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0ad/source/graphics/MapIO.h

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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MAPIO
#define INCLUDED_MAPIO
#include "lib/file/vfs/vfs_path.h"
#include "lib/os_path.h"
#include "lib/status.h"
// Opens the given texture file and stores it in a one-dimensional u16 vector.
Status LoadHeightmapImageVfs(const VfsPath& filepath, std::vector<u16>& heightmap);
Status LoadHeightmapImageOs(const OsPath& filepath, std::vector<u16>& heightmap);
class CMapIO
{
public:
// Current file version given to saved maps.
enum { FILE_VERSION = 7 };
// Supported file read version - file with version less than this will be rejected.
enum { FILE_READ_VERSION = 7 };
#pragma pack(push, 1)
// Description of a tile for I/O purposes.
struct STileDesc
{
// Index into the texture array of first texture on tile.
u16 m_Tex1Index;
// Index into the texture array of second texture; (0xFFFF) if none.
u16 m_Tex2Index;
u32 m_Priority;
};
#pragma pack(pop)
};
#endif