-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes
This was SVN commit r3950.
* zip.h removed old test symbols
* path_util fixed bug in mixed-separating-slash handling
* renamed ERR_OK to INFO_OK; allows searching for "return ERR_" to yield
all actual errors (instead of having to filter out ERR_OK)
This was SVN commit r3945.
* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".
* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.
This was SVN commit r3931.
(these are the old self-tests ripped out as well as new ones)
note: have not run yet; several would surely fail if they run (can't
anyway until cxxtest is installed)
This was SVN commit r3912.
ia32: prepend CPUCap enum names and rdtsc with ia32 to avoid conflicts.
move all self tests into separate headers as required for Cxxtest.
adts: remove some dead code.
add CppDoc comments to debug, lib (with heavy cleanup), tex, tex_codec,
snd_mgr
slight improvements to path
tex: refactor; split out tex_decode and encode to allow self-test
This was SVN commit r3911.
ERR_(FILE|PATH)_NOT_FOUND -> ERR_TNODE_NOT_FOUND, ERR_NOT_(FILE|DIR) ->
ERR_TNODE_WRONG TYPE
path_util:
- path_append: bugfix (no more extraneous /); add support for appending
slash
- path_replace: bugfix (no more warnings for expected error)
- add path_last_component, path_foreach_component
- move some defs to the header that belong there from vfs.h/path.h
file: add dir_create; move PosixFile definition here and provide
accessor for fileio
vfs: no longer automatically append slash; instead, make sure caller
does
vfs_mount:
- mount_realpath: bugfix (strip trailing /), interface improvement
- document write_target; clarify MULTIPLE_MOUNTINGS; add support for
creating real dirs
vfs_tree:
- refactor TDir::add into find, add, find_and_add
- fix TDir and TNode for dir-ends-with-slash requirement
- split up lookup into lookup_cb and path_foreach_component
- add support for inserting dirs with given mount point: tree_add_path
(needed when mounting)
wposix: get rid of weird PATH_MAX = 260 (Win32 weirdness)
TextureManager: remove no longer needed SupportedTextureFormats
GameSetup, Xeromyces: setup XMB location to data/cache/mods/official/xmb
Util: HardcodedErrorString now uses error_description_r
VFSUtil, i18n: fixes for dir slash issue
Closes#79, #80
This was SVN commit r3874.
-added NOTIFY_ORDER_CHANGE, which is used for flank penalty instead of
idle.
-entity speed is now actions.move.speed_curr for the current speed, but
the original speed is still actions.move.speed. Changes take place in
entityEventMovemen.
This was SVN commit r3840.
tex: Reverted recent WARN_RETURN(ERR_TEX_CODEC_CANNOT_HANDLE) changes,
since (I think) it shouldn't warn about that being returned (because it
intentionally happens frequently).
XMLWriter: Trivial inconsequential optimisations (avoiding temporary
strings).
This was SVN commit r3801.
- replace all hardcoded strrchr functions (used to get extension / file
name only) with path helper functions (found a few bugs in the process)
- split VFS-independent path helper functions into lib/path_util (allows
including by other files without pulling in entire VFS)
- renamed pp_* functions path_package_*
- split remaining path helper functions into lib/res/file/path
- vfs: split should-reload logic out of vfs_reload_changed_files
- lib: add comments to rand/xrand
This was SVN commit r3796.
Used new library include paths.
Renamed ia32.asm to ia32_asm.asm, so we don't need Premake modifications
to avoid object-file conflicts with ia32.cpp.
This was SVN commit r3784.
1) unify open/io interfaces: no longer distinguish between FileIo /
AFileIo. instead, one FileIo struct is always used; the
provider-specific data is embedded within it. this avoids the need for a
"base class", which is hard to access (f.fc.flags is ugly)
2) rename x_* redirector to xfile_* and move out of vfs_mount into
separate file
3) xfile is now implemented via "virtual functions" (avoids a lot of
boilerplate code)
4) xfile was too closely tied to vfs_mount (used internal fields);
fixed.
remaining lib/res files: made all flag parameters uint (not int) for
consistency
This was SVN commit r3776.
# Removed more ancient unused code
# Partial VC2005 compatibility for Atlas editor / AoE3Ed
# Terrain overlay rendering system; used to implemented Atlas brush
display
# Renamed 'right' to 'left'
This was SVN commit r3771.
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)
This was SVN commit r3764.
- split up detect.cpp into snd, cpu, gfx (headers were already split)
- rename detect functions for more clarity (e.g. get_cur_vmode ->
gfx_get_video_mode)
- rename lib/res/sound/snd to snd_mgr to avoid conflict with
sysdep/snd.cpp
- waio: set errno in aio_rw (addresses bug #73)
This was SVN commit r3745.
-Changes to notifications. They take different parameters now-see
template_entity_script.js. You can choose to destroy the notifiers
yourself in the script (useful for idle)
-Added "idle" event with registerIdle and registerDamage to assist with
the angle penalty.
-Bar border stuff
-Angle penalty is set up but untested-it just needs to use
this.getAttackDirections() to find the number of directions the entity
is being attacked from. The penalty is specified in template_unit
There is a problem when the game exits-it attempts to destroy the
notifiers in entity.cpp's constructor, where it calls
DestroyAllNotifiers(). The problem is that the notifiers don't exist
any longer because they've been destroyed. I would fix it but I'm
leaving for vacation (Jason told me it was OK to comitt). Hope it isn't
too much of a problem.
This was SVN commit r3732.
FILE_CACHE_BLOCK flag used more safely (copied in afile_read)
add file_sector_size (set from sysdep code)
documented and organized FileFlags
moved publically visible file_buf* decls to file.h; add FileBufFlags
file_buf_get: moved to file_io and renamed because it is not a part of
the file_buf manager itself
FILE_BLOCK_SIZE no longer exposed to users - it's an implementation
detail. for alignment purposes, you should use file_sector_size (less
wasteful)
add page_aligned allocator (mmap)
write buffers now allocated via file_buf_alloc(FB_FROM_HEAP) (avoids
wasting cache space)
append trace runs into the trace file (-> better input data for archive
ordering)
document lib_errors.h
tex_load: add provision for file_flags, used by ogl_tex_load to prevent
caching file data
simulation, entitymanager: add perf measurements
This was SVN commit r3725.
Interact.cpp: Added category to LOG calls.
Atlas: Renamed all handler source files, so they won't conflict with
other files of the same name. (Fixes bug #77)
This was SVN commit r3721.
problems: for a "vector<CStr>::iterator it", passing *it to a varargs
function taking const char* (baad because compiler cannot invoke the
operator const char* and therefore screws up the stack); incorrect
parameters to LOG().
thanks go to philip for diagnosing the problem!
This was SVN commit r3717.
-Added functionality for "casting" and creating net messages (without
JS)
-Rank textures-specified in XML
-Formations-currently don't attack correctly (i.e. travel like mobs) and
don't switch to their movement formations when tasked to go somewhere
(the pathfinder doesn't give any heads up about destination reached, so
there's no way to change back to the original). Also, base switching is
untested so no garuntees for next and prior formation things.
This was SVN commit r3710.
* noframebufferobject configuration in system.cfg can be used to
disable EXT_fbo (in case drivers are flaky etc.)
* shadow texture size now honours the OpenGL maximum texture size as
reported
by the implementation
This was SVN commit r3693.
Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.
This was SVN commit r3670.
vfs: add VFS_MOUNT_ARCHIVABLE flag; allow archive builder to only
include files from mount points with this set.
VFSUtil: make EnumDirEnts more efficient while at it (uses PathPackage
and filename storage)
This was SVN commit r3618.
trace: split code out of vfs_optimizer (was getting too large)
vfs_mount: expose API to unmount all (needed to be able to delete
archives after building)
vfs_optimizer: safely handle empty connection/node lists;
refactored+documented
vfs_tree: eliminate 'file in root dir' warning (can happen easily
enough)
rest: fixes/minor tweaks
This was SVN commit r3610.
- allocators.cpp: fix: make sure all pool fields are reset in
pool_free_all; correct matrix self-test
- lib: fix self-test
- lib_error: give "informational" return codes values > 100 (allows
multiplexing with percent indicator)
- archive: add clarification to afile_enum; use vfs_load when building
archive (fixes caching problem); add support for progressive archive
creation
- file: allow pp_set_dir's path to end in slash (simplifies other code);
add file_exists
- file_cache: add stats+sanity checks to allocator; improve ExtantBufMgr
find(); add ExactBufOracle to translate padded address returned by Cache
to what was actually allocated; relax infinite-loop check; fix
file_cache_reset
- file_io: refactor callback logic so it can be used by vfs (needed for
vfs_load)
- vfs: vfs_load now supports calling back (required for archive builder)
- vfs_mount: optimize path caching in afile_cb: due to atom_fn system,
string compare can be done via pointer compare
- vfs_optimizer: support auto-build of archive (progressive); improve
should-build-archive check (WIP)
- vfs_path: add util functions (also used in screenshot code)
- vfs_tree: simplify pathname storage
- wposix: mmap bugfix
- main: call progressive archive builder; skip reload when doing so
(documented)
- JSInterface_VFS+scriptglue: add archiveBuilderCancel
- ps/Util: use new vfs_path helper function for cleverer screenshot
naming (correctly handles some being deleted)
This was SVN commit r3578.