1
0
forked from 0ad/0ad
Commit Graph

10925 Commits

Author SHA1 Message Date
e403c748f2 More cliff terrain spec and normal mapping.
More metal mine spec mapping.

This was SVN commit r12373.
2012-08-12 00:11:46 +00:00
danschub
277b637578 Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
2012-08-12 00:08:49 +00:00
2eed26df09 Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
2012-08-11 23:59:28 +00:00
gregory
b1657b63b3 This was SVN commit r12370. 2012-08-11 21:10:36 +00:00
dedd0ca792 Some spec and normal tests for terrain.
This was SVN commit r12369.
2012-08-11 19:29:28 +00:00
dde8f5f57b This was SVN commit r12368. 2012-08-11 17:10:27 +00:00
gregory
7adecfebb3 Updated AO again.
This was SVN commit r12367.
2012-08-11 17:08:00 +00:00
gregory
483707f3c8 Darkened AO on three Roman buildings.
This was SVN commit r12366.
2012-08-11 16:57:48 +00:00
7a7d7e5d0a Add trade/barter stats to the summary screen.
This was SVN commit r12365.
2012-08-11 16:38:01 +00:00
9bbfc3f808 Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.

This was SVN commit r12364.
2012-08-11 16:35:46 +00:00
abca51c1ae Fixed typo in config file
This was SVN commit r12363.
2012-08-11 16:20:32 +00:00
06d22af3dc Making all cliffs triplanar.
Adding spec maps to helmets.

Adjusted the rome_struct_2 spec map a little.

This was SVN commit r12362.
2012-08-11 16:11:23 +00:00
9c56092999 Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
2012-08-11 15:25:00 +00:00
4890789d58 Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
2012-08-11 15:12:48 +00:00
96534fc5ed Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
2012-08-11 12:41:29 +00:00
226738d447 Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
2012-08-11 10:36:39 +00:00
508994e4c8 Fix a typo.
This was SVN commit r12357.
2012-08-11 07:59:05 +00:00
dc916e7295 Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
2012-08-11 07:41:23 +00:00
gregory
c5658edfca Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
2012-08-11 07:20:36 +00:00
gregory
c573f4905c Fixed warning on farmstead model.
This was SVN commit r12354.
2012-08-11 06:32:38 +00:00
gregory
9d54763401 Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.

This was SVN commit r12353.
2012-08-11 06:10:29 +00:00
danschub
b926a5ee54 Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
2012-08-11 02:21:04 +00:00
8cb340ade0 Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
2012-08-10 23:58:59 +00:00
eee04db56b Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
2012-08-10 21:40:50 +00:00
d45379cc62 Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
2012-08-10 21:02:22 +00:00
9dc838bed5 Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343.
This was SVN commit r12348.
2012-08-10 19:59:20 +00:00
5d2c0b466f Resize all map previews to be 512x512 by adding a black area of padding.
This was SVN commit r12347.
2012-08-10 19:56:58 +00:00
0f4acf7167 Bigger foundation for Brit fortress.
This was SVN commit r12346.
2012-08-10 18:18:14 +00:00
d7140c4edf Helmet specular stuff.
This was SVN commit r12345.
2012-08-10 18:18:04 +00:00
eb422bc4b3 Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
2012-08-10 18:14:42 +00:00
07ea313ad6 Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
2012-08-10 16:33:58 +00:00
2b503e68f7 Fixed broken chat; improved cheat message handling.
This was SVN commit r12342.
2012-08-10 03:35:20 +00:00
OmriLahav
8009c88a81 This was SVN commit r12340. 2012-08-09 21:42:32 +00:00
8b365ca96d New Celtic Broch fortress
This was SVN commit r12339.
2012-08-09 21:13:21 +00:00
613f845095 Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
2012-08-09 19:06:01 +00:00
a89d131f2d Added specular mapping for units
This was SVN commit r12336.
2012-08-09 18:49:35 +00:00
8d59192410 A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.

This was SVN commit r12335.
2012-08-09 18:30:05 +00:00
97c97dc7e0 Bugfix- changed decal/terrain blending mode for the fixed renderpath
This was SVN commit r12334.
2012-08-09 16:22:49 +00:00
ef55e60d9b Prevent chickens from spawning in the obstruction area of the civil centre.
This was SVN commit r12333.
2012-08-09 15:24:11 +00:00
3ef639c4bc Adds new texture names to actor editor choices
This was SVN commit r12332.
2012-08-09 04:02:49 +00:00
c5ce1b23ae Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
2012-08-09 02:32:56 +00:00
danschub
388544abdb Committed AO Scandiv_formation textures & material.
This was SVN commit r12330.
2012-08-09 00:55:40 +00:00
gregory
66d026a498 This was SVN commit r12329. 2012-08-09 00:14:58 +00:00
87b2346154 Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
2012-08-08 23:29:30 +00:00
14df6cf1a2 Removed triple and trailing newlines from random map descriptions.
This was SVN commit r12327.
2012-08-08 23:11:09 +00:00
f210008b07 Put a warning about the AI into the description of naval maps.
This was SVN commit r12326.
2012-08-08 23:10:21 +00:00
e046fc0a01 Bugfix- changed some decal materials and fixed decal blending mode
This was SVN commit r12325.
2012-08-08 19:08:56 +00:00
gregory
6afe17dbf1 This was SVN commit r12324. 2012-08-08 18:50:20 +00:00
dcbe7d2e96 This was SVN commit r12323. 2012-08-08 18:30:20 +00:00
d5f93396b6 Deccan Plateau map.
This was SVN commit r12322.
2012-08-08 18:27:47 +00:00