624e8490a2
Increase script memory limit more
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This was SVN commit r8117.
2010-09-17 17:40:44 +00:00
9faaeeebd4
The map seemed to have a problem with it, so I am remaking it.
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This was SVN commit r8115.
2010-09-17 06:39:56 +00:00
d000411727
This was SVN commit r8114.
2010-09-13 21:12:32 +00:00
474b91fabf
Added description to map and Stone to the center.
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This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
594cad069f
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
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This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
f5a7e64fda
This was SVN commit r8111.
2010-09-13 05:05:19 +00:00
88307763f6
New "Stoa" object.
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This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
e9ec4ba1fa
New temple portrait. WIP Arcadia II.
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This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
bd94273801
Stop using sem_init, since it's not supported on OS X.
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Avoid calling any GL functions during tests (since GL isn't loaded).
This was SVN commit r8108.
2010-09-12 20:59:18 +00:00
1cc4d358d7
Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
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This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
19ba2927d8
adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
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This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
7cba57c2dd
PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
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This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
f3c9a59d29
Fix layout errors and crash with Atlas terrain previews.
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Fix warning.
This was SVN commit r8103.
2010-09-10 21:35:08 +00:00
c8eaee35cc
Add initial texture conversion settings.
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Replace button texture with higher-quality PNG.
This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
96a8c7bd91
Remove default LOD bias.
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Disable GL automatic mipmap generation.
This was SVN commit r8101.
2010-09-10 21:04:02 +00:00
f12fa90e4b
Add data files for texture manager tests.
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This was SVN commit r8100.
2010-09-10 21:03:15 +00:00
67a94572ec
# Add new texture loading system with automatic compression.
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Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.
This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
b15c5c1c45
Add anisotropic filtering support to ogl_tex.
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Shrink some OglTex fields so that it fits in the size limit.
Add function to efficiently read the 1x1 mipmap level's colour.
Add RGB->RGBA and BGR->RGBA transforms.
Fix DXT1a detection logic.
Fix OglTex_validate failing when ogl_max_tex_size == -1 (e.g. before
ogl_Init is called).
This was SVN commit r8097.
2010-09-10 20:37:54 +00:00
ad02ab726d
Expose VFS file priorities.
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This was SVN commit r8096.
2010-09-10 20:29:38 +00:00
5b7afe3606
Fix zip file detection.
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This was SVN commit r8095.
2010-09-10 20:28:48 +00:00
dee3cb84b5
Fix S3TC decoder bug.
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Add S3TC decoder test.
Fix texture codec test to not be a no-op, then disable it since it
fails.
Add DDS mipmap removal transform.
This was SVN commit r8094.
2010-09-10 20:25:23 +00:00
aadbf53a2a
Add nvtt to build system
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This was SVN commit r8093.
2010-09-10 20:15:49 +00:00
933fb2dc9f
new Greek Wall
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This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
9a337d434b
Fixes button layout in multiplayer setup based on patch by fcxSanya ( Fixes #560 )
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This was SVN commit r8089.
2010-09-08 21:10:31 +00:00
a901a2a207
Fix #566 (test failure)
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This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
db47fa94b4
#New Greek Wall Tower by Brightgalrs. Continued work on a new map.
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This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
fb9ed7d1f9
Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
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This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
485548e2af
This was SVN commit r8085.
2010-09-06 05:32:49 +00:00
71ba55c3ba
This was SVN commit r8084.
2010-09-06 00:11:44 +00:00
c6159c98dd
This was SVN commit r8083.
2010-09-06 00:09:33 +00:00
c0c8132dd4
fix VFS real path retrieval for files mounted from multiple directories (e.g. mods)
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closes #564
GetRealPath was too simplistic and just asked the directory *most
recently mounted* into the file's VFS directory for its path. the
correct solution is to ask the file's loader for its path. the archiver
IFileLoader new returns the archive's pathname as the real path.
also simplified VfsFile's interface.
This was SVN commit r8082.
2010-09-05 21:41:45 +00:00
0864ba4fb4
Fixed main menu parchment buttons ( Fixes #561 )
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Switched placement of load game and cancel buttons
This was SVN commit r8081.
2010-09-05 19:04:55 +00:00
f5f65c23c0
OSX compat: remove cpu_CAS64 wrapper, since intptr_t and i64 apparently aren't compatible types. IA-32 code should call ia32_asm_CAS64 if it wants to CAS 64-bit values.
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This was SVN commit r8080.
2010-09-05 15:38:34 +00:00
2e7436434d
warning fixes: mostly size_t vs. specialized API type and other type conversion.
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added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl= )
and further predefined macros to arch.h just to be sure.
This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
178d45d0e2
Added regular size cancel / close buttons to several menu areas ( Fixes #558 and #560 )
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Moved main menu buttons to top right
This was SVN commit r8078.
2010-09-04 22:27:24 +00:00
b1e32f9542
Fix tests
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This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
6c7830df3f
Rename CTextureManager and CTextureEntry since they are only for terrain textures
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This was SVN commit r8076.
2010-09-04 21:26:52 +00:00
014d504e3a
Fix FAT-tolerant timestamp comparison
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This was SVN commit r8075.
2010-09-04 16:46:10 +00:00
5068304a73
This was SVN commit r8074.
2010-09-04 16:41:50 +00:00
b2290a22ba
This was SVN commit r8073.
2010-09-04 16:23:44 +00:00
1c535b6a8a
Fix #544 (Fall back to windowed mode if fullscreen fails), based on patch from oln
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This was SVN commit r8072.
2010-09-04 14:49:12 +00:00
fae4a3da24
Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
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This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
0fa0181f0c
Fix #554 (camera should be always inside the terrain), based on patch from markelov
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This was SVN commit r8070.
2010-09-04 12:50:27 +00:00
6ceee8a5ec
This was SVN commit r8069.
2010-09-04 04:11:15 +00:00
086d522050
Made structures reference new buildings icon sheet
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This was SVN commit r8068.
2010-09-04 01:41:10 +00:00
b9e288301b
This was SVN commit r8067.
2010-09-04 01:01:17 +00:00
e89c761cce
This was SVN commit r8066.
2010-09-04 00:44:04 +00:00
ef752ebd53
This was SVN commit r8065.
2010-09-03 22:04:16 +00:00
e88760f7c1
Made comment consistent with changes
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This was SVN commit r8064.
2010-09-03 20:18:54 +00:00
5e15a0279e
Print JS stack trace when reporting exceptions.
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Increase maximum logger message size.
Fix GC bug.
This was SVN commit r8063.
2010-09-03 20:06:17 +00:00