1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/gui/test
2005-09-15 02:03:01 +00:00
..
1_init.xml Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it. 2005-09-10 17:30:57 +00:00
2_mainmenu.xml * Fixed the "can't interact with the world" glitch. Turns out it was my fault. :) 2005-09-14 00:50:25 +00:00
3_loading.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
4_session.xml * Fixed the "can't interact with the world" glitch. Turns out it was my fault. :) 2005-09-14 00:50:25 +00:00
6_1_manual.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
6_2_jukebox.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
6_subwindows.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
7_atlas.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
9_global.xml GUI-toggle feature for Michael (toggle with the G key), and fixed alignment of watermark. 2005-08-26 21:02:00 +00:00
functions_global_init.js More miscellaneous and largely unnoticeable GUI stuff. 2005-07-30 20:25:38 +00:00
functions_global_object.js Fixed FPS, which had stopped working (since it no longer recognised the mouse.x and mouse.y component of the string). 2005-08-07 14:51:55 +00:00
functions_page_pregame_load.js * Fixed the "can't interact with the world" glitch. Turns out it was my fault. :) 2005-09-14 00:50:25 +00:00
functions_page_pregame_multiplayer.js Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game. 2005-08-25 15:07:16 +00:00
functions_page_pregame_setup.js Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game. 2005-08-25 15:07:16 +00:00
functions_page_pregame.js Made the framework of options, history, and campaign screens, mostly just for the hell of it, and fixed various things. Can't do much with them, mind, but Rome wasn't burnt in a day (thank you, Mr Nero). 2005-07-28 02:36:48 +00:00
functions_page_session_status_commands.js Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :) 2005-09-14 22:47:51 +00:00
functions_page_session_status_pane.js Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :) 2005-09-14 22:47:51 +00:00
functions_page_session.js Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it. 2005-09-10 17:30:57 +00:00
functions_sim_entity.js New terrain properties stuff, gcc compatability and updated unix debugging stuff 2005-08-07 22:00:16 +00:00
functions_sim_player.js Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource. 2005-09-15 02:03:01 +00:00
functions_utility_animation.js Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
functions_utility_coord.js Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it. 2005-09-10 17:30:57 +00:00
functions_utility_list.js Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game. 2005-08-25 15:07:16 +00:00
functions_utility_music.js Some experiments with audio controls in the options window. (Doesn't really work yet, though.) 2005-07-31 03:08:07 +00:00
functions_utility_object.js A little more client connection work. 2005-08-07 17:02:22 +00:00
functions_utility_test.js Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
functions_utility.js * Fixed the "can't interact with the world" glitch. Turns out it was my fault. :) 2005-09-14 00:50:25 +00:00
hello.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
setup.xml Reimplemented session GUI refresh loop, with unit portrait as test subject. Fixed some broken things. 2005-09-05 03:21:20 +00:00
sprite1.xml Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it. 2005-09-10 17:30:57 +00:00
styles.xml Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it. 2005-09-10 17:30:57 +00:00