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AllNetMessages.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
fsm.cpp
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dacian's network files were not yet completely in SVN. added the remaining files, removed obsolete ones
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2008-06-25 20:34:23 +00:00 |
fsm.h
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dacian's network files were not yet completely in SVN. added the remaining files, removed obsolete ones
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2008-06-25 20:34:23 +00:00 |
JSEvents.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
NetClient.cpp
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Fixed 3+ player games. The problem was the FinalizeSlots method in GameAttributes, which confused player and slot IDs by deleting nonexistent slots/players from the array. Since this doesn't seem particularly useful (and is even undesirable for scenarios where some players *want* to be the last slot and to leave others empty), I commented it out rather than having the code incur the extra complexity of supporting renumberings.
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2008-07-14 06:40:05 +00:00 |
NetClient.h
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Merged in Dacian's network changes.
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2008-07-03 06:29:22 +00:00 |
NetJsEvents.h
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dacian's network files were not yet completely in SVN. added the remaining files, removed obsolete ones
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2008-06-25 20:34:23 +00:00 |
NetLog.cpp
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Some uint/size_t compile fixes
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2008-06-26 07:25:50 +00:00 |
NetLog.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
NetMessage.cpp
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Made rally point setting net-safe.
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2008-07-13 17:37:45 +00:00 |
NetMessage.h
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Networking fixes - it now more or less works over ENet!
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2008-07-12 19:08:38 +00:00 |
NetMessages.h
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Made rally point setting net-safe.
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2008-07-13 17:37:45 +00:00 |
NetServer.cpp
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Fixed 3+ player games. The problem was the FinalizeSlots method in GameAttributes, which confused player and slot IDs by deleting nonexistent slots/players from the array. Since this doesn't seem particularly useful (and is even undesirable for scenarios where some players *want* to be the last slot and to leave others empty), I commented it out rather than having the code incur the extra complexity of supporting renumberings.
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2008-07-14 06:40:05 +00:00 |
NetServer.h
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Merged in Dacian's network changes.
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2008-07-03 06:29:22 +00:00 |
NetSession.cpp
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Networking fixes - it now more or less works over ENet!
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2008-07-12 19:08:38 +00:00 |
NetSession.h
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large batch of Dehydra static code analysis fixes
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2008-07-12 10:45:11 +00:00 |
Network.cpp
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committing the current status of dacian's new network code on matei's request
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2008-06-16 18:19:35 +00:00 |
Network.h
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committing the current status of dacian's new network code on matei's request
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2008-06-16 18:19:35 +00:00 |
NetworkInternal.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
NMTCreator.h
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Merged in Dacian's network changes.
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2008-07-03 06:29:22 +00:00 |
Serialization.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
ServerSocket.cpp
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Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks.
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2007-10-13 15:17:50 +00:00 |
SocketBase.cpp
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premake: detect processor architecture from script
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2008-06-30 17:34:18 +00:00 |
SocketBase.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
StreamSocket.cpp
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
StreamSocket.h
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had to remove uint and ulong from lib/types.h due to conflict with other library.
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2008-05-11 18:48:32 +00:00 |
StringConverters.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |