janwas
90bfaf9c99
entity.cpp: fix indenting (was using space instead of tab) replace all instance of & operator=( with NO_COPY_CTOR trace: fix bug reported by michael: if trace file is huge, indices would keep on being recorded but data was cut off after a certain limit, leading to invalid pointers (into garbage data) This was SVN commit r4158.
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
#ifndef _ps_World_H
|
|
#define _ps_World_H
|
|
|
|
#include "ps/Errors.h"
|
|
|
|
#ifndef ERROR_GROUP_GAME_DEFINED
|
|
#define ERROR_GROUP_GAME_DEFINED
|
|
ERROR_GROUP(Game);
|
|
#endif
|
|
ERROR_SUBGROUP(Game, World);
|
|
ERROR_TYPE(Game_World, MapLoadFailed);
|
|
|
|
class CGame;
|
|
class CGameAttributes;
|
|
class CUnitManager;
|
|
class CEntityManager;
|
|
class CProjectileManager;
|
|
class CLOSManager;
|
|
class CTerritoryManager;
|
|
class CTerrain;
|
|
|
|
class CWorld
|
|
{
|
|
CGame *m_pGame;
|
|
|
|
CTerrain *m_Terrain;
|
|
|
|
CUnitManager *m_UnitManager;
|
|
CEntityManager *m_EntityManager;
|
|
CProjectileManager *m_ProjectileManager;
|
|
CLOSManager *m_LOSManager;
|
|
CTerritoryManager *m_TerritoryManager;
|
|
|
|
public:
|
|
CWorld(CGame *pGame);
|
|
~CWorld();
|
|
|
|
void RegisterInit(CGameAttributes *pGameAttributes);
|
|
/*
|
|
Initialize the World - load the map and all objects
|
|
*/
|
|
void Initialize(CGameAttributes *pGameAttributes);
|
|
|
|
// provided for JS _rewritemaps function
|
|
void RewriteMap();
|
|
|
|
inline CTerrain *GetTerrain()
|
|
{ return m_Terrain; }
|
|
inline CUnitManager *GetUnitManager()
|
|
{ return m_UnitManager; }
|
|
inline CEntityManager *GetEntityManager()
|
|
{ return m_EntityManager; }
|
|
inline CProjectileManager *GetProjectileManager()
|
|
{ return m_ProjectileManager; }
|
|
inline CLOSManager *GetLOSManager()
|
|
{ return m_LOSManager; }
|
|
inline CTerritoryManager *GetTerritoryManager()
|
|
{ return m_TerritoryManager; }
|
|
|
|
NO_COPY_CTOR(CWorld);
|
|
};
|
|
|
|
// rationale: see definition.
|
|
class CLightEnv;
|
|
extern CLightEnv g_LightEnv;
|
|
|
|
#endif
|