units" issues, though I am not sure so I am not
marking them as fixed so far. Refs #3471 , #3505 , and possibly #3292 .
Caveat: I am now using clearance of 0.8 for "default" class, which might
have side-effects: please report anything weird.
Also fix leftover style issues.
This was SVN commit r17161.
2015-11-01 07:28:43 +00:00
a6111ff8b7
Fix #3309 by capping m_DeltaSimTime in NetTurnManager.cpp. Patch by elexis. Review by Philip.
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This was SVN commit r17159.
2015-10-31 21:04:47 +00:00
6acfec0f44
Fix a logic error in the hierarchical pathfinder that resulted in it not updating all passability classes correctly. Fixes #3538 , refs #3292 (it fixes one of the cases, but not the examples).
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Also features style fixes, thanks leper for noticing.
This was SVN commit r17158.
2015-10-31 20:47:47 +00:00
a3f467ae4e
Make resources have a static, passable obstruction. Ought to be a temporary fix. Fixes #3530
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See #3530#comment:9 for a proper fix to this issue.
This was SVN commit r17156.
2015-10-31 15:28:42 +00:00
4d804cf26b
fix typo in 6e05a00929
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This was SVN commit r17155.
2015-10-31 13:42:14 +00:00
6e05a00929
fix obstruction of target entity not taken into account in short pathfinder, closes #3539
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This was SVN commit r17154.
2015-10-31 13:37:34 +00:00
8494e36aa8
Revert the logic change in 9da482ead4
. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out #3532 for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
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This resulted in ALL "units inside obstructions" issues.
Thanks to elexis for the testing.
Fixes #3532 , #3450 .
Refs #3538 (still OOSes), #3410 (unitmotion remains buggy for
formations, but this is only aesthethic.)
Probably affects #3471 and #3505 , but those are not fixed.
This was SVN commit r17152.
2015-10-31 08:43:31 +00:00
108633affd
Fix #3415 . Removes 'ghost' scrollbar bounding to enable extreme-right hover and selection in dropdowns. Patch by elexis.
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This was SVN commit r17149.
2015-10-31 05:40:43 +00:00
e0771b98dd
fix switch between square or circle approximation in UnitMotion, refs #3539
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This was SVN commit r17145.
2015-10-26 22:59:26 +00:00
f4cb822d9d
do the circle approximation also in INVERTED goals in UnitMotion, refs #3405
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This was SVN commit r17143.
2015-10-18 20:23:02 +00:00
70d5e4e318
fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal, fixes #3405
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This was SVN commit r17142.
2015-10-18 20:21:20 +00:00
82590753d7
fix a moved function, fixes #3531
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This was SVN commit r17137.
2015-10-16 17:14:39 +00:00
b97e565017
Fixes path formatting in Windows OOS error message, patch by elexis, fixes #3498
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This was SVN commit r17134.
2015-10-15 03:50:45 +00:00
c0b4e78801
Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games, fixes #3108 .
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Fixes test failures on OS X 10.7 and older, refs #3109
This was SVN commit r17133.
2015-10-15 03:31:30 +00:00
4043c56518
Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499 . May improve pathfinding behavior in some cases, please test!
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This was SVN commit r17132.
2015-10-15 02:51:12 +00:00
4994dfb26a
Avoids RuntimeError: dictionary changed size during iteration
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This was SVN commit r17127.
2015-10-11 20:47:52 +00:00
9db4fb5ddb
fix typo in Game.cpp
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This was SVN commit r17126.
2015-10-11 11:12:27 +00:00
b0f267b61c
fix typo in UnitMotion, fixes #3474
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This was SVN commit r17124.
2015-10-11 11:00:11 +00:00
f5348c6dd6
Introduce less rounding errors in the falloff to allow a more precise territory calculation. Fixes #3334 . Based on code by elexis.
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This was SVN commit r17122.
2015-10-11 09:01:50 +00:00
40acf66ba9
Fixes hotkey bugs introduced in a07add11c6
, patch by elexis. Fixes #3495
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This was SVN commit r17116.
2015-10-10 07:22:07 +00:00
02628b8902
Removes unused pathfinder consts, patch by stanislas69. Fixes #3500
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This was SVN commit r17115.
2015-10-10 06:48:42 +00:00
e0093c8ecc
Remove an unused function (it was used by the old pathfinder).
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This was SVN commit r17103.
2015-10-04 18:02:16 +00:00
2505a2ec70
Remove a preprocessor ambiguity, fixes #3480 .
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This was SVN commit r17101.
2015-10-04 17:21:36 +00:00
cfe4a2e568
Fix a cause of serialization problems. Fixes #3450 .
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This was SVN commit r17097.
2015-10-03 11:02:12 +00:00
bb997f6cae
Fix previous commit.
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This was SVN commit r17096.
2015-10-03 10:32:30 +00:00
d60940ac59
Code improvements and style fixes.
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This was SVN commit r17095.
2015-10-03 08:27:19 +00:00
dc69aed954
Remove some old and unused code.
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This was SVN commit r17094.
2015-10-02 18:27:10 +00:00