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0331883a86
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Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
This was SVN commit r2328.
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2005-05-20 17:09:47 +00:00 |
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225446d648
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Alternative player-colour rendering, which probably works with lights
This was SVN commit r1792.
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2005-01-23 22:02:36 +00:00 |
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0a4c838185
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Exciting space->tab transformations
This was SVN commit r1265.
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2004-10-21 15:04:19 +00:00 |
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Calefaction
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50dee130ae
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Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
This was SVN commit r1254.
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2004-10-17 21:01:00 +00:00 |
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notpete
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81c829ec4c
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Minor changes.
This was SVN commit r1217.
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2004-10-06 18:44:47 +00:00 |
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138df056bd
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Fixed invalid GL code
This was SVN commit r924.
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2004-08-06 15:01:23 +00:00 |
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15ca5cbf21
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newline stomper and fixed warnings
This was SVN commit r473.
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2004-06-11 02:14:18 +00:00 |
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MarkT
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e4fe4ed602
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JS Interface to entities. It even partially works now.
This was SVN commit r469.
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2004-06-10 22:24:03 +00:00 |
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notpete
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a7d0c194ad
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Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
This was SVN commit r411.
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2004-06-07 19:53:58 +00:00 |
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c7a84e84be
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added precompiled.h everywhere
This was SVN commit r392.
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2004-06-03 18:38:14 +00:00 |
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1eaadd38aa
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ran everything though mark's newline stomper.
This was SVN commit r322.
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2004-05-30 00:46:58 +00:00 |
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notpete
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6f20408595
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Moved from terrain; contains a whole load of changes related to shadows, props and animation.
This was SVN commit r302.
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2004-05-29 20:51:42 +00:00 |
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