1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/gui/test
2006-01-14 13:54:49 +00:00
..
1_init.xml Initial layout of F1 unit manual. 2006-01-08 13:39:05 +00:00
2_mainmenu.xml Updated Video Menu, Fixed Audio Menu, Started Game Options Menu 2006-01-14 13:54:49 +00:00
3_loading.xml Updated session setup screen and some minor changes in shell GUI layout. 2005-10-13 20:04:22 +00:00
4_session.xml - Added pause game functionality. 2006-01-02 03:07:29 +00:00
6_1_manual.xml Initial layout of F1 unit manual. 2006-01-08 13:39:05 +00:00
6_2_jukebox.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
6_subwindows.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
7_atlas.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
9_global.xml GUI-toggle feature for Michael (toggle with the G key), and fixed alignment of watermark. 2005-08-26 21:02:00 +00:00
functions_global_init.js More miscellaneous and largely unnoticeable GUI stuff. 2005-07-30 20:25:38 +00:00
functions_global_object.js Fixed FPS, which had stopped working (since it no longer recognised the mouse.x and mouse.y component of the string). 2005-08-07 14:51:55 +00:00
functions_page_pregame_load.js Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero. 2006-01-11 15:12:41 +00:00
functions_page_pregame_multiplayer.js Added LOS setting to game setup screen. 2005-10-10 03:34:45 +00:00
functions_page_pregame_setup.js Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game. 2005-08-25 15:07:16 +00:00
functions_page_pregame.js Made the framework of options, history, and campaign screens, mostly just for the hell of it, and fixed various things. Can't do much with them, mind, but Rome wasn't burnt in a day (thank you, Mr Nero). 2005-07-28 02:36:48 +00:00
functions_page_session_manual.js A few more manual fixes. 2006-01-09 15:58:42 +00:00
functions_page_session_status_commands.js Updated unit training to work with the new entities. 2005-12-16 22:52:10 +00:00
functions_page_session_status_pane.js Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :) 2005-09-14 22:47:51 +00:00
functions_page_session.js Initial layout of F1 unit manual. 2006-01-08 13:39:05 +00:00
functions_sim_entity.js Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero. 2006-01-11 15:12:41 +00:00
functions_sim_player.js Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero. 2006-01-11 15:12:41 +00:00
functions_utility_animation.js Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
functions_utility_coord.js Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero. 2006-01-11 15:12:41 +00:00
functions_utility_list.js Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game. 2005-08-25 15:07:16 +00:00
functions_utility_music.js update JS code to use new fade code. fix some indentation. 2005-12-13 23:19:15 +00:00
functions_utility_object.js Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code. 2005-12-17 00:24:43 +00:00
functions_utility_test.js Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
functions_utility.js * Fixed the "can't interact with the world" glitch. Turns out it was my fault. :) 2005-09-14 00:50:25 +00:00
hello.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
setup.xml Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y) 2006-01-12 15:17:35 +00:00
sprite1.xml Greek horse cavalry stuff 2005-11-13 11:38:29 +00:00
styles.xml Initial layout of F1 unit manual. 2006-01-08 13:39:05 +00:00