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Commit Graph

60 Commits

Author SHA1 Message Date
e001dba9ce This was SVN commit r4429. 2006-09-29 00:47:04 +00:00
ace4da867d This was SVN commit r4428. 2006-09-28 23:59:30 +00:00
4e81f374d2 #A slew of new Mediterranean grass terrains.
This was SVN commit r4398.
2006-09-28 00:23:42 +00:00
7dececbc5f This was SVN commit r4397. 2006-09-28 00:22:44 +00:00
56670403ea This was SVN commit r4367. 2006-09-20 22:13:15 +00:00
1dd2196d30 This was SVN commit r4199. 2006-08-05 09:33:39 +00:00
6620322603 This was SVN commit r4198. 2006-08-05 09:30:18 +00:00
5b6505235e #A whole slew of brand new grass terrains for the Temperate Biome.
This was SVN commit r4188.
2006-08-01 06:21:25 +00:00
cddd4cab14 # Orchards, Fields, Plots, Corrals
# New farm terrain textures

Added, Damian's sounds
Updated the test map

This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
Aeros
4b0c04a272 This was SVN commit r4044. 2006-06-26 20:48:45 +00:00
c63aeeb3df This was SVN commit r4017. 2006-06-23 02:44:26 +00:00
35e4dce969 This was SVN commit r4004. 2006-06-11 10:13:17 +00:00
6cc15d9f51 This was SVN commit r3987. 2006-06-09 07:03:07 +00:00
835bfbc74f This was SVN commit r3910. 2006-05-29 08:36:42 +00:00
dcbd118356 # Winter items
This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
6d0a9c6d04 This was SVN commit r3536. 2006-02-19 02:39:49 +00:00
41f08eecb8 Seems we didn't have just a "plain white" terrain... so I made one.
This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
Aeros
111b5cf42d This was SVN commit r3393. 2006-01-22 08:07:23 +00:00
165e4aacb9 cliff texture fix
This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
736aece049 This was SVN commit r3319. 2005-12-31 03:22:11 +00:00
ee9a2c9825 texture for shadow orientations
This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92 flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279 big terrain update - bobbo
This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
ae7303cce4 removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
78af045795 Removing last remaining .png files
This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
1ff1045a7c Explicit minimap colours for each terrain, to improve loading times.
This was SVN commit r2978.
2005-10-19 23:03:44 +00:00
c153fb5c62 This was SVN commit r2925. 2005-10-13 07:25:37 +00:00
46c84a8b99 This was SVN commit r2923. 2005-10-13 01:44:05 +00:00
d30b9fdc23 This was SVN commit r2922. 2005-10-13 01:31:16 +00:00
2dae4ab373 This was SVN commit r2921. 2005-10-13 01:06:07 +00:00
0babbd8420 This was SVN commit r2920. 2005-10-13 00:46:04 +00:00
6859ce1e52 ooops missing texture I shouldn't have renamed
This was SVN commit r2848.
2005-10-05 05:23:17 +00:00
72d71ae3a9 renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
028292fd89 water textures to use object color properties
This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
9e8a6d926e This was SVN commit r2782. 2005-09-27 18:15:19 +00:00
Aeros
1b805ebee7 This was SVN commit r2775. 2005-09-27 06:44:48 +00:00
4d4437ded0 resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
This was SVN commit r2643.
2005-09-01 18:14:35 +00:00
43baf6ada6 New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
2005-08-07 22:00:16 +00:00
e5d648ff5f ScEd binary
This was SVN commit r2440.
2005-06-26 00:32:43 +00:00
52c44f7225 Few terrain tweaks
This was SVN commit r2429.
2005-06-22 07:33:00 +00:00
047e1e8c7f Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
83849d027a Terrain tweaks, additions, and moves
This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
3522d0c6bc Temporary water textures
This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
3a255148dc overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
d43de62b4a getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
Aeros
a1b3e66e2b volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
2005-04-01 06:27:21 +00:00
570e3c46d7 Flipped terrain alpha maps again
This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
Aeros
35262fae0b This was SVN commit r1706. 2005-01-11 01:28:00 +00:00
bcaf63367b Removed some more files that weren't required.
This was SVN commit r1687.
2005-01-09 13:07:21 +00:00