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0ad/source/graphics/FontManager.h

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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_FONTMANAGER
#define INCLUDED_FONTMANAGER
#include "ps/CStrIntern.h"
#include <unordered_map>
class CFont;
/**
* Font manager: loads and caches bitmap fonts.
*/
class CFontManager
{
public:
std::shared_ptr<CFont> LoadFont(CStrIntern fontName);
private:
bool ReadFont(CFont* font, CStrIntern fontName);
using FontsMap = std::unordered_map<CStrIntern, std::shared_ptr<CFont>>;
FontsMap m_Fonts;
};
#endif // INCLUDED_FONTMANAGER