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d4ea031334
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Fix a warning, a bug, and modifies the setting for the Cycladic Archipelagos maps.
This was SVN commit r12838.
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2012-11-10 07:48:43 +00:00 |
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116281f830
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Fixes Atlas and Collada dylib loading on OS X, for non-bundled binaries. Thanks to wraitii for the suggestion.
This was SVN commit r12834.
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2012-11-08 01:57:50 +00:00 |
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c722fbd93f
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Change hwdetect to handle slightly more cases with the water detection.
Updates a few more maps with new settings.
This was SVN commit r12830.
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2012-11-07 10:53:37 +00:00 |
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76676b1e38
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Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
This was SVN commit r12822.
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2012-11-05 12:14:04 +00:00 |
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ed7c66eb82
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Updates the water settings: features can now be enabled individually for more modularity. Fixes a few bugs. Allows it to be run at an acceptable speed in Atlas.
This was SVN commit r12817.
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2012-11-04 15:54:36 +00:00 |
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d75ae52f56
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Particles now correctly update with the fog. Refs #276 .
This was SVN commit r12811.
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2012-11-02 16:31:27 +00:00 |
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a3ddd7b1b3
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Fix for some problems when using shadows with the superfancywater.
This was SVN commit r12809.
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2012-11-02 13:08:58 +00:00 |
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cf23990192
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Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
This was SVN commit r12806.
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2012-11-01 10:17:54 +00:00 |
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79f2fc1ac1
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Fixes build error on MSVC, use of sqrt was ambiguous. Refs #1572
This was SVN commit r12804.
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2012-10-31 20:59:43 +00:00 |
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fb035d08e3
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fixes #1572 and fixes #932
Changes the water rendering in game to support higher quality effects
and to look nicer.
This was SVN commit r12802.
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2012-10-31 18:42:17 +00:00 |
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97b46d402c
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Removing GL3 dependency from GPU skinning code.
This was SVN commit r12801.
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2012-10-30 21:57:00 +00:00 |
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7c1b03d031
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Fixes MSVC warnings of truncation from double to float
This was SVN commit r12797.
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2012-10-30 02:03:40 +00:00 |
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367c67d6ad
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
This was SVN commit r12795.
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2012-10-29 13:20:21 +00:00 |
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402ea61581
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don't set location info by default, music and sounds should not have it set
This was SVN commit r12781.
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2012-10-24 13:12:55 +00:00 |
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7fafeec767
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Fixes splash screen to display only once at startup. Fixes #1701.
Adds some spacing between splash screen icons and text.
This was SVN commit r12762.
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2012-10-17 20:33:50 +00:00 |
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bc1efba1dc
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Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
This was SVN commit r12758.
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2012-10-15 19:36:04 +00:00 |
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1fb7889539
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Postproc manager
This was SVN commit r12755.
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2012-10-15 10:34:23 +00:00 |
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5ce5ef9286
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Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
This was SVN commit r12735.
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2012-10-07 12:43:08 +00:00 |
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65c0f3efc5
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removed extra whitespace
This was SVN commit r12728.
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2012-10-03 15:14:20 +00:00 |
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9e328e6b9f
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
This was SVN commit r12727.
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2012-10-03 12:40:01 +00:00 |
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5cff74f4e7
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Replaces FAM file monitoring with inotify on Linux, based on patch by noKid. Fixes #1316, refs #1687.
Removes FAM dependency.
This was SVN commit r12726.
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2012-10-02 00:03:14 +00:00 |
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772c10801c
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Fixes missing Atlas selection rings for decorative actors
This was SVN commit r12716.
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2012-09-28 19:16:32 +00:00 |
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7d8dc05c68
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Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562.
Adds water plane option to actor viewer.
This was SVN commit r12715.
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2012-09-28 18:20:36 +00:00 |
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44821da620
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new threaded soundmanager and proper distance roll off
This was SVN commit r12709.
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2012-09-27 02:42:03 +00:00 |
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e72b603cce
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Implements Vision/Range tech modification
This was SVN commit r12707.
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2012-09-24 22:27:32 +00:00 |
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db4b08d1ad
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Slight changes to the cubemap stuff in the sky manager, to make it behave better after archivebuild.
This was SVN commit r12697.
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2012-09-21 20:22:23 +00:00 |
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11b1c59397
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A minor change to water rendering on models.
This was SVN commit r12677.
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2012-09-16 11:39:04 +00:00 |
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f91111aec8
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Load default MP player name from the config.
This was SVN commit r12673.
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2012-09-14 05:38:29 +00:00 |
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fef2bdf39b
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Removed unused file
This was SVN commit r12658.
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2012-09-09 19:41:32 +00:00 |
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6528751875
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Fix non-pch build. Fixes #1664.
This was SVN commit r12655.
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2012-09-09 13:51:04 +00:00 |
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779a33ee30
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Water and waterfall shaders, materials and examples.
This was SVN commit r12643.
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2012-09-08 18:56:13 +00:00 |
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1fce30839f
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zero out buffers before loading sounds
This was SVN commit r12639.
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2012-09-08 02:54:49 +00:00 |
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df0c4559ad
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silence repeated errors when buffers don't allocate, fix up reference counting
This was SVN commit r12638.
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2012-09-07 12:05:29 +00:00 |
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d04f737c5e
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Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
This was SVN commit r12637.
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2012-09-06 21:05:34 +00:00 |
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3efb235725
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And re-enabling the stuff disabled for debugging 2
This was SVN commit r12632.
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2012-09-04 17:30:01 +00:00 |
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10101b138d
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And re-enabling the stuff disabled for debugging
This was SVN commit r12631.
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2012-09-04 16:59:03 +00:00 |
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8b10290f78
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Disabling some LOD stuff to track down Deiz's bug (as a result, parallax also temporarily disabled)
This was SVN commit r12629.
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2012-09-04 15:55:36 +00:00 |
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1ba858bf6e
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More on that bug (warning: renderer temporarily slower)
This was SVN commit r12628.
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2012-09-04 12:34:02 +00:00 |
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f92cda7a91
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Testing something different in the hope it helps with a bug reported on the forums
This was SVN commit r12627.
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2012-09-04 11:09:36 +00:00 |
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0a0a49eb09
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Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
This was SVN commit r12624.
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2012-09-04 03:57:22 +00:00 |
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d805c87249
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Send messages when formation members hit fail to find a path or are obstructed.
This was SVN commit r12613.
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2012-09-03 02:59:15 +00:00 |
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7d2e201332
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Fixes some unreferenced formal parameter warnings
This was SVN commit r12611.
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2012-09-02 23:07:16 +00:00 |
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38ea080d25
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Increase the AI's js runtime size to 32 MB for the time being.
This was SVN commit r12594.
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2012-09-02 01:50:16 +00:00 |
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ba3b6b9bb7
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Attempting to rewrite fixed renderpath model rendering code to apply LOS to models.
This was SVN commit r12593.
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2012-09-02 01:33:56 +00:00 |
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a6e1e6cec7
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report errors opening sound files and hopefully revcover from them gracefully
This was SVN commit r12591.
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2012-09-01 23:24:32 +00:00 |
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affe91b52c
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Fixed fixed renderpath: green water, broken minimap
This was SVN commit r12588.
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2012-09-01 22:34:36 +00:00 |
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d45a044445
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Cleans up rogue printf
This was SVN commit r12587.
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2012-09-01 22:16:53 +00:00 |
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ccdb67c8f2
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Fix non-pch build.
This was SVN commit r12586.
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2012-09-01 22:12:28 +00:00 |
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a29acce208
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Adds some missing includes, refs #1614
This was SVN commit r12577.
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2012-09-01 18:23:13 +00:00 |
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0133197dcd
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proper disposal of single buffer sounds
This was SVN commit r12574.
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2012-09-01 02:41:48 +00:00 |
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