b2278e56a6
Fixed menu graphics
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Misc consistency improvements
Added pause hotkey
This was SVN commit r8204.
2010-09-28 17:40:41 +00:00
ac11a5cf28
Fixed chat dialog graphics
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This was SVN commit r8203.
2010-09-28 15:53:20 +00:00
93e81319e8
Added civ icon
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Fixed Settings Dialog graphics
This was SVN commit r8202.
2010-09-28 14:58:14 +00:00
7b419170ad
updated the lion mesh
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This was SVN commit r8201.
2010-09-28 14:38:59 +00:00
ea7c2e569c
Michael's new GUI layout
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(I made some changes to some parts which can always be changed back.
It's still a work in progress.)
This was SVN commit r8200.
2010-09-28 14:19:13 +00:00
e981380f33
This was SVN commit r8199.
2010-09-28 09:59:44 +00:00
abb0e3fcd2
Fixed icon.
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This was SVN commit r8198.
2010-09-28 09:22:39 +00:00
ec36a942e1
Fixed some stone mines from Player 1 to Gaia.
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This was SVN commit r8197.
2010-09-28 09:04:29 +00:00
ba6d3d3fb7
New cursor. Don't worry, I backed up the old one.
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This was SVN commit r8196.
2010-09-28 08:06:27 +00:00
e84c79c066
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
0ef9ec916c
Tweaked foundation sizes.
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This was SVN commit r8194.
2010-09-27 22:34:38 +00:00
d7801ea211
New Celt kennel and tavern.
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This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
d59b9c2298
This was SVN commit r8192.
2010-09-27 04:30:31 +00:00
85178ae88d
I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
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This was SVN commit r8191.
2010-09-27 02:48:17 +00:00
82691683cb
Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
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Remove obsolete IsNewSimulation function.
This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
9bdbc3906f
A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus."
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This was SVN commit r8189.
2010-09-26 09:27:16 +00:00
8c16820d5b
Playing with LOS ranged of towers to make them useful to use.
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This was SVN commit r8188.
2010-09-26 07:43:06 +00:00
28fe458c51
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00
a4f7b7e530
Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
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This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
d964683536
This was SVN commit r8185.
2010-09-26 01:46:01 +00:00
be92780300
Gave Celtic house a smaller foundation.
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This was SVN commit r8184.
2010-09-26 01:20:25 +00:00
768f0728da
Tweaks to some maps and entities. Added Celtic dog kennel for testing.
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This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
7f3a628e0b
Some small aesthetic changes to selection details area
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This was SVN commit r8182.
2010-09-25 18:19:06 +00:00
fa1dc05de2
New GUI layout
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Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes
This was SVN commit r8180.
2010-09-25 15:22:41 +00:00
0974a06321
#New Celtic Corral and Greek Wall Gate.
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This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
12de784e3f
Texture tweaks. Animation tweaks. Building entity tweaks.
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This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
46de88a518
Texture for the Hellenes wall gate.
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This was SVN commit r8177.
2010-09-25 05:01:02 +00:00
7313601bcb
This was SVN commit r8176.
2010-09-25 03:43:38 +00:00
87b5602910
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
75f0fa87c0
Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
3d58ea8816
Amish's lioness added
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This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
58026a3c6d
Fix bug with failing to reset GL state when sometimes necessary
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This was SVN commit r8172.
2010-09-24 21:42:41 +00:00
6d82bfaabf
Disable some profiler calls that are frequent enough to significantly affect performance
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This was SVN commit r8171.
2010-09-24 21:33:07 +00:00
ede71ea791
Inline common vector/matrix operations, for performance.
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Remove some redundant vector methods.
Compute skinning for positions and normals simultaneously.
(These changes reduce skinning cost by >50%.)
This was SVN commit r8170.
2010-09-24 16:54:20 +00:00
46b79f8a6d
Scale minimap LOS texture down, to reduce update/upload costs.
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Reduce minimap LOS update frequency.
This was SVN commit r8169.
2010-09-24 16:52:29 +00:00
7531cab8a6
Added lions to the map.
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This was SVN commit r8168.
2010-09-23 23:34:58 +00:00
4e065b52c2
Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
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This was SVN commit r8167.
2010-09-23 23:29:22 +00:00
1775d7b244
#More eyecandy stuff.
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This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
94261c036c
#New fauna lion
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This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
d0d879d3f6
Some new fallen columns eye candy.
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This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
85deca90e4
Fix projectiles in FoW
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This was SVN commit r8163.
2010-09-23 13:09:35 +00:00
e1082e5adb
Fix warnings
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This was SVN commit r8162.
2010-09-23 12:54:16 +00:00
924d1219a7
# Add fog-of-war.
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Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
8886841860
This was SVN commit r8159.
2010-09-22 06:48:14 +00:00
1caa4e7016
new date palm, wall foundations, map tweaks, and celtic longhouse.
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This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
45bd668934
This was SVN commit r8156.
2010-09-22 06:22:24 +00:00
6f69e02490
This was SVN commit r8155.
2010-09-22 03:55:26 +00:00
ac7a170f95
A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
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This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
9ed1b9b773
A water-worn terrain texture for savanna biome.
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This was SVN commit r8153.
2010-09-22 03:30:23 +00:00
c5610cd111
Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
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This was SVN commit r8152.
2010-09-22 02:02:34 +00:00