.. |
ui
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
AlterElevationCommand.cpp
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
AlterElevationCommand.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
AlterLightEnvCommand.cpp
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
AlterLightEnvCommand.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
Array2D.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
BrushShapeEditorTool.cpp
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
BrushShapeEditorTool.h
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
BrushTool.cpp
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
BrushTool.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
Command.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
CommandManager.cpp
|
Primitive entity player-selection in ScEd
|
2005-01-16 23:09:41 +00:00 |
CommandManager.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
EditorData.cpp
|
Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
|
2005-02-11 12:57:19 +00:00 |
EditorData.h
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
InfoBox.cpp
|
Made ScEd compile more pleasantly
|
2005-01-10 22:13:18 +00:00 |
InfoBox.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
MiniMap.cpp
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
MiniMap.h
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
NaviCam.cpp
|
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
|
2004-12-27 23:27:26 +00:00 |
NaviCam.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
PaintObjectCommand.cpp
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
PaintObjectCommand.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
PaintObjectTool.cpp
|
Made ScEd output entities into an XML file.
|
2005-01-12 14:31:47 +00:00 |
PaintObjectTool.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
PaintTextureCommand.cpp
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
PaintTextureCommand.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
PaintTextureTool.cpp
|
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
|
2004-12-27 23:27:26 +00:00 |
PaintTextureTool.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
RaiseElevationCommand.cpp
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
RaiseElevationCommand.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
RaiseElevationTool.cpp
|
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
|
2004-12-27 23:27:26 +00:00 |
RaiseElevationTool.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
ScEd.clw
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
ScEd.dep
|
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
|
2004-12-27 23:27:26 +00:00 |
ScEd.dsp
|
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
|
2004-12-27 23:27:26 +00:00 |
ScEd.mak
|
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
|
2004-12-27 23:27:26 +00:00 |
SelectObjectTool.cpp
|
Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
|
2005-02-11 12:57:19 +00:00 |
SelectObjectTool.h
|
Primitive entity player-selection in ScEd
|
2005-01-16 23:09:41 +00:00 |
SmoothElevationCommand.cpp
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
SmoothElevationCommand.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
SmoothElevationTool.cpp
|
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
|
2004-12-27 23:27:26 +00:00 |
SmoothElevationTool.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
Tool.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
ToolManager.cpp
|
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
|
2004-12-27 23:27:26 +00:00 |
ToolManager.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |
UserConfig.cpp
|
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
|
2004-12-27 23:27:26 +00:00 |
UserConfig.h
|
Restructuring
|
2004-12-05 17:59:29 +00:00 |