.. |
tests
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# Various networking code cleanups.
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2010-06-07 22:19:05 +00:00 |
fsm.cpp
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
fsm.h
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# Various networking code cleanups.
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2010-06-07 22:19:05 +00:00 |
JSEvents.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NetClient.cpp
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# Various networking code cleanups.
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2010-06-07 22:19:05 +00:00 |
NetClient.h
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# Various networking code cleanups.
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2010-06-07 22:19:05 +00:00 |
NetHost.cpp
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Windows build fix
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2010-06-08 18:58:03 +00:00 |
NetHost.h
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Windows build fix
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2010-06-08 18:58:03 +00:00 |
NetJsEvents.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NetMessage.cpp
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Add test for network simulation message serialization.
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2010-05-25 20:48:06 +00:00 |
NetMessage.h
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Add test for network simulation message serialization.
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2010-05-25 20:48:06 +00:00 |
NetMessages.h
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# Add out-of-sync multiplayer checks.
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2010-05-22 14:05:56 +00:00 |
NetMessageSim.cpp
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Add test for network simulation message serialization.
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2010-05-25 20:48:06 +00:00 |
NetServer.cpp
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# Various networking code cleanups.
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2010-06-07 22:19:05 +00:00 |
NetServer.h
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# Various networking code cleanups.
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2010-06-07 22:19:05 +00:00 |
NetSession.cpp
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# Various networking code cleanups.
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2010-06-07 22:19:05 +00:00 |
NetSession.h
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# Various networking code cleanups.
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2010-06-07 22:19:05 +00:00 |
NetTurnManager.cpp
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# Add out-of-sync multiplayer checks.
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2010-05-22 14:05:56 +00:00 |
NetTurnManager.h
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# Add out-of-sync multiplayer checks.
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2010-05-22 14:05:56 +00:00 |
Network.cpp
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# Delete a lot of obsolete networking code.
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2010-05-20 17:58:37 +00:00 |
Network.h
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# Various networking code cleanups.
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2010-06-07 22:19:05 +00:00 |
NMTCreator.h
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
Serialization.h
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Avoid -Wnon-virtual-dtor warnings
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2010-03-31 08:36:46 +00:00 |
StringConverters.h
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# Delete a lot of obsolete networking code.
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2010-05-20 17:58:37 +00:00 |