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fsm.cpp
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
fsm.h
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Avoid -Wnon-virtual-dtor warnings
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2010-03-31 08:36:46 +00:00 |
JSEvents.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NetClient.cpp
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Fix typo that breaks network after OOS
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2010-05-22 15:46:12 +00:00 |
NetClient.h
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# Delete a lot of obsolete simulation code.
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2010-05-20 18:09:23 +00:00 |
NetJsEvents.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NetLog.cpp
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wchar.h -> utf8.h (see previous change)
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2010-03-01 14:55:34 +00:00 |
NetLog.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
NetMessage.cpp
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# Add out-of-sync multiplayer checks.
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2010-05-22 14:05:56 +00:00 |
NetMessage.h
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# Delete a lot of obsolete networking code.
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2010-05-20 17:58:37 +00:00 |
NetMessages.h
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# Add out-of-sync multiplayer checks.
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2010-05-22 14:05:56 +00:00 |
NetMessageSim.cpp
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Convert serialization code to use less virtuals and allow more inlining.
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2010-05-25 19:01:30 +00:00 |
NetServer.cpp
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# Add out-of-sync multiplayer checks.
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2010-05-22 14:05:56 +00:00 |
NetServer.h
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# Delete a lot of obsolete simulation code.
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2010-05-20 18:09:23 +00:00 |
NetSession.cpp
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# Delete a lot of obsolete networking code.
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2010-05-20 17:58:37 +00:00 |
NetSession.h
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# Delete a lot of obsolete networking code.
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2010-05-20 17:58:37 +00:00 |
NetTurnManager.cpp
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# Add out-of-sync multiplayer checks.
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2010-05-22 14:05:56 +00:00 |
NetTurnManager.h
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# Add out-of-sync multiplayer checks.
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2010-05-22 14:05:56 +00:00 |
Network.cpp
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# Delete a lot of obsolete networking code.
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2010-05-20 17:58:37 +00:00 |
Network.h
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# Delete a lot of obsolete networking code.
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2010-05-20 17:58:37 +00:00 |
NMTCreator.h
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
Serialization.h
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Avoid -Wnon-virtual-dtor warnings
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2010-03-31 08:36:46 +00:00 |
StringConverters.h
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# Delete a lot of obsolete networking code.
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2010-05-20 17:58:37 +00:00 |