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forked from 0ad/0ad
0ad/source/simulation2
2016-06-09 17:38:59 +00:00
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components Reuse vectors in the short-range pathfinder, making SplitAAEdges much faster and reducing memory fragmentation substantially. Refs #3588 2016-06-09 17:38:59 +00:00
docs Implements relative templates. Fixes #2936. Thanks to leper, wraitii, historicbruno and everyone else that helped. 2015-12-05 17:02:25 +00:00
helpers Some style fixes reported by leper. 2016-04-10 16:57:12 +00:00
scripting Test FixedVector{2,3}D script conversions, and test calling functions of the prototypes. 2016-01-04 21:41:40 +00:00
serialization Disable serialization of the AI when no AI players are present. Disable serialization of cached AI templates overall. Improve serialization of repetitive vectors and templatenames. Refs #3834 2016-05-02 09:26:07 +00:00
system Simulation context cleanup, refs #3991, #3168. 2016-05-19 19:42:07 +00:00
tests SpiderMonkey 38 removes the JS_LookupProperty{,ById} API. Refs #3708. 2016-01-11 20:03:33 +00:00
MessageTypes.h Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00
Simulation2.cpp Simulation context cleanup, refs #3991, #3168. 2016-05-19 19:42:07 +00:00
Simulation2.h Simulation context cleanup, refs #3991, #3168. 2016-05-19 19:42:07 +00:00
TypeList.h Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834 2016-04-27 08:25:47 +00:00