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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components/tests/test_GuiInterface.js
Ykkrosh 08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00

67 lines
1.9 KiB
JavaScript

Engine.LoadComponentScript("interfaces/Attack.js");
Engine.LoadComponentScript("interfaces/Builder.js");
Engine.LoadComponentScript("interfaces/DamageReceiver.js");
Engine.LoadComponentScript("interfaces/Foundation.js");
Engine.LoadComponentScript("interfaces/Health.js");
Engine.LoadComponentScript("interfaces/ResourceGatherer.js");
Engine.LoadComponentScript("interfaces/ResourceSupply.js");
Engine.LoadComponentScript("interfaces/TrainingQueue.js");
Engine.LoadComponentScript("GuiInterface.js");
var cmp = ConstructComponent(SYSTEM_ENTITY, "GuiInterface");
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
GetNumPlayers: function() { return 2; },
GetPlayerByID: function(id) { TS_ASSERT(id === 0 || id === 1); return 100+id; }
});
AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
GetCurrentTemplateName: function(ent) { return "example"; },
GetTemplate: function(name) { return ""; },
});
AddMock(100, IID_Player, {
GetPopulationCount: function() { return 10; },
GetPopulationLimit: function() { return 20; },
GetResourceCounts: function() { return { "food": 100 }; }
});
AddMock(101, IID_Player, {
GetPopulationCount: function() { return 40; },
GetPopulationLimit: function() { return 30; },
GetResourceCounts: function() { return { "food": 200 }; }
});
TS_ASSERT_UNEVAL_EQUALS(cmp.GetSimulationState(), {
players: [{popCount:10, popLimit:20, resourceCounts:{food:100}}, {popCount:40, popLimit:30, resourceCounts:{food:200}}]
});
AddMock(10, IID_Position, {
GetPosition: function() {
return {x:1, y:2, z:3};
}
});
AddMock(10, IID_Health, {
GetHitpoints: function() { return 50; },
GetMaxHitpoints: function() { return 60; },
});
AddMock(10, IID_Builder, {
GetEntitiesList: function() {
return ["test1", "test2"];
}
});
var state = cmp.GetEntityState(-1, 10);
TS_ASSERT_UNEVAL_EQUALS(state, {
id: 10,
template: "example",
position: {x:1, y:2, z:3},
hitpoints: 50,
maxHitpoints: 60,
buildEntities: ["test1", "test2"]
});