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Commit Graph

8 Commits

Author SHA1 Message Date
590086571b # More work on territories - Settlements are now claimable.
This was SVN commit r4074.
2006-07-09 23:13:20 +00:00
pyrolink
a95c72d0c1 Upgraded console (text wrap, help text), cinematic stuff
This was SVN commit r4065.
2006-07-06 03:17:44 +00:00
7f1b7bd399 Basket texture; tech script. (I must have forgotten to re-add these when restoring the lost SVN revisions.)
This was SVN commit r4058.
2006-07-03 20:07:11 +00:00
62af0ff0f0 Added a simpler entity init function for quasi-entites to speed up simulation init time.
This was SVN commit r4052.
2006-07-02 04:30:33 +00:00
92b9c07f95 Restoring SVN repository:
Greek basket texture

# New Greek vases

# housekeeping
documentation fix: trailing / in directory names is mandatory

# Atlas: Sky texture selection; save with maps

Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works

Automated build.

This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
fd1202b027 Units will now reserve population space when added to a create queue, rather than only when they get created.
This was SVN commit r3999.
2006-06-10 03:33:22 +00:00
77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
005983f237 Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
This was SVN commit r3995.
2006-06-09 23:04:47 +00:00