.. |
tests
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
fsm.cpp
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Handle disconnections better.
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2010-07-06 19:54:17 +00:00 |
fsm.h
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Handle disconnections better.
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2010-07-06 19:54:17 +00:00 |
NetClient.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
NetClient.h
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Handle disconnections better.
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2010-07-06 19:54:17 +00:00 |
NetHost.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
NetHost.h
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Fix non-PCH builds
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2010-07-07 10:39:41 +00:00 |
NetMessage.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
NetMessage.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
NetMessages.h
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Made chat messages send a GUID rather than a user name
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2010-08-14 15:34:36 +00:00 |
NetMessageSim.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
NetServer.cpp
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Upgrade game and build system to ENet 1.3
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2011-05-29 20:57:28 +00:00 |
NetServer.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
NetSession.cpp
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Upgrade game and build system to ENet 1.3
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2011-05-29 20:57:28 +00:00 |
NetSession.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
NetStats.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
NetStats.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
NetTurnManager.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
NetTurnManager.h
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
NMTCreator.h
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
Serialization.h
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
StringConverters.h
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |