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Commit Graph

64 Commits

Author SHA1 Message Date
d58eff26c1 texture for snowman
This was SVN commit r1577.
2004-12-24 03:55:34 +00:00
5d90c70c8b actor for snowman
This was SVN commit r1576.
2004-12-24 03:55:04 +00:00
579cb98383 The actor files needed for the santa hat
This was SVN commit r1575.
2004-12-24 00:50:23 +00:00
6a6be33794 Santa needs a hat, so says Michael and Bobbo, so here is the mesh
This was SVN commit r1574.
2004-12-24 00:42:59 +00:00
66041bb56d name fix
This was SVN commit r1573.
2004-12-23 23:55:24 +00:00
26b439d589 Santa head
This was SVN commit r1572.
2004-12-23 23:54:56 +00:00
6e53868d01 Santa actors
This was SVN commit r1571.
2004-12-23 23:54:17 +00:00
d2ff0b242d Hmm, error, trying again
This was SVN commit r1570.
2004-12-23 23:49:06 +00:00
c52d74afca Male dress with puffy sleaves texture
This was SVN commit r1569.
2004-12-23 23:47:21 +00:00
103f016a23 Santa head texture
This was SVN commit r1568.
2004-12-23 23:46:15 +00:00
e192822bf2 santa texture
This was SVN commit r1567.
2004-12-23 23:45:42 +00:00
c21bfde045 Clipped empty space from the new textures after hearing from Philip that they don't have to be of equal height and width. :)
This was SVN commit r1563.
2004-12-23 21:39:40 +00:00
1c89ab78f0 Packing it in for tonight.
This was SVN commit r1562.
2004-12-23 21:21:02 +00:00
9dc183c9a5 This was SVN commit r1561. 2004-12-23 18:54:36 +00:00
3801b4b52f Established Editor framework (theoretically).
This was SVN commit r1560.
2004-12-23 18:43:43 +00:00
76e0fc0ee6 Note to self: Deleting and then adding the same filename doesn't work in the same session, even if it's a more recent version. :)
This was SVN commit r1558.
2004-12-23 18:04:14 +00:00
5ac6555b9b Added sprites that will potentially be used for the Editor when I get around to it.
This was SVN commit r1557.
2004-12-23 18:01:55 +00:00
264587cff9 Hopefully the last actor name fixes for today
This was SVN commit r1552.
2004-12-23 04:12:27 +00:00
1f3fe479e3 Few actor spelling fixes
This was SVN commit r1550.
2004-12-23 01:30:03 +00:00
71d54ad31e Oops, messed up, adding files again
This was SVN commit r1549.
2004-12-23 01:10:12 +00:00
bf1468441c Some internal name corrections
This was SVN commit r1548.
2004-12-23 01:07:53 +00:00
011b293f06 structure actor fixes for romans, hellenes, and celts
This was SVN commit r1547.
2004-12-23 01:00:21 +00:00
73ba7e1823 Actor files for persian, carthaginian, and iberian structures.
This was SVN commit r1546.
2004-12-22 23:14:49 +00:00
de3823141e structure placeholder textures
This was SVN commit r1545.
2004-12-22 23:11:02 +00:00
548a961e1e Persian structure meshes
This was SVN commit r1544.
2004-12-22 23:04:24 +00:00
a38edb3442 Placeholder and Carthaginian structure meshes
This was SVN commit r1543.
2004-12-22 22:58:27 +00:00
16e5b8f94b Quickly added an Editor button.
This was SVN commit r1541.
2004-12-21 17:54:33 +00:00
6486de894d Eliminated grayscale images.
This was SVN commit r1539.
2004-12-20 19:33:09 +00:00
eb033b8192 Added lit version of the main-menu backdrop, so we can split that up for the individual menu button overlays.
This was SVN commit r1533.
2004-12-19 00:05:10 +00:00
92e7394c7b Eradicated lit sprites thanks to sprite effects from Philip. :D
This was SVN commit r1530.
2004-12-18 18:48:37 +00:00
7cfa5f6e4d More GUI texture cleanup. :)
This was SVN commit r1528.
2004-12-18 16:27:32 +00:00
323ca1746f Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work.
This was SVN commit r1523.
2004-12-18 02:42:22 +00:00
cb5759c737 Fixed minor icon glitch. Recompiled. (Quick commit before I try something more drastic.)
This was SVN commit r1506.
2004-12-15 19:20:29 +00:00
94ee723981 Added icon I missed.
This was SVN commit r1497.
2004-12-13 22:11:20 +00:00
6194fdb400 Added MP button (though it needs artistic intervention (ie Malte) to do the white highlights and get it positioned just right).
This was SVN commit r1495.
2004-12-13 19:14:37 +00:00
24abb51b59 First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows.
This was SVN commit r1489.
2004-12-12 19:34:38 +00:00
01c35dd616 Added some more placeholder portraits.
This was SVN commit r1476.
2004-12-08 17:00:43 +00:00
9302d3c668 Uploaded some placeholder icons, recompilation, removed redundant version of ScEd.
This was SVN commit r1471.
2004-12-07 18:35:11 +00:00
9b0ce13f8f Fixing some transparency issues
This was SVN commit r1470.
2004-12-07 05:29:40 +00:00
c5dc84223e A few actor fixes
This was SVN commit r1469.
2004-12-07 05:28:20 +00:00
7e7743a90d Implemented population of command buttons.
This was SVN commit r1461.
2004-12-06 00:54:06 +00:00
944397c4cf (Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
This was SVN commit r1450.
2004-12-04 21:38:52 +00:00
8d087f55f6 Missing mesh files
This was SVN commit r1442.
2004-12-02 10:16:30 +00:00
00d39d9a9d Missing actor files
This was SVN commit r1441.
2004-12-02 10:13:53 +00:00
b1534dfd7b Missing actor files
This was SVN commit r1440.
2004-12-02 10:13:48 +00:00
f7b7760e68 Missing actor files
This was SVN commit r1439.
2004-12-02 10:12:05 +00:00
3d82cd7fb8 Missing actor files
This was SVN commit r1438.
2004-12-02 10:10:37 +00:00
2ad47d5758 Added civ icon sheets.
This was SVN commit r1417.
2004-11-28 19:05:31 +00:00
77354f6b5d More GUI art.
This was SVN commit r1415.
2004-11-27 22:23:14 +00:00
6f4f2595d7 Replaced Status Pane.
This was SVN commit r1414.
2004-11-27 22:21:09 +00:00