..
CmpPtr.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
CmpPtr.h
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
Component.h
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
ComponentManager.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
ComponentManager.h
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
ComponentManagerSerialization.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
Components.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ComponentTest.h
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
Entity.h
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
IComponent.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
IComponent.h
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
Interface.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
InterfaceScripted.h
Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960 .
2013-08-03 19:20:20 +00:00
Message.h
Fix serialize/deserialize API asymmetry.
2010-09-17 17:53:26 +00:00
ParamNode.cpp
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
ParamNode.h
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
SimContext.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
SimContext.h
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00