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prefect 0346ba1b18 Refactor model rendering to perform vertex setup in ModelVertexRenderer.
Sort all transparent models by distance to camera (however, do not sort
polygons by default).

This was SVN commit r3096.
2005-11-05 23:15:23 +00:00
..
graphics Atlas: Terrain painting 2005-11-05 04:59:54 +00:00
gui replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib Fix compilation with g++ 2005-11-05 23:03:55 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps add sem_msgwait_np for philip/use with atlas. add API fail reporting for sem_* 2005-11-03 07:26:38 +00:00
renderer Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
scripting change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common. 2005-10-27 16:53:41 +00:00
simulation Removed TickAll of entities, for performance 2005-11-05 23:10:54 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Fix compilation with g++ 2005-11-05 23:03:55 +00:00
main.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00